public ColecoVision(CoreComm comm, GameInfo game, byte[] rom, object SyncSettings) { CoreComm = comm; this.SyncSettings = (ColecoSyncSettings)SyncSettings ?? new ColecoSyncSettings(); bool skipbios = this.SyncSettings.SkipBiosIntro; Cpu = new Z80A(); Cpu.ReadMemory = ReadMemory; Cpu.WriteMemory = WriteMemory; Cpu.ReadHardware = ReadPort; Cpu.WriteHardware = WritePort; VDP = new TMS9918A(Cpu); PSG = new SN76489(); // TODO: hack to allow bios-less operation would be nice, no idea if its feasible string biosPath = CoreComm.CoreFileProvider.GetFirmwarePath("Coleco", "Bios", true, "Coleco BIOS file is required."); BiosRom = File.ReadAllBytes(biosPath); // gamedb can overwrite the syncsettings; this is ok if (game["NoSkip"]) { skipbios = false; } LoadRom(rom, skipbios); this.game = game; SetupMemoryDomains(); }
public ColecoVision(CoreComm comm, GameInfo game, byte[] rom, object SyncSettings) { ServiceProvider = new BasicServiceProvider(this); MemoryCallbacks = new MemoryCallbackSystem(); CoreComm = comm; _syncSettings = (ColecoSyncSettings)SyncSettings ?? new ColecoSyncSettings(); bool skipbios = this._syncSettings.SkipBiosIntro; Cpu = new Z80A(); Cpu.ReadMemory = ReadMemory; Cpu.WriteMemory = WriteMemory; Cpu.ReadHardware = ReadPort; Cpu.WriteHardware = WritePort; Cpu.MemoryCallbacks = MemoryCallbacks; VDP = new TMS9918A(Cpu); (ServiceProvider as BasicServiceProvider).Register <IVideoProvider>(VDP); PSG = new SN76489(); // TODO: hack to allow bios-less operation would be nice, no idea if its feasible BiosRom = CoreComm.CoreFileProvider.GetFirmware("Coleco", "Bios", true, "Coleco BIOS file is required."); // gamedb can overwrite the syncsettings; this is ok if (game["NoSkip"]) { skipbios = false; } LoadRom(rom, skipbios); this.game = game; SetupMemoryDomains(); (ServiceProvider as BasicServiceProvider).Register <IDisassemblable>(new Disassembler()); }
void Awake() { m_SampleRate = AudioSettings.outputSampleRate; m_PSGChip = new SN76489(m_SampleRate, (int)clockFrequency); Debug.Log(AudioSettings.outputSampleRate); ResetChip(); }
void Awake() { m_SampleRate = AudioSettings.outputSampleRate; m_PSGChip = new SN76489(m_SampleRate, (int)SN76489.Clock.PAL); Debug.Log(AudioSettings.outputSampleRate); ResetChip(); }
public SoundMagicCard() { uint sample_rate = TVCManagers.Default.AudioManager.SampleRate; m_SN76489 = new SN76489(); m_SN76489.Initialize(sample_rate, SN_CLOCK); m_SAA1099 = new SAA1099(); m_SAA1099.Initialize(sample_rate); }
public GameCard(ExpansionMain in_expansion_main) { m_sound_chip_enable = false; m_audio_channel_index = -1; m_expansion_main = in_expansion_main; m_sound_chip = new SN76489(); m_sound_chip.Initialize(TVCManagers.Default.AudioManager.SampleRate, SN_CLOCK); m_joystick3 = new TVCJoystick(); m_joystick4 = new TVCJoystick(); }
public ColecoVision(CoreComm comm, GameInfo game, byte[] rom, object SyncSettings) { ServiceProvider = new BasicServiceProvider(this); MemoryCallbacks = new MemoryCallbackSystem(); CoreComm = comm; _syncSettings = (ColecoSyncSettings)SyncSettings ?? new ColecoSyncSettings(); bool skipbios = _syncSettings.SkipBiosIntro; Cpu = new Z80A { ReadMemory = ReadMemory, WriteMemory = WriteMemory, ReadHardware = ReadPort, WriteHardware = WritePort, MemoryCallbacks = MemoryCallbacks }; PSG = new SN76489(); _fakeSyncSound = new FakeSyncSound(PSG, 