public void AddItem(Item itemToAdd, GameObject itemScript) { if ((int)itemToAdd.itemType != 0 && items.Count > 0) { for (int i = 0; i < items.Count; i++) { if (items[i].name == itemToAdd.name && items[i].icon == itemToAdd.icon && items[i].count < 99) { items[i].count += 1; if (SQLiteCore.UpdateItem(items[i])) { itemScript.SendMessage("DoInteraction"); return; } } } } if (items.Count >= space) { Debug.Log("Inventory Full!!"); return; } if (SQLiteCore.AddItemToInventory(itemToAdd) == -1) { Debug.Log("Save item ERROR"); return; } itemToAdd.id = SQLiteCore.LastAddedItem; items.Add(itemToAdd); itemScript.SendMessage("DoInteraction"); }
public void BuyItem(Item itemBuy) { if ((int)itemBuy.itemType != 0 && items.Count > 0) { for (int i = 0; i < items.Count; i++) { if (items[i].name == itemBuy.name && items[i].icon == itemBuy.icon && items[i].count < 99) { if (items[i].count + itemBuy.count < 100) { items[i].count += itemBuy.count; PlayerManager.instance.player.Gold = PlayerManager.instance.player.Gold - (itemBuy.count * itemBuy.priceBuy); UpdateGold(); SQLiteCore.UpdatePlayer(PlayerManager.instance.player); SQLiteCore.UpdateItem(items[i]); if (onItemChangedCallback != null) { onItemChangedCallback.Invoke(); } return; } else { if (items.Count >= space) { Debug.Log("Inventory Full!!"); return; } itemBuy.count = itemBuy.count - (99 - items[i].count); items[i].count = 99; PlayerManager.instance.player.Gold = PlayerManager.instance.player.Gold - (itemBuy.count * itemBuy.priceBuy); UpdateGold(); SQLiteCore.UpdatePlayer(PlayerManager.instance.player); SQLiteCore.UpdateItem(items[i]); if (SQLiteCore.AddItemToInventory(itemBuy) == -1) { Debug.Log("Save item ERROR"); return; } itemBuy.id = SQLiteCore.LastAddedItem; items.Add(itemBuy); if (onItemChangedCallback != null) { onItemChangedCallback.Invoke(); } return; } } } } if (items.Count >= space) { Debug.Log("Inventory Full!!"); return; } PlayerManager.instance.player.Gold = PlayerManager.instance.player.Gold - (itemBuy.count * itemBuy.priceBuy); UpdateGold(); SQLiteCore.UpdatePlayer(PlayerManager.instance.player); if (SQLiteCore.AddItemToInventory(itemBuy) == -1) { Debug.Log("Save item ERROR"); return; } itemBuy.id = SQLiteCore.LastAddedItem; items.Add(itemBuy); if (onItemChangedCallback != null) { onItemChangedCallback.Invoke(); } }