public IEnumerator Receive(App.View.Present.VPresentChild child) { SPresent sPresent = new SPresent(); yield return(StartCoroutine(sPresent.RequestReceive(child.ViewModel.Id.Value))); if (sPresent.responseReceive.result) { GameObject.Destroy(child.gameObject); } }
public override IEnumerator OnLoad(Request request) { yield return(StartCoroutine(base.OnLoad(request))); SPresent sPresent = new SPresent(); yield return(StartCoroutine(sPresent.RequestList())); ScrollViewSets(content, childItem, sPresent.presents); yield return(0); }