public void SetUpRound() { currentWaveNum = 0; roundOver = false; finishedWavesList.Clear(); for (int _waveNumber = 0; _waveNumber < (newWavesList.Count); _waveNumber++) { RandomizeWave(_waveNumber); } currentWave = newWavesList[currentWaveNum]; }
public void NextWave() { finishedWavesList.Add(newWavesList[currentWaveNum]); currentWaveNum++; if (currentWaveNum < finishedWavesList.Count) { currentWave = newWavesList[currentWaveNum]; } if (currentWaveNum >= finishedWavesList.Count) { roundOver = true; } }