protected override void Draw(GameTime gameTime) { Device.Clear(new SharpDX.Color4(SRGBLinearConverter.SRGBtoLinear(0.2f), 0.0f, SRGBLinearConverter.SRGBtoLinear(0.2f), 1.0f)); game.Draw(new FearGameTimer(gameTime)); base.Draw(gameTime); }
private void SwitchToTopRenderTarget() { RenderTarget target = renderTargetStack.Peek(); device.SetViewport(target.Viewport); device.SetRenderTargets(target.DepthStencil, target.RenderTargetView); if (target.DepthStencil != null) { device.Clear(target.DepthStencil, DepthStencilClearFlags.Depth | DepthStencilClearFlags.Stencil, 1.0f, 0); } if (target.RenderTargetView != null) { device.Clear(target.RenderTargetView, new SharpDX.Color4(SRGBLinearConverter.SRGBtoLinear(0.2f), 0.0f, SRGBLinearConverter.SRGBtoLinear(0.2f), 1.0f)); } }
public void Draw(GameTimer gameTime) { fearEngine.Device.Clear(new SharpDX.Color4(SRGBLinearConverter.SRGBtoLinear(0.2f), 0.0f, SRGBLinearConverter.SRGBtoLinear(0.2f), 1.0f)); }