示例#1
0
        void TeamMemberLeaveHandle(INotifyArgs e)
        {
            SMsgTeamMemberLeave_SC teamMemberLeave = (SMsgTeamMemberLeave_SC)e;
            var playerData = PlayerManager.Instance.FindHeroDataModel();

            if (teamMemberLeave.dwActorID == playerData.ActorID)
            {
                ShowWorldTeamInfo();
                if (isKick)
                {
                    //MessageBox.Instance.Show(4, "", LanguageTextManager.GetString("IDS_H1_162"), LanguageTextManager.GetString("IDS_H2_55"));
                    MessageBox.Instance.ShowTips(4, LanguageTextManager.GetString("IDS_H1_162"), 1f);
                    //刷新队伍
                    TeamOrganizePanel.OnRefreshWorldTeamInfoClick(0);
                }
            }
            else
            {
                //先删除之前的队员model
                TeamRoomPanel.DeleteHeroModels();
                var teamData = TeamManager.Instance.MyTeamProp;
                TeamRoomPanel.UpdateTeammateInfo(new SMsgTeamNum_SC()
                {
                    SMsgTeamProps = new SMsgTeamProp_SC[1] {
                        teamData
                    }
                });
            }
        }
示例#2
0
    //队员踢出
    CommandCallbackType ReceiveMemberKickHandle(byte[] dataBuffer, int socketId)
    {
        SMsgTeamMemberLeave_SC sTeamMemberLeave = SMsgTeamMemberLeave_SC.ParsePackage(dataBuffer);

        if (GameManager.Instance.CurrentState == GameManager.GameState.GAME_STATE_TOWN)
        {
            var memberProp = TeamManager.Instance.MyTeamProp.TeamMemberNum_SC.SMsgTeamPropMembers.SingleOrDefault(p => p.TeamMemberContext.dwActorID == sTeamMemberLeave.dwActorID);
            MessageBox.Instance.ShowTips(4, string.Format(LanguageTextManager.GetString("IDS_I13_30"), memberProp.TeamMemberContext.szName), 1f);
        }
        //更新队伍信息
        TeamManager.Instance.RemoveMember(sTeamMemberLeave.dwActorID);
        //TraceUtil.Log("踢出: dwActorID = " + sTeamMemberLeave.dwActorID + " dwTeamID = " + sTeamMemberLeave.dwTeamID);
        RaiseEvent(EventTypeEnum.TeamMemberBeKick.ToString(), sTeamMemberLeave);
        return(CommandCallbackType.Continue);
    }
示例#3
0
    //队员离开
    CommandCallbackType ReceiveTeamMemberLeaveHandle(byte[] dataBuffer, int socketId)
    {
        SMsgTeamMemberLeave_SC sTeamMemberLeave = SMsgTeamMemberLeave_SC.ParsePackage(dataBuffer);

        //TraceUtil.Log("离开: dwActorID = " + sTeamMemberLeave.dwActorID + " dwTeamID = " + sTeamMemberLeave.dwTeamID);
        //更新队伍信息
        if (GameManager.Instance.CurrentState == GameManager.GameState.GAME_STATE_TOWN)
        {
            if (PlayerManager.Instance.FindHeroDataModel().ActorID != sTeamMemberLeave.dwActorID)
            {
                var memberProp = TeamManager.Instance.MyTeamProp.TeamMemberNum_SC.SMsgTeamPropMembers.SingleOrDefault(p => p.TeamMemberContext.dwActorID == sTeamMemberLeave.dwActorID);
                MessageBox.Instance.ShowTips(4, string.Format(LanguageTextManager.GetString("IDS_I13_42"), memberProp.TeamMemberContext.szName), 1f);
            }
        }

        TeamManager.Instance.RemoveMember(sTeamMemberLeave.dwActorID);
        //Edit by lee 更新战斗ui
        UIEventManager.Instance.TriggerUIEvent(UIEventType.TeamMemberLeave, null);
        RaiseEvent(EventTypeEnum.TeamMemberLeave.ToString(), sTeamMemberLeave);
        TeamManager.Instance.DoWaitExitTeamAction();
        return(CommandCallbackType.Continue);
    }
示例#4
0
    //离开队伍
    public void SendTeamMemberLeaveMsg(SMsgTeamMemberLeave_SC sMsgTeamMemberLeave)
    {
        Package pkg = sMsgTeamMemberLeave.GeneratePackage();

        this.Request(pkg);
    }