/// <summary> /// 设置玩家倒计时现实状态 /// </summary> public void SetActivePlayerTime(SSGameDataCtrl.PlayerIndex index, bool isActive) { if (isActive) { if (!SSGameDataCtrl.GetInstance().m_PlayerData[(int)index].IsActiveGame || !SSGameDataCtrl.GetInstance().m_PlayerData[(int)index].IsCreateGameBall) { return; } } switch (index) { case SSGameDataCtrl.PlayerIndex.Player01: { if (m_TimeP1 != null) { m_TimeP1.SetActive(isActive); } break; } case SSGameDataCtrl.PlayerIndex.Player02: { if (m_TimeP2 != null) { m_TimeP2.SetActive(isActive); } break; } } }
private void ClickTVYaoKongUpBtEvent(InputEventCtrl.ButtonState val) { if (SSGameDataCtrl.GetInstance().m_SSUIRoot.m_GameErWeiMa != null) { //有引导界面时,不允许使用遥控器上键激活玩家. return; } if (SSGameDataCtrl.GetInstance().m_SSUIRoot.m_FuHuoDaoJu != null) { //有复活道具购买界面时,不允许使用遥控器上键激活玩家. return; } if (SSGameDataCtrl.GetInstance().m_SSUIRoot.m_LanKuangFangDa != null) { //有篮筐放大道具购买界面时,不允许使用遥控器上键激活玩家. return; } if (SSGameDataCtrl.GetInstance().m_SSUIRoot.m_LanQiuJianSu != null) { //有篮球减速道具购买界面时,不允许使用遥控器上键激活玩家. return; } if (val == InputEventCtrl.ButtonState.UP) { Debug.Log("Unity: pcvr -> ClickTVYaoKongUpBtEvent..."); CheckActiveTvPlayer(); } }
void SetAnimationModeSelect(bool isLeft) { bool isDuoRen = SSGameDataCtrl.GetInstance().m_PlayerData[(int)m_PlayerIndex].m_GameMode == SSGameDataCtrl.GameMode.LianJi ? true : false; if (isLeft) { if (isDuoRen) { m_AniXuanZe.SetTrigger("IsDuoRenL"); } else { m_AniXuanZe.SetTrigger("IsDanRenL"); } } else { if (isDuoRen) { m_AniXuanZe.SetTrigger("IsDuoRenR"); } else { m_AniXuanZe.SetTrigger("IsDanRenR"); } } }
// Update is called once per frame void FixedUpdate() { if (SSGameDataCtrl.GetInstance().m_SSUIRoot.IsPlayGameDaoJiShi) { //播放游戏倒计时阶段. } else { if (!SSGameDataCtrl.GetInstance().m_PlayerData[(int)m_PlayerIndex].IsActiveGame || !SSGameDataCtrl.GetInstance().m_PlayerData[(int)m_PlayerIndex].IsCreateGameBall) { return; } if (SSGameDataCtrl.GetInstance().m_SSUIRoot.m_ExitGameUI != null) { //退出游戏界面存在时,不允许移动篮筐. return; } if (SSGameDataCtrl.GetInstance().IsPauseGame) { return; } } m_RealKuangTr.localPosition = GetRealLanKuangPosition(); }
/// <summary> /// 处理购买复活道具支付界面按键事件. /// </summary> void HandleFuHuoDaoJu_ZhiFuEnterBtEvent() { UnityLog("HandleFuHuoDaoJu_ZhiFuBtEvent -> m_BtState ==== " + m_BtState); switch (m_BtState) { case BtState.TongYi: { FuHuoDaoJu.FuHuoCiShuState xuanXiangType = (FuHuoDaoJu.FuHuoCiShuState)SSGameDataCtrl.GetInstance().m_SSUIRoot.m_FuHuoDaoJu.m_XuanXiangState; SSGameDataCtrl.GetInstance().m_SSUIRoot.HandlePlayerBuyFuHuoDaoJuInfo(xuanXiangType); //同意购买复活道具. //删除复活道具垢面界面. SSGameDataCtrl.GetInstance().m_SSUIRoot.RemoveGameFuHuoDaoJuPanel(m_PlayerIndex); //删除复活道具支付界面. SSGameDataCtrl.GetInstance().m_SSUIRoot.RemoveGameFuHuoDaoJu_ZhiFuPanel(); break; } case BtState.JuJue: { //拒绝购买复活道具. //删除复活道具支付界面. SSGameDataCtrl.GetInstance().m_SSUIRoot.RemoveGameFuHuoDaoJu_ZhiFuPanel(); //解锁复活道具购买界面. SSGameDataCtrl.GetInstance().m_SSUIRoot.m_FuHuoDaoJu.SetIsLockPanel(false); break; } } }
