示例#1
0
文件: Gamemode.cs 项目: TheHoda/OSamp
 public static bool OnPlayerEditAttachedObject(SPlayer Player, bool IsSaved, bool IsCancelled, SObjectsEnum Model, string Bone, Point3D Pos, Point3D Rotation, Point3D Scale)
 {
     return true;
 }
示例#2
0
文件: Gamemode.cs 项目: TheHoda/OSamp
 public static bool OnPlayerSelectObject(SPlayer Player, SObj Object, SPlayerObj PObj, SObjectsEnum Model, Point3D Pos)
 {
     return true;
 }