public Slider(int width, int height, string text) : base() { // create a label var fontName = "Optima-ExtraBlack"; this.label = SKLabelNode.FromFont(fontName); this.label.Text = text; this.label.FontSize = 18; this.label.FontColor = SKColor.White; this.label.Position = new CGPoint(0f, -8f); // create background & slider this.background = new SKSpriteNode(SKColor.White, new CGSize(width, 2f)); this.slider = SKShapeNode.FromCircle(height); this.slider.FillColor = SKColor.White; this.background.AnchorPoint = new CGPoint(0f, 0.5f); this.slider.Position = new CGPoint(this.label.Frame.Size.Width / 2f + 15f, 0f); this.background.Position = new CGPoint(this.label.Frame.Size.Width / 2f + 15f, 0f); // add to the root node this.AddChild(this.label); this.AddChild(this.background); this.AddChild(this.slider); // track mouse event base.UserInteractionEnabled = true; this.Value = 0f; }
public static SKShapeNode MakeSquiggle() { // new Path var shape = SKShapeNode.FromCircle(12.5f); return(shape); }
private SKShapeNode CreateLightAtPosition(CGPoint position) { var circle = SKShapeNode.FromCircle(CountDownLightRadius); circle.Position = position; circle.StrokeColor = UIColor.DarkGray; circle.LineWidth = 3; circle.FillColor = UIColor.Red; return(circle); }
GKObstacle AddObstacle(CGPoint point) { var circleShape = SKShapeNode.FromCircle(DefaultAgentRadius); circleShape.LineWidth = 2.5f; circleShape.FillColor = SKColor.Gray; circleShape.StrokeColor = SKColor.Red; circleShape.ZPosition = 1; circleShape.Position = point; AddChild(circleShape); var obstacle = new GKCircleObstacle(DefaultAgentRadius); obstacle.Position = new Vector2((float)point.X, (float)point.Y); return(obstacle); }
public void InitAgent(SKScene scene, float radius, CGPoint position) { Position = position; ZPosition = 10f; scene.AddChild(this); Agent = new GKAgent2D { Radius = radius, Position = new Vector2((float)position.X, (float)position.Y), Delegate = this, MaxSpeed = 100f, MaxAcceleration = 50f }; var circleShape = SKShapeNode.FromCircle(radius); circleShape.LineWidth = 2.5f; circleShape.FillColor = SKColor.Gray; circleShape.ZPosition = 1f; AddChild(circleShape); const float triangleBackSideAngle = (float)((135f / 360f) * (2 * Math.PI)); var points = new [] { new CGPoint(radius, 0f), // Tip new CGPoint(radius * Math.Cos(triangleBackSideAngle), radius * Math.Sin(triangleBackSideAngle)), // Back bottom new CGPoint(radius * Math.Cos(triangleBackSideAngle), -radius * Math.Sin(triangleBackSideAngle)), // Back top new CGPoint(radius, 0f) // Back top }; TriangleShape = SKShapeNode.FromPoints(ref points [0], (nuint)points.Length); TriangleShape.LineWidth = 2.5f; TriangleShape.ZPosition = 1f; AddChild(TriangleShape); Particles = SKNode.FromFile <SKEmitterNode> ("Trail.sks"); DefaultParticleRate = (float)Particles.ParticleBirthRate; Particles.Position = new CGPoint(-radius + 5, 0); Particles.TargetNode = scene; Particles.ZPosition = 0f; AddChild(Particles); }