private void ClickTVYaoKongEnterBtEvent(InputEventCtrl.ButtonState val) { if (val == InputEventCtrl.ButtonState.DOWN) { return; } if (SSGameDataCtrl.GetInstance().m_SSUIRoot.m_ExitGameUI != null) { //退出游戏界面存在时,不响应消息. return; } if (!gameObject.activeSelf) { return; } UnityLog("LanKuangFangDaDingBu -> ClickTVYaoKongEnterBtEvent..."); if (SSGameDataCtrl.GetInstance().m_SSUIRoot.m_LanKuangFangDa == null) { SSGameDataCtrl.PlayerIndex index = SSGameDataCtrl.GetInstance().m_CreatLanQiuStage.GetPlayerIndexDaoJu(); SSGameDataCtrl.GetInstance().m_SSUIRoot.SpawnGameLanKuangFangDaPanel(index); } }
/// <summary> /// 获取未激活玩家的索引. returnVal == -1 -> 所有玩家都处于激活状态. /// </summary> int GetActivePlayerIndex() { int indexPlayer = -1; for (int i = 0; i < SSGameDataCtrl.GetInstance().m_PlayerData.Length; i++) { if (!SSGameDataCtrl.GetInstance().m_PlayerData[i].IsActiveGame && SSGameDataCtrl.GetInstance().m_PlayerData[i].GameState == SSGameDataCtrl.PlayerGameState.YouXiQian) { //玩家没有激活游戏,并且没有处于游戏中的阶段. indexPlayer = i; break; } } //for (int i = 0; i < m_IndexPlayerActiveGameState.Length; i++) //{ // if (m_IndexPlayerActiveGameState[i] == (int)PlayerActiveState.WeiJiHuo) // { // if (!m_GmWXLoginDt[i].IsLoginWX) // { // //未激活且未登陆过微信手柄的玩家索引. // indexPlayer = i; // break; // } // } //} return(indexPlayer); }
/// <summary> /// 初始化连发球信息. /// </summary> void InitLianFaBallInfo() { if (!IsLianFaBall) { IsLianFaBall = true; m_LastLianFaTime = Time.time; m_TimeLastBallSpawn = Time.time; m_LianFaBallCount = 0; float randVal = Random.Range(0f, 100f) / 100f; if (randVal < SSGameDataCtrl.GetInstance().GetBallCreatRuleDt(IndexCreatBallJieDuan).LianFaBallNum02) { //连发2球. m_LianFaBallNum = 2; } else { //连发3球. m_LianFaBallNum = 3; } //UnityLog("InitLianFaBallInfo -> m_LianFaBallNum == " + m_LianFaBallNum + ", player == " + m_PlayerIndex); m_TimeMinLianFa = SSGameDataCtrl.GetInstance().GetBallCreatRuleDt(IndexCreatBallJieDuan).m_TimeMinLianFa; int maxPointVal = SSGameDataCtrl.GetInstance().GetBallCreatRuleDt(IndexCreatBallJieDuan).MaxIndex; if (maxPointVal == 0 || maxPointVal > m_SpawnPointTrArray.Length) { maxPointVal = m_SpawnPointTrArray.Length; } m_IndexLianFaSpawn = Random.Range(0, 1000) % maxPointVal; } }
