/// <summary> /// 收到加入队伍成功通知 /// </summary> /// <returns>The receive enter confirm handle.</returns> /// <param name="dataBuffer">Data buffer.</param> /// <param name="socketID">Socket I.</param> CommandCallbackType PvpReceiveEnterConfirmHandle(byte[] dataBuffer, int socketID) { SMsgPVPFriendConfirm_CS sMsgConfirmMatching_SC = SMsgPVPFriendConfirm_CS.ParsePackage(dataBuffer); //UIEventManager.Instance.TriggerUIEvent( UIEventType.CrusadeMatching,sMsgConfirmMatching_SC); return(CommandCallbackType.Continue); }
/// <summary> /// Pvps 确认接受好友邀请 /// </summary> public void PvpSendConfirmFriend(uint InviterID) { SMsgPVPFriendConfirm_CS sMsgPVPFriendConfirm_CS = new SMsgPVPFriendConfirm_CS { dwActorID = InviterID }; Package Pkg = sMsgPVPFriendConfirm_CS.GeneratePackage(); this.Request(Pkg); }