735); (ServiceProvider as BasicServiceProvider).Register <ISoundProvider>(_fakeSyncSound); ControllerDeck = new ColecoVisionControllerDeck(_syncSettings.Port1, _syncSettings.Port2); VDP = new TMS9918A(Cpu); (ServiceProvider as BasicServiceProvider).Register <IVideoProvider>(VDP); // TODO: hack to allow bios-less operation would be nice, no idea if its feasible BiosRom = CoreComm.CoreFileProvider.GetFirmware("Coleco", "Bios", true, "Coleco BIOS file is required."); // gamedb can overwrite the syncsettings; this is ok if (game["NoSkip"]) { skipbios = false; } LoadRom(rom, skipbios); _game = game; SetupMemoryDomains(); Tracer.Header = Cpu.TraceHeader; var serviceProvider = ServiceProvider as BasicServiceProvider; serviceProvider.Register <IDisassemblable>(new Disassembler()); serviceProvider.Register <ITraceable>(Tracer); }
public SMS(CoreComm comm, GameInfo game, byte[] rom, object settings, object syncSettings) { ServiceProvider = new BasicServiceProvider(this); Settings = (SMSSettings)settings ?? new SMSSettings(); SyncSettings = (SMSSyncSettings)syncSettings ?? new SMSSyncSettings(); CoreComm = comm; MemoryCallbacks = new MemoryCallbackSystem(new[] { "System Bus" }); IsGameGear = game.System == "GG"; IsGameGear_C = game.System == "GG"; IsSG1000 = game.System == "SG"; RomData = rom; if (RomData.Length % BankSize != 0) { Array.Resize(ref RomData, ((RomData.Length / BankSize) + 1) * BankSize); } RomBanks = (byte)(RomData.Length / BankSize); Region = DetermineDisplayType(SyncSettings.DisplayType, game.Region); if (game["PAL"] && Region != DisplayType.PAL) { Region = DisplayType.PAL; CoreComm.Notify("Display was forced to PAL mode for game compatibility."); } if (IsGameGear) { Region = DisplayType.NTSC; // all game gears run at 60hz/NTSC mode } RegionStr = SyncSettings.ConsoleRegion; if (RegionStr == "Auto") { RegionStr = DetermineRegion(game.Region); } if (game["Japan"] && RegionStr != "Japan") { RegionStr = "Japan"; CoreComm.Notify("Region was forced to Japan for game compatibility."); } if (game["Korea"] && RegionStr != "Korea") { RegionStr = "Korea"; CoreComm.Notify("Region was forced to Korea for game compatibility."); } if ((game.NotInDatabase || game["FM"]) && SyncSettings.EnableFM && !IsGameGear) { HasYM2413 = true; } Cpu = new Z80A() { ReadHardware = ReadPort, WriteHardware = WritePort, FetchMemory = FetchMemory, ReadMemory = ReadMemory, WriteMemory = WriteMemory, MemoryCallbacks = MemoryCallbacks, OnExecFetch = OnExecMemory }; if (game["GG_in_SMS"]) { // skip setting the BIOS because this is a game gear game that puts the system // in SMS compatibility mode (it will fail the check sum if played on an actual SMS though.) IsGameGear = false; IsGameGear_C = true; game.System = "GG"; Console.WriteLine("Using SMS Compatibility mode for Game Gear System"); } Vdp = new VDP(this, Cpu, IsGameGear ? VdpMode.GameGear : VdpMode.SMS, Region); (ServiceProvider as BasicServiceProvider).Register <IVideoProvider>(Vdp); PSG = new SN76489(); YM2413 = new YM2413(); SoundMixer = new SoundMixer(YM2413, PSG); if (HasYM2413 && game["WhenFMDisablePSG"]) { SoundMixer.DisableSource(PSG); } ActiveSoundProvider = HasYM2413 ? (IAsyncSoundProvider)SoundMixer : PSG; _fakeSyncSound = new FakeSyncSound(ActiveSoundProvider, 735); (ServiceProvider as BasicServiceProvider).Register <ISoundProvider>(_fakeSyncSound); SystemRam = new byte[0x2000]; if (game["CMMapper"]) { InitCodeMastersMapper(); } else if (game["CMMapperWithRam"]) { InitCodeMastersMapperRam(); } else if (game["ExtRam"]) { InitExt2kMapper(int.Parse(game.OptionValue("ExtRam"))); } else if (game["KoreaMapper"]) { InitKoreaMapper(); } else if (game["MSXMapper"]) { InitMSXMapper(); } else if (game["NemesisMapper"]) { InitNemesisMapper(); } else if (game["TerebiOekaki"]) { InitTerebiOekaki(); } else if (game["EEPROM"]) { InitEEPROMMapper(); } else { InitSegaMapper(); } if (Settings.ForceStereoSeparation && !IsGameGear) { if (game["StereoByte"]) { ForceStereoByte = byte.Parse(game.OptionValue("StereoByte")); } PSG.StereoPanning = ForceStereoByte; } if (SyncSettings.AllowOverlock && game["OverclockSafe"]) { Vdp.IPeriod = 512; } if (Settings.SpriteLimit) { Vdp.SpriteLimit = true; } if (game["3D"]) { IsGame3D = true; } if (game["BIOS"]) { Port3E = 0xF7; // Disable cartridge, enable BIOS rom InitBiosMapper(); } else if ((game.System == "SMS") && !game["GG_in_SMS"]) { BiosRom = comm.CoreFileProvider.GetFirmware("SMS", RegionStr, false); if (BiosRom == null) { throw new MissingFirmwareException("No BIOS found"); } else if (!game["RequireBios"] && !SyncSettings.UseBIOS) { // we are skipping the BIOS // but only if it won't break the game } else { Port3E = 0xF7; } } if (game["SRAM"]) { SaveRAM = new byte[int.Parse(game.OptionValue("SRAM"))]; Console.WriteLine(SaveRAM.Length); } else if (game.NotInDatabase) { SaveRAM = new byte[0x8000]; } SetupMemoryDomains(); //this manages the linkage between the cpu and mapper callbacks so it needs running before bootup is complete ((ICodeDataLogger)this).SetCDL(null); InputCallbacks = new InputCallbackSystem(); Tracer = new TraceBuffer { Header = Cpu.TraceHeader }; var serviceProvider = ServiceProvider as BasicServiceProvider; serviceProvider.Register <ITraceable>(Tracer); serviceProvider.Register <IDisassemblable>(Cpu); Vdp.ProcessOverscan(); Cpu.ReadMemory = ReadMemory; Cpu.WriteMemory = WriteMemory; }
public SMS(CoreComm comm, GameInfo game, byte[] rom, object settings, object syncSettings) { ServiceProvider = new BasicServiceProvider(this); Settings = (SMSSettings)settings ?? new SMSSettings(); SyncSettings = (SMSSyncSettings)syncSettings ?? new SMSSyncSettings(); CoreComm = comm; MemoryCallbacks = new MemoryCallbackSystem(); IsGameGear = game.System == "GG"; IsSG1000 = game.System == "SG"; RomData = rom; Tracer = new TraceBuffer(); (ServiceProvider as BasicServiceProvider).Register <ITraceable>(Tracer); if (RomData.Length % BankSize != 0) { Array.Resize(ref RomData, ((RomData.Length / BankSize) + 1) * BankSize); } RomBanks = (byte)(RomData.Length / BankSize); Region = DetermineDisplayType(SyncSettings.DisplayType, game.Region); if (game["PAL"] && Region != DisplayType.PAL) { Region = DisplayType.PAL; CoreComm.Notify("Display was forced to PAL mode for game compatibility."); } if (IsGameGear) { Region = DisplayType.NTSC; // all game gears run at 60hz/NTSC mode } CoreComm.VsyncNum = Region == DisplayType.NTSC ? 