// TODO: make timeout work correctly
        public bool connect(string host, int port = -1, int timeout_ms = 5000)
        {
            if (port < 0)
            {
                port = Constants.DEFAULTPORT;
            }
            if (this.clientSocket != null)
            {
                this.clientSocket.Close();
                this.clientSocket = null;
            }
            if (host == null || host.Length == 0)
            {
                // auto-search for host port
                Console.WriteLine("Trying SSDP discovery");
                var devices = SSDPDiscovery.ssdpDiscover("utopia/1.1", timeout_ms);
                Console.WriteLine("Discovered " + devices.Count() + " devices");
                if (devices.Any())
                {
                    var dev = devices[0];
                    if (dev.ContainsKey("location"))
                    {
                        host = dev["location"];
                        port = Constants.DEFAULTPORT;
                        if (host.StartsWith("http://"))
                        {
                            host = host.Substring("http://".Length);
                        }
                        if (host.Contains("/"))
                        {
                            host = host.Substring(0, host.IndexOf("/"));
                        }
                        string[] hostport = host.Split(':');
                        host = hostport[0];
                        if (hostport.Length > 1)
                        {
                            Int32.TryParse(hostport[1], out port);
                        }
                    }
                    Console.WriteLine("SSDP discovered: " + host + ":" + port);
                }
            }

            if (host == null || host.Length == 0)
            {
                return(false);
            }
            this.clientSocket  = new TcpClient(host, port);
            this.networkStream = this.clientSocket.GetStream();
            this.clientSocket.ReceiveTimeout = 500;
            this.clientSocket.NoDelay        = true; // disable Nagle?

            // udp client bound to same local port number to make matching udp/tcp messages easier
            this.udpClient = new UdpClient(((System.Net.IPEndPoint) this.clientSocket.Client.LocalEndPoint).Port);
            this.udpClient.Connect(host, port);
            return(this.clientSocket.Connected);
        }
示例#2
0
    public static void Main(string[] argv)
    {
        var devices = SSDPDiscovery.ssdpDiscover("ssdp:all", 10000);

        foreach (var dev in devices)
        {
            Console.WriteLine("Device");
            foreach (KeyValuePair <string, string> kvp in dev)
            {
                Console.WriteLine("{0}:{1}", kvp.Key, kvp.Value);
            }
        }
    }