public E1_ChargeState(Entity entity, EnemyStateMachine stateMachine, string animBoolName, SO_ChargeState stateData, Enemy1 enemy) : base(entity, stateMachine, animBoolName, stateData) { this.enemy = enemy; }
public ChargeState(Entity entity, EnemyStateMachine stateMachine, string animBoolName, SO_ChargeState stateData) : base(entity, stateMachine, animBoolName) { this.stateData = stateData; }