internal void RemoveSelf() { //UnityLog("SSGameDaoJiShi -> RemoveSelf, m_PlayerIndex == " + m_PlayerIndex); switch (m_PlayerIndex) { case SSGameDataCtrl.PlayerIndex.Null: { for (int i = 0; i < SSGameDataCtrl.GetInstance().m_PlayerData.Length; i++) { SSGameDataCtrl.GetInstance().m_SSUIRoot.SpawnGameScoreUI((SSGameDataCtrl.PlayerIndex)i); SSGameDataCtrl.GetInstance().InitCreateGameBall((SSGameDataCtrl.PlayerIndex)i); } break; } default: { SSGameDataCtrl.GetInstance().m_SSUIRoot.SpawnGameScoreUI(m_PlayerIndex); SSGameDataCtrl.GetInstance().InitCreateGameBall(m_PlayerIndex); break; } } SSGameDataCtrl.GetInstance().m_CreatLanQiuStage.Init(); Destroy(gameObject); }
internal void RemoveSelf() { //UnityLog("SSGameDaoJuDaoJiShi -> RemoveSelf, m_PlayerIndex == " + m_PlayerIndex); Destroy(gameObject); //显示篮筐倒计时. SSGameDataCtrl.GetInstance().ShowPlayerLanKuangDaoJiShi(SSGameDataCtrl.PlayerIndex.Null, m_DaoJiShiState, m_DaoJuType); }
// Use this for initialization void Start() { try { m_Camera = SSGameDataCtrl.GetInstance().m_SSUIRoot.m_UICameraTr.camera; if (InputEventCtrl.GetInstance().m_InputDevice == InputEventCtrl.InputDevice.HDD) { if (pcvr.GetInstance().m_SSBoxPostNet != null) { if (pcvr.GetInstance().m_BarcodeCam.m_ErWeuMaImg == null) { string url = pcvr.GetInstance().m_SSBoxPostNet.m_BoxLoginData.hDianDianGamePadUrl; pcvr.GetInstance().m_BarcodeCam.m_ErWeuMaImg = pcvr.GetInstance().m_BarcodeCam.CreateErWeiMaImg(url); m_ErWeiMaUI.mainTexture = pcvr.GetInstance().m_BarcodeCam.m_ErWeuMaImg; StartCoroutine(CaptureScreenshot2()); } else { m_ErWeiMaUI.mainTexture = pcvr.GetInstance().m_BarcodeCam.m_ErWeuMaImg; } } else { Debug.LogWarning("Unity: m_SSBoxPostNet was null"); } } } catch (System.Exception ex) { Debug.LogWarning("ex -> " + ex); } }
/// <summary> /// 设置篮环材质UV信息. /// </summary> void SetLanHuanMaterialUV() { m_UVRecordVal += Time.fixedDeltaTime * m_SpeedUV; if (m_UVRecordVal > m_MaxUVVal) { m_UVRecordVal = m_MaxUVVal; } for (int i = 0; i < m_LanHuanMat.Length; i++) { if (m_LanHuanMat.Length > i && m_LanHuanMat[i] != null && SSGameDataCtrl.GetInstance().m_PlayerData[i].IsActiveGame && SSGameDataCtrl.GetInstance().m_PlayerData[i].IsCreateGameBall) { m_LanHuanMat[i].SetTextureOffset("_MainTex", new Vector2(m_UVRecordVal, 0)); } } if (m_UVRecordVal >= m_MaxUVVal) { //UV动画已经结束. enabled = false; } }
/// <summary> /// 创建篮球时间节点时间组件. /// </summary> public void CreatBallJieDuanTimeUp() { //UnityLog("CreatBallJieDuanTimeUp -> IndexCreatBallJieDuan == " + IndexCreatBallJieDuan + ", time " + Time.time); m_TimeUpCreatBallStageCom = gameObject.AddComponent <SSTimeUpCtrl>(); m_TimeUpCreatBallStageCom.Init(SSGameDataCtrl.GetInstance().GetBallCreatRuleDt(IndexCreatBallJieDuan).TimeVal); m_TimeUpCreatBallStageCom.OnTimeUpOverEvent += OnCreatBallTimeUpOverEvent; }
