// Start is called before the first frame update void Start() { ssd = SSDirector.GetInstance(); ssd.SetModel(this); manager1 = GetComponent <CCActionManager>() as CCActionManager; referee1 = GetComponent <Referee>() as Referee; // Correct(Boat, new Vector3(3, 0.8f, 10)); Build(); Correct(RightPriests, new Vector3(4.6f, 0.8f, 10)); Correct(RightDevils, new Vector3(6.2f, 0.8f, 10)); Correct(LeftPriests, new Vector3(-5.6f, 0.8f, 10)); Correct(LeftDevils, new Vector3(-7.6f, 0.8f, 10)); }
// Start is called before the first frame update void Start() { ssd = SSDirector.GetInstance(); ssd.SetModel(this); Build(); }