示例#1
0
    public override void DoBeforeLeaving()
    {
        //TraceUtil.Log("离开击飞");
        Vector3 pos = m_PlayerBehaviour.ThisTransform.position;

        //m_MonsterBehaviour.m_MonsterMeshRenderer.transform.position = new Vector3(pos.x, 0, pos.z);
        m_PlayerBehaviour.ThisTransform.position = new Vector3(pos.x, 0, pos.z);

        if (GameManager.Instance.CurrentGameMode == GameMode.SINGLE_PLAYER)
        {
            SMsgHitFlyContextNum_CS sMsgHitFlyContextNum_CS = new SMsgHitFlyContextNum_CS();
            sMsgHitFlyContextNum_CS.byContextNum = 1;
            sMsgHitFlyContextNum_CS.list         = new System.Collections.Generic.List <SMsgFightHitFly_CS>();

            SMsgFightHitFly_CS sMsgFightHitFly_CS = new SMsgFightHitFly_CS();
            sMsgFightHitFly_CS.uidFighter = m_PlayerBehaviour.RoleDataModel.SMsg_Header.uidEntity;
            sMsgFightHitFly_CS.byType     = 0;
            sMsgFightHitFly_CS.hitedPosX  = m_PlayerBehaviour.ThisTransform.position.x * 10.0f;
            sMsgFightHitFly_CS.hitedPosY  = -m_PlayerBehaviour.ThisTransform.position.z * 10.0f;
            sMsgHitFlyContextNum_CS.list.Add(sMsgFightHitFly_CS);

            NetServiceManager.Instance.BattleService.SendFightHitFlyCS(sMsgHitFlyContextNum_CS);
        }

        base.DoBeforeLeaving();
    }
示例#2
0
    private void DoSendBeatFly()
    {
        if (beatFlyList.Count == 0)
        {
            return;
        }

        SMsgHitFlyContextNum_CS sMsgHitFlyContextNum_CS = new SMsgHitFlyContextNum_CS();

        sMsgHitFlyContextNum_CS.byContextNum = Convert.ToByte(beatFlyList.Count);
        sMsgHitFlyContextNum_CS.list         = beatFlyList;
        NetServiceManager.Instance.BattleService.SendFightHitFlyCS(sMsgHitFlyContextNum_CS);
    }
示例#3
0
 public void SendFightHitFlyCS(SMsgHitFlyContextNum_CS sMsgHitFlyContextNum_CS)
 {
     this.Request(sMsgHitFlyContextNum_CS.GeneratePackage());
 }