/// <summary> /// 处理购买篮筐放大道具支付界面按键事件. /// </summary> void HandleLanKuangFangDa_ZhiFuEnterBtEvent() { UnityLog("HandleLanKuangFangDa_ZhiFuEnterBtEvent -> m_BtState ==== " + m_BtState); switch (m_BtState) { case BtState.TongYi: { //恢复篮球速度. SSGameDataCtrl.GetInstance().SetLanQiuMoveSpeedType(SSGameDataCtrl.LanQiuMoveSpeed.Normal); SSLanKuangTimeAni.DaoJiShiState daoJiShi = (SSLanKuangTimeAni.DaoJiShiState)SSGameDataCtrl.GetInstance().m_SSUIRoot.m_LanKuangFangDa.m_XuanXiangState; //同意购买篮筐放大道具. //删除购买篮筐放大道具界面. SSGameDataCtrl.GetInstance().m_SSUIRoot.RemoveGameLanKuangFangDaPanel(); //删除篮筐放大道具支付界面. SSGameDataCtrl.GetInstance().m_SSUIRoot.RemoveGameLanKuangFangDa_ZhiFuPanel(); //放大篮筐. if (m_PlayerIndex == SSGameDataCtrl.PlayerIndex.Null) { SSGameDataCtrl.GetInstance().m_LanKuang[(int)SSGameDataCtrl.PlayerIndex.Player01].SetLanKuangScale(SSLanKuangCtrl.LanKuangScale.Big); SSGameDataCtrl.GetInstance().m_LanKuang[(int)SSGameDataCtrl.PlayerIndex.Player02].SetLanKuangScale(SSLanKuangCtrl.LanKuangScale.Big); //显示篮筐倒计时. //SSGameDataCtrl.GetInstance().ShowPlayerLanKuangDaoJiShi(m_PlayerIndex, daoJiShi, SSLanKuangTimeAni.DaoJuState.LanKuangFangDa); //显示道具启动倒计时. SSGameDataCtrl.GetInstance().m_SSUIRoot.SpawnGameDaoJuDaoJiShiUI(daoJiShi, SSLanKuangTimeAni.DaoJuState.LanKuangFangDa); } else { if (SSGameDataCtrl.GetInstance().m_PlayerData[(int)m_PlayerIndex].IsJieShouTiaoZhan) { SSGameDataCtrl.GetInstance().m_LanKuang[(int)SSGameDataCtrl.PlayerIndex.Player01].SetLanKuangScale(SSLanKuangCtrl.LanKuangScale.Big); SSGameDataCtrl.GetInstance().m_LanKuang[(int)SSGameDataCtrl.PlayerIndex.Player02].SetLanKuangScale(SSLanKuangCtrl.LanKuangScale.Big); //显示篮筐倒计时. //SSGameDataCtrl.GetInstance().ShowPlayerLanKuangDaoJiShi(SSGameDataCtrl.PlayerIndex.Null, daoJiShi, SSLanKuangTimeAni.DaoJuState.LanKuangFangDa); //显示道具启动倒计时. SSGameDataCtrl.GetInstance().m_SSUIRoot.SpawnGameDaoJuDaoJiShiUI(daoJiShi, SSLanKuangTimeAni.DaoJuState.LanKuangFangDa); } else { SSGameDataCtrl.GetInstance().m_LanKuang[(int)m_PlayerIndex].SetLanKuangScale(SSLanKuangCtrl.LanKuangScale.Big); //显示篮筐倒计时. //SSGameDataCtrl.GetInstance().ShowPlayerLanKuangDaoJiShi(m_PlayerIndex, daoJiShi, SSLanKuangTimeAni.DaoJuState.LanKuangFangDa); //显示道具启动倒计时. SSGameDataCtrl.GetInstance().m_SSUIRoot.SpawnGameDaoJuDaoJiShiUI(daoJiShi, SSLanKuangTimeAni.DaoJuState.LanKuangFangDa); } } break; } case BtState.JuJue: { //拒绝购买篮筐放大道具. //删除篮筐放大道具支付界面. SSGameDataCtrl.GetInstance().m_SSUIRoot.RemoveGameLanKuangFangDa_ZhiFuPanel(); //解锁篮筐放大道具购买界面. SSGameDataCtrl.GetInstance().m_SSUIRoot.m_LanKuangFangDa.SetIsLockPanel(false); break; } } }
private void ClickTVYaoKongExitBtEvent(InputEventCtrl.ButtonState val) { if (val == InputEventCtrl.ButtonState.DOWN) { return; } switch (val) { case InputEventCtrl.ButtonState.DOWN: { ClickTVYaoKongLeftBtEvent(val); QuXiaoUI.mainTexture = QuXiaoImg[1]; break; } case InputEventCtrl.ButtonState.UP: { QuXiaoUI.mainTexture = QuXiaoImg[0]; Debug.Log("Unity:" + "Player close exit game ui..."); SSGameDataCtrl.GetInstance().m_SSUIRoot.RemoveExitGameDlg(ExitEnum.QuXiao); break; } } }
