public int GetLevelStars(string levelId)
 {
     if (SPLevelStars.ContainsKey(levelId))
     {
         return(SPLevelStars[levelId]);
     }
     else
     {
         return(0);
     }
 }
 /// <summary>
 /// Increases the current level stars by the given amount.
 /// The level stars are capped to not be bigger than maxStarsPerPlanet.
 /// </summary>
 public void IncrementCurrentStars(int amount)
 {
     if (SPLevelStars.ContainsKey(CurrentLevelId) == false)
     {
         SPLevelStars[CurrentLevelId] = 0;
     }
     SPLevelStars[CurrentLevelId] += amount;
     if (SPLevelStars[CurrentLevelId] > maxStarsPerLevel)
     {
         SPLevelStars[CurrentLevelId] = maxStarsPerLevel;
     }
 }