public StrongNameIdentityPermission(PermissionState state)
 {
     // false == do not allow Unrestricted for Identity Permissions
     CheckPermissionState(state, false);
     // default values
     _single = SNIP.CreateDefault();
 }
 public StrongNameIdentityPermission(PermissionState state)
 {
     // Identity Permissions can be unrestricted in Fx 2.0
     _state = CheckPermissionState(state, true);
     // default values
     _list = new ArrayList();
     _list.Add(SNIP.CreateDefault());
 }
 internal void ResetToDefault()
 {
     _list.Clear();
     _list.Add(SNIP.CreateDefault());
 }