private void SendButton_Click(object sender, EventArgs e) { TextMessage msg = new TextMessage(_message.Text); _sNetClient?.Send(msg.Buffer); _message.Text = ""; }
private void SendMessage() { TextMessage msg = new TextMessage(String.Format("{0}: {1}", Nickname, Message.Text)); switch (_role) { case "Server": LogMessage(msg.Text); _listenSocket.SendToAllClients(msg.Buffer); break; case "Client": _sNetClient?.Send(msg.Buffer); break; default: break; } Message.Text = ""; }