示例#1
0
 public E1_ChargeState(Entity entity, EnemyStateMachine stateMachine, string animBoolName, SO_ChargeState stateData, Enemy1 enemy) : base(entity, stateMachine, animBoolName, stateData)
 {
     this.enemy = enemy;
 }
示例#2
0
 public ChargeState(Entity entity, EnemyStateMachine stateMachine, string animBoolName, SO_ChargeState stateData) : base(entity, stateMachine, animBoolName)
 {
     this.stateData = stateData;
 }