private void OnEventPlayerLoginBox(WebSocketSimpet.PlayerWeiXinData val) { Debug.Log("pcvr::OnEventPlayerLoginBox -> userName " + val.userName + ", userId " + val.userId); GamePlayerData playerDt = m_GamePlayerData.Find((dt) => { if (dt.m_PlayerWeiXinData != null) { return(dt.m_PlayerWeiXinData.userId.Equals(val.userId)); } return(dt.m_PlayerWeiXinData.Equals(val)); }); int indexPlayer = -1; bool isActivePlayer = false; if (playerDt == null) { indexPlayer = GetActivePlayerIndex(); if (indexPlayer > -1 && indexPlayer < m_MaxPlayerNum) { Debug.Log("Active player, indexPlayer == " + indexPlayer); playerDt = new GamePlayerData(); playerDt.m_PlayerWeiXinData = val; playerDt.Index = indexPlayer; m_GamePlayerData.Add(playerDt); isActivePlayer = true; } else { Debug.Log("have not empty player!"); } } else { Debug.Log("player have active game!"); playerDt.IsExitWeiXin = false; if (playerDt.Index > -1 && playerDt.Index < m_MaxPlayerNum) { if (m_IndexPlayerActiveGameState[playerDt.Index] == (int)PlayerActiveState.WeiJiHuo) { isActivePlayer = true; indexPlayer = playerDt.Index; } } } if (isActivePlayer) { switch (indexPlayer) { case 0: case 1: { SSGameDataCtrl.GetInstance().m_PlayerData[indexPlayer].PlayerHeadUrl = playerDt.m_PlayerWeiXinData.headUrl; InputEventCtrl.GetInstance().ClickStartBt((SSGameDataCtrl.PlayerIndex)indexPlayer, InputEventCtrl.ButtonState.DOWN); break; } } } }
void Start() { chile = 0; m_pScale.enabled = false; if (SSGameDataCtrl.GetInstance() != null) { Debug.Log("fix game ui data..."); m_pGameTime = SSGameDataCtrl.GetInstance().m_UIData.m_pGameTime; Distance = SSGameDataCtrl.GetInstance().m_UIData.Distance; } else { Debug.LogWarning("not find SSGameDataCtrl..."); } int gradeVal = ReadGameInfo.GetInstance().ReadGrade(); switch (gradeVal) { case 1: //低. { m_pGameTime += 15f; break; } case 2: //中. { break; } case 3: //高. { m_pGameTime -= 10f; break; } default: { break; } } m_pGameTime += 1; m_totalTime = (int)m_pGameTime; XkGameCtrl.IsLoadingLevel = false; ShowJiFenInfo(0); UpdateGameTime(); m_SSUICenterCom = gameObject.AddComponent <SSUICenter>(); if (m_UICamera != null) { m_SSUICenterCom.Init(m_UICamera.transform); } InputEventCtrl.GetInstance().OnCaiPiaJiChuPiaoEvent += OnCaiPiaJiChuPiaoEvent; InputEventCtrl.GetInstance().OnCaiPiaJiWuPiaoEvent += OnCaiPiaJiWuPiaoEvent; InputEventCtrl.GetInstance().mListenPcInputEvent.ClickTVYaoKongExitBtEvent += ClickTVYaoKongExitBtEvent; }
/// <summary> /// 动画结束事件. /// </summary> public override void OnEndAnimationTrigger() { if (IsRemoveSelf) { return; } IsRemoveSelf = true; SSGameDataCtrl.GetInstance().m_SSUIRoot.RemoveGameDaoJuDaoJiShiUI(); }