60 : 50; CoreComm.VsyncDen = 1; RegionStr = SyncSettings.ConsoleRegion; if (RegionStr == "Auto") { RegionStr = DetermineRegion(game.Region); } if (game["Japan"] && RegionStr != "Japan") { RegionStr = "Japan"; CoreComm.Notify("Region was forced to Japan for game compatibility."); } if ((game.NotInDatabase || game["FM"]) && SyncSettings.EnableFM && !IsGameGear) { HasYM2413 = true; } if (Controller == null) { Controller = NullController.GetNullController(); } Cpu = new Z80A(); Cpu.RegisterSP = 0xDFF0; Cpu.ReadHardware = ReadPort; Cpu.WriteHardware = WritePort; Cpu.MemoryCallbacks = MemoryCallbacks; Vdp = new VDP(this, Cpu, IsGameGear ? VdpMode.GameGear : VdpMode.SMS, Region); (ServiceProvider as BasicServiceProvider).Register <IVideoProvider>(Vdp); PSG = new SN76489(); YM2413 = new YM2413(); SoundMixer = new SoundMixer(YM2413, PSG); if (HasYM2413 && game["WhenFMDisablePSG"]) { SoundMixer.DisableSource(PSG); } ActiveSoundProvider = HasYM2413 ? (ISoundProvider)SoundMixer : PSG; SystemRam = new byte[0x2000]; if (game["CMMapper"]) { InitCodeMastersMapper(); } else if (game["CMMapperWithRam"]) { InitCodeMastersMapperRam(); } else if (game["ExtRam"]) { InitExt2kMapper(int.Parse(game.OptionValue("ExtRam"))); } else if (game["KoreaMapper"]) { InitKoreaMapper(); } else if (game["MSXMapper"]) { InitMSXMapper(); } else if (game["NemesisMapper"]) { InitNemesisMapper(); } else if (game["TerebiOekaki"]) { InitTerebiOekaki(); } else { InitSegaMapper(); } if (Settings.ForceStereoSeparation && !IsGameGear) { if (game["StereoByte"]) { ForceStereoByte = byte.Parse(game.OptionValue("StereoByte")); } PSG.StereoPanning = ForceStereoByte; } if (SyncSettings.AllowOverlock && game["OverclockSafe"]) { Vdp.IPeriod = 512; } if (Settings.SpriteLimit) { Vdp.SpriteLimit = true; } if (game["3D"]) { IsGame3D = true; } if (game["BIOS"]) { Port3E = 0xF7; // Disable cartridge, enable BIOS rom InitBiosMapper(); } else if (game.System == "SMS") { BiosRom = comm.CoreFileProvider.GetFirmware("SMS", RegionStr, false); if (BiosRom != null && (game["RequireBios"] || SyncSettings.UseBIOS)) { Port3E = 0xF7; } if (BiosRom == null && game["RequireBios"]) { throw new MissingFirmwareException("BIOS image not available. This game requires BIOS to function."); } if (SyncSettings.UseBIOS && BiosRom == null) { CoreComm.Notify("BIOS was selected, but rom image not available. BIOS not enabled."); } } if (game["SRAM"]) { SaveRAM = new byte[int.Parse(game.OptionValue("SRAM"))]; } else if (game.NotInDatabase) { SaveRAM = new byte[0x8000]; } SetupMemoryDomains(); //this manages the linkage between the cpu and mapper callbacks so it needs running before bootup is complete ((ICodeDataLogger)this).SetCDL(null); (ServiceProvider as BasicServiceProvider).Register <IDisassemblable>(new Disassembler()); }
public Genesis(CoreComm comm, GameInfo game, byte[] rom) { ServiceProvider = new BasicServiceProvider(this); CoreComm = comm; MainCPU = new MC68000(); SoundCPU = new Z80A(); YM2612 = new YM2612() { MaxVolume = 23405 }; PSG = new SN76489() { MaxVolume = 4681 }; VDP = new GenVDP(); VDP.DmaReadFrom68000 = ReadWord; (ServiceProvider as BasicServiceProvider).Register <IVideoProvider>(VDP); SoundMixer = new SoundMixer(YM2612, PSG); MainCPU.ReadByte = ReadByte; MainCPU.ReadWord = ReadWord; MainCPU.ReadLong = ReadLong; MainCPU.WriteByte = WriteByte; MainCPU.WriteWord = WriteWord; MainCPU.WriteLong = WriteLong; MainCPU.IrqCallback = InterruptCallback; // ---------------------- musashi ----------------------- #if MUSASHI _vdp = vdpcallback; read8 = Read8; read16 = Read16; read32 = Read32; write8 = Write8; write16 = Write16; write32 = Write32; Musashi.RegisterVdpCallback(Marshal.GetFunctionPointerForDelegate(_vdp)); Musashi.RegisterRead8(Marshal.GetFunctionPointerForDelegate(read8)); Musashi.RegisterRead16(Marshal.GetFunctionPointerForDelegate(read16)); Musashi.RegisterRead32(Marshal.GetFunctionPointerForDelegate(read32)); Musashi.RegisterWrite8(Marshal.GetFunctionPointerForDelegate(write8)); Musashi.RegisterWrite16(Marshal.GetFunctionPointerForDelegate(write16)); Musashi.RegisterWrite32(Marshal.GetFunctionPointerForDelegate(write32)); #endif // ---------------------- musashi ----------------------- SoundCPU.ReadMemory = ReadMemoryZ80; SoundCPU.WriteMemory = WriteMemoryZ80; SoundCPU.WriteHardware = (a, v) => { Console.WriteLine("Z80: Attempt I/O Write {0:X2}:{1:X2}", a, v); }; SoundCPU.ReadHardware = x => 0xFF; SoundCPU.IRQCallback = () => SoundCPU.Interrupt = false; Z80Reset = true; RomData = new byte[0x400000]; for (int i = 0; i < rom.Length; i++) { RomData[i] = rom[i]; } SetupMemoryDomains(); #if MUSASHI Musashi.Init(); Musashi.Reset(); VDP.GetPC = () => Musashi.PC; #else MainCPU.Reset(); VDP.GetPC = () => MainCPU.PC; #endif InitializeCartHardware(game); }
/// <summary> /// Constructor for SoundPlayer. /// </summary> /// <param name="state"></param> public SoundPlayer(GameState state) { psg = new SN76489(); this.state = state; this.soundNumPlaying = -1; }
public Genesis(CoreComm comm, GameInfo game, byte[] rom) { ServiceProvider = new BasicServiceProvider(this); CoreComm = comm; MainCPU = new MC68000(); SoundCPU = new Z80A(); YM2612 = new YM2612() { MaxVolume = 23405 }; PSG = new SN76489() { MaxVolume = 4681 }; VDP = new GenVDP(); VDP.DmaReadFrom68000 = ReadWord; (ServiceProvider as BasicServiceProvider).Register<IVideoProvider>(VDP); SoundMixer = new SoundMixer(YM2612, PSG); MainCPU.ReadByte = ReadByte; MainCPU.ReadWord = ReadWord; MainCPU.ReadLong = ReadLong; MainCPU.WriteByte = WriteByte; MainCPU.WriteWord = WriteWord; MainCPU.WriteLong = WriteLong; MainCPU.IrqCallback = InterruptCallback; // ---------------------- musashi ----------------------- #if MUSASHI _vdp = vdpcallback; read8 = Read8; read16 = Read16; read32 = Read32; write8 = Write8; write16 = Write16; write32 = Write32; Musashi.RegisterVdpCallback(Marshal.GetFunctionPointerForDelegate(_vdp)); Musashi.RegisterRead8(Marshal.GetFunctionPointerForDelegate(read8)); Musashi.RegisterRead16(Marshal.GetFunctionPointerForDelegate(read16)); Musashi.RegisterRead32(Marshal.GetFunctionPointerForDelegate(read32)); Musashi.RegisterWrite8(Marshal.GetFunctionPointerForDelegate(write8)); Musashi.RegisterWrite16(Marshal.GetFunctionPointerForDelegate(write16)); Musashi.RegisterWrite32(Marshal.GetFunctionPointerForDelegate(write32)); #endif // ---------------------- musashi ----------------------- SoundCPU.ReadMemory = ReadMemoryZ80; SoundCPU.WriteMemory = WriteMemoryZ80; SoundCPU.WriteHardware = (a, v) => { Console.WriteLine("Z80: Attempt I/O Write {0:X2}:{1:X2}", a, v); }; SoundCPU.ReadHardware = x => 0xFF; SoundCPU.IRQCallback = () => SoundCPU.Interrupt = false; Z80Reset = true; RomData = new byte[0x400000]; for (int i = 0; i < rom.Length; i++) RomData[i] = rom[i]; SetupMemoryDomains(); #if MUSASHI Musashi.Init(); Musashi.Reset(); VDP.GetPC = () => Musashi.PC; #else MainCPU.Reset(); VDP.GetPC = () => MainCPU.PC; #endif InitializeCartHardware(game); }