internal void Init(SSGameDataCtrl.PlayerIndex index) { m_PlayerIndex = index; if (index != SSGameDataCtrl.PlayerIndex.Null) { SSGameDataCtrl.GetInstance().m_PlayerData[(int)index].IsActiveLianJiWaitUI = true; } InputEventCtrl.GetInstance().OnClickStartBtEvent += OnClickStartBtEvent; }
public void RemoveSelf() { if (IsRemoveSelf) { return; } IsRemoveSelf = true; if (m_PlayerIndex != SSGameDataCtrl.PlayerIndex.Null) { if (SSGameDataCtrl.GetInstance().m_PlayerData[(int)m_PlayerIndex].IsJieShouTiaoZhan) { //玩家PK模式下. for (int i = 0; i < SSGameDataCtrl.GetInstance().m_PlayerData.Length; i++) { if (SSGameDataCtrl.GetInstance().m_BallSpawnArray[i].IndexCreatBallJieDuan == SSGameDataCtrl.GetInstance().IndexJieDuanFangDaLanKuang - 1) { //发球阶段在2时,增加发球阶段索引. //SSGameDataCtrl.GetInstance().m_BallSpawnArray[i].AddIndexCreatBallJieDuan(); SSGameDataCtrl.GetInstance().m_CreatLanQiuStage.AddIndexCreatBallJieDuan(); } } } else { if (SSGameDataCtrl.GetInstance().m_BallSpawnArray[(int)m_PlayerIndex].IndexCreatBallJieDuan == SSGameDataCtrl.GetInstance().IndexJieDuanFangDaLanKuang - 1) { //发球阶段在2时,增加发球阶段索引. //SSGameDataCtrl.GetInstance().m_BallSpawnArray[(int)m_PlayerIndex].AddIndexCreatBallJieDuan(); SSGameDataCtrl.GetInstance().m_CreatLanQiuStage.AddIndexCreatBallJieDuan(); } } //SSGameDataCtrl.GetInstance().TestResetPlayerLanKuang(m_PlayerIndex); //test. } else { //玩家PK或者玩家主动触发道具购买. for (int i = 0; i < SSGameDataCtrl.GetInstance().m_PlayerData.Length; i++) { if (SSGameDataCtrl.GetInstance().m_BallSpawnArray[i].IndexCreatBallJieDuan == SSGameDataCtrl.GetInstance().IndexJieDuanFangDaLanKuang - 1) { //发球阶段在2时,增加发球阶段索引. //SSGameDataCtrl.GetInstance().m_BallSpawnArray[i].AddIndexCreatBallJieDuan(); SSGameDataCtrl.GetInstance().m_CreatLanQiuStage.AddIndexCreatBallJieDuan(); } } } SSGameDataCtrl.GetInstance().m_SSUIRoot.SpawnGameLanKuangFangDaDingBuPanel(); SSGameDataCtrl.GetInstance().IsPauseGame = false; InputEventCtrl.GetInstance().ClickTVYaoKongEnterBtEvent -= ClickTVYaoKongEnterBtEvent; InputEventCtrl.GetInstance().ClickTVYaoKongLeftBtEvent -= ClickTVYaoKongLeftBtEvent; InputEventCtrl.GetInstance().ClickTVYaoKongRightBtEvent -= ClickTVYaoKongRightBtEvent; Destroy(gameObject); }
public void RemoveSelf() { //删除退出游戏对话框事件. SSGameDataCtrl.GetInstance().m_SSUIRoot.RemoveExitGameUIEvent(); InputEventCtrl.GetInstance().ClickTVYaoKongEnterBtEvent -= ClickTVYaoKongEnterBtEvent; InputEventCtrl.GetInstance().ClickTVYaoKongExitBtEvent -= ClickTVYaoKongExitBtEvent; InputEventCtrl.GetInstance().ClickTVYaoKongLeftBtEvent -= ClickTVYaoKongLeftBtEvent; InputEventCtrl.GetInstance().ClickTVYaoKongRightBtEvent -= ClickTVYaoKongRightBtEvent; Destroy(gameObject); }
public void Init(SSGameDataCtrl.PlayerIndex index) { m_PlayerIndex = index; SSGameDataCtrl.GetInstance().m_PlayerData[(int)index].m_GameMode = SSGameDataCtrl.GameMode.DanJi; SSGameDataCtrl.GetInstance().m_PlayerData[(int)index].IsChooseGameMode = false; //SetAnimationModeSelect(true); InputEventCtrl.GetInstance().OnClickStartBtEvent += OnClickStartBtEvent; InputEventCtrl.GetInstance().OnClickLeftHorBtEvent += OnClickLeftHorBtEvent; InputEventCtrl.GetInstance().OnClickRightHorBtEvent += OnClickRightHorBtEvent; }
/// <summary> /// 动画结束事件. /// </summary> public override void OnEndAnimationTrigger() { if (IsRemoveSelf) { return; } IsRemoveSelf = true; SSGameDataCtrl.GetInstance().m_SSUIRoot.RemoveGameDaoJiShiUI(m_PlayerIndex); SSGameDataCtrl.GetInstance().m_AudioData.PlayGameBeiJingAudio(); SSGameDataCtrl.GetInstance().m_CreatLanQiuStage.CreatBallJieDuanTimeUp(); }
void FixedUpdate() { if (m_BallAni == null) { return; } if (SSGameDataCtrl.GetInstance().m_SSUIRoot.m_ExitGameUI != null) { //退出游戏界面存在时,停止篮球运动. return; } if (!IsRemoveSelf) { if (SSGameDataCtrl.GetInstance().m_TriggerRemoveBall != null) { Vector3 triggerPos = SSGameDataCtrl.GetInstance().m_TriggerRemoveBall.transform.position; float disRemove = 15f; if (SSGameDataCtrl.GetInstance().IsStopCreatBall) { disRemove = 8f; } if (transform.position.y < triggerPos.y - disRemove) { IsRemoveSelf = true; IsInitMoveBall = false; //UnityLog("Remove the ball, time == " + Time.time.ToString("f3")); m_BallAni.StartCoroutine(m_BallAni.DelayDestroyThis(0.1f)); } } } if (!IsInitMoveBall) { //if (m_Rigidbody != null && m_Rigidbody.useGravity) //{ // Vector3 ballDownPos = transform.localPosition; // ballDownPos.y -= 0.15f; // transform.localPosition = ballDownPos; //} return; } m_MoveCount++; Vector3 ballPos = Vector3.zero; float timeZ = Time.fixedDeltaTime; float timeVal = timeZ * m_MoveCount * m_BallMoveSpeedBeiLv; ballPos.z = timeVal * m_SpeedZ; ballPos.y = m_SpeedY * timeVal + 0.5f * m_JiaSuDu * Mathf.Pow(timeVal, 2f); transform.localPosition = ballPos; }
/// <summary> /// 处理是否接受挑战支付界面按键事件. /// </summary> void HandleShiFouJieShouTiaoZhan_ZhiFuEnterBtEvent() { UnityLog("HandleShiFouJieShouTiaoZhan_ZhiFuEnterBtEvent -> m_BtState ==== " + m_BtState); switch (m_BtState) { case BtState.TongYi: { //清理最后一个结束游戏玩家的数据. SSGameDataCtrl.GetInstance().CleanLastOverPlayerData(); //激活该玩家. SSGameDataCtrl.GetInstance().SetActivePlayer(m_PlayerIndex, true); //删除等待对方同意PK. SSGameDataCtrl.GetInstance().m_SSUIRoot.RemoveDengDaiDuiFangTongYiPK(); //删除对方不敢应战,请继续等待. SSGameDataCtrl.GetInstance().m_SSUIRoot.RemoveDuiFangBuYingZhan_JiXuDengDai(); //同意购买挑战对方道具. SSGameDataCtrl.GetInstance().m_PlayerData[(int)m_PlayerIndex].IsJieShouTiaoZhan = true; //删除购买挑战对方道具界面. SSGameDataCtrl.GetInstance().m_SSUIRoot.RemoveGameShiFouJieShouTiaoZhanPanel(); //删除挑战对方道具支付界面. SSGameDataCtrl.GetInstance().m_SSUIRoot.RemoveGameShiFouJieShouTiaoZhan_ZhiFuPanel(); if (SSGameDataCtrl.GetInstance().m_PlayerData[(int)m_PlayerIndex].GameState == SSGameDataCtrl.PlayerGameState.YouXiQian) { //游戏前. //产生开始双人PK提示. SSGameDataCtrl.GetInstance().m_SSUIRoot.SpawnKaiShiShuangRenPK(); } else { //游戏中. //产生购买复活道具界面. SSGameDataCtrl.GetInstance().m_SSUIRoot.SpawnGameFuHuoDaoJuPanel(m_PlayerIndex); } break; } case BtState.JuJue: { //拒绝购买挑战对方道具. //删除挑战对方道具支付界面. SSGameDataCtrl.GetInstance().m_SSUIRoot.RemoveGameShiFouJieShouTiaoZhan_ZhiFuPanel(); //解锁挑战对方道具购买界面. SSGameDlgUI dlg = SSGameDataCtrl.GetInstance().m_SSUIRoot.m_SSGameDlgManage.FindGameDlgByType(GameDlgState.ShiFouJieShouTiaoZhan); if (dlg != null) { dlg.SetIsLockPanel(false); } break; } } }
internal void Init(SSGameDataCtrl.PlayerIndex indexVal) { SSGameDataCtrl.GetInstance().m_PlayerData[(int)indexVal].m_GameScoreCom = this; SetActiveDeFenWang(false); ShowPlayerScore(SSGameDataCtrl.GetInstance().m_PlayerData[(int)indexVal].Score); if (m_UIPosTr != null && m_UIPosX.Length > (int)indexVal) { //动态修改UI坐标. Vector3 posTmp = m_UIPosTr.localPosition; posTmp.x = m_UIPosX[(int)indexVal]; m_UIPosTr.localPosition = posTmp; } }
private void ClickTVYaoKongEnterBtEvent(InputEventCtrl.ButtonState val) { if (SSGameDataCtrl.GetInstance().m_SSUIRoot.m_GameErWeiMa == null) { return; } if (val == InputEventCtrl.ButtonState.UP) { Debug.Log("Unity: pcvr -> ClickTVYaoKongEnterBtEvent..."); CheckActiveTvPlayer(); } }
void Start() { chile = 0; m_pScale.enabled = false; if (SSGameDataCtrl.GetInstance() != null) { Debug.Log("fix game ui data..."); m_pGameTime = SSGameDataCtrl.GetInstance().m_UIData.m_pGameTime; Distance = SSGameDataCtrl.GetInstance().m_UIData.Distance; } else { Debug.LogWarning("not find SSGameDataCtrl..."); } int gradeVal = ReadGameInfo.GetInstance().ReadGrade(); switch (gradeVal) { case 1: //低. { m_pGameTime += 15f; break; } case 2: //中. { break; } case 3: //高. { m_pGameTime -= 10f; break; } default: { break; } } m_pGameTime += 1; m_totalTime = (int)m_pGameTime; XkGameCtrl.IsLoadingLevel = false; ShowJiFenInfo(0); UpdateGameTime(); InputEventCtrl.GetInstance().OnCaiPiaJiChuPiaoEvent += OnCaiPiaJiChuPiaoEvent; InputEventCtrl.GetInstance().OnCaiPiaJiWuPiaoEvent += OnCaiPiaJiWuPiaoEvent; }
IEnumerator DelayDestroyThis(float time) { yield return(new WaitForSeconds(time)); switch (m_DestroyState) { case DestroyState.LanHuanExp: { SSGameDataCtrl.GetInstance().RemoveLanHuanExplosionToList(gameObject); break; } } Destroy(gameObject); }
private void ClickTVYaoKongRightBtEvent(InputEventCtrl.ButtonState val) { if (val == InputEventCtrl.ButtonState.DOWN) { return; } if (SSGameDataCtrl.GetInstance().m_SSUIRoot.m_ExitGameUI != null) { //退出游戏界面存在时,不响应消息. return; } SetXuanXiangKuangPos(SSGameDataCtrl.XuanXiangMoveDir.Right); }