public override void DidFinishLaunching(NSNotification notification) { // Set windows size for comfort playing MyGameView.Window.SetFrame(new CoreGraphics.CGRect(0, 0, 1600, 1000), true, true); // Getting GameScene for presenting on the window var scene = SKNode.FromFile <MenuScene>("GameScenes/MenuScene"); // Set the scale mode to scale to fit the window scene.ScaleMode = SKSceneScaleMode.ResizeFill; // Enable debug information MyGameView.ShowsPhysics = true; MyGameView.ShowsFPS = true; MyGameView.ShowsNodeCount = true; // SpriteKit applies additional optimizations to improve rendering performance MyGameView.IgnoresSiblingOrder = true; // Present scene on the window MyGameView.PresentScene(scene); }
public override void DidFinishLaunching(NSNotification notification) { var scene = SKNode.FromFile <GameScene>("GameScene"); // Set the scale mode to scale to fit the window scene.ScaleMode = SKSceneScaleMode.AspectFill; MyGameView.PresentScene(scene); // SpriteKit applies additional optimizations to improve rendering performance MyGameView.IgnoresSiblingOrder = true; ProcessName.StringValue = "New Process"; }
void Setup() { // Configure the view. GameView.ShowsFPS = true; GameView.ShowsNodeCount = true; /* Sprite Kit applies additional optimizations to improve rendering performance */ GameView.IgnoresSiblingOrder = true; // Create and configure the scene. var scene = SKNode.FromFile <GameScene>("GameScene"); scene.ScaleMode = SKSceneScaleMode.AspectFill; // Present the scene. GameView.PresentScene(scene); }
public override void ViewDidLoad() { base.ViewDidLoad(); // Configure the view. var skView = (SKView)View; skView.ShowsFPS = true; skView.ShowsNodeCount = true; /* Sprite Kit applies additional optimizations to improve rendering performance */ skView.IgnoresSiblingOrder = true; // Create and configure the scene. var scene = SKNode.FromFile <GameScene>("GameScene"); scene.ScaleMode = SKSceneScaleMode.AspectFill; // Present the scene. skView.PresentScene(scene); }
public void InitAgent(SKScene scene, float radius, CGPoint position) { Position = position; ZPosition = 10f; scene.AddChild(this); Agent = new GKAgent2D { Radius = radius, Position = new Vector2((float)position.X, (float)position.Y), Delegate = this, MaxSpeed = 100f, MaxAcceleration = 50f }; var circleShape = SKShapeNode.FromCircle(radius); circleShape.LineWidth = 2.5f; circleShape.FillColor = SKColor.Gray; circleShape.ZPosition = 1f; AddChild(circleShape); const float triangleBackSideAngle = (float)((135f / 360f) * (2 * Math.PI)); var points = new [] { new CGPoint(radius, 0f), // Tip new CGPoint(radius * Math.Cos(triangleBackSideAngle), radius * Math.Sin(triangleBackSideAngle)), // Back bottom new CGPoint(radius * Math.Cos(triangleBackSideAngle), -radius * Math.Sin(triangleBackSideAngle)), // Back top new CGPoint(radius, 0f) // Back top }; TriangleShape = SKShapeNode.FromPoints(ref points [0], (nuint)points.Length); TriangleShape.LineWidth = 2.5f; TriangleShape.ZPosition = 1f; AddChild(TriangleShape); Particles = SKNode.FromFile <SKEmitterNode> ("Trail.sks"); DefaultParticleRate = (float)Particles.ParticleBirthRate; Particles.Position = new CGPoint(-radius + 5, 0); Particles.TargetNode = scene; Particles.ZPosition = 0f; AddChild(Particles); }
public override void ViewDidLoad() { base.ViewDidLoad(); if (DevModeIsOn) { currentTime = DevLevelTime; } // Configure the view. SKView skView = (SKView)View; skView.ShowsFPS = DevModeIsOn; skView.ShowsNodeCount = DevModeIsOn; /* Sprite Kit applies additional optimizations to improve rendering performance */ skView.IgnoresSiblingOrder = true; // Create and configure the scene. scene = SKNode.FromFile <GameScene>("GameScene"); scene.ScaleMode = SKSceneScaleMode.AspectFill; // Передаем сцене данные о размере вью scene.SetSize(skView.Bounds.Size); // Создаем игровой уровень, передаем его сцене level = new Level(DevModeIsOn); scene.Level = level; // инциализируем делегат обработки обмена местами камешков scene.SwipeHandler = HandleSwipeAsync; // Кнопка "В меню" UIButton stopButton = new UIButton { Frame = new CoreGraphics.CGRect(30, View.Bounds.Size.Height - 100, 120, 45), Font = CommonFont, BackgroundColor = ButtonColor }; stopButton.SetTitle("В МЕНЮ", UIControlState.Normal); stopButton.TouchUpInside += (sender, e) => { gameTimer.Invalidate(); UIViewController mainMenu = Storyboard.InstantiateViewController("MainMenu"); NavigationController.PushViewController(mainMenu, true); }; // Кнопка паузы UIButton pauseButton = new UIButton { Frame = new CoreGraphics.CGRect(skView.Bounds.Size.Width - 150, View.Bounds.Size.Height - 100, 120, 45), Font = CommonFont, BackgroundColor = ButtonColor }; pauseButton.SetTitle("||", UIControlState.Normal); pauseButton.TouchUpInside += (sender, e) => { pauseLabel.Hidden = scene.GameIsPaused; scene.GameIsPaused = !scene.GameIsPaused; scene.SwitchBacgroundZPosition(); }; // получаем лучший счет highScore = GetHighScore(); // лэйбл с лучшим счетом highScoreLabel = new UILabel { Frame = new CoreGraphics.CGRect ( skView.Bounds.Size.Width / 2 - HighScoreLabelWidth / 2, HighScoreLabelY, HighScoreLabelWidth, CommonLabelHeight ), TextAlignment = UITextAlignment.Center, Font = CommonFont, Text = "Лучший счёт: " + highScore, TextColor = UIColor.White }; // лэйбл с таймером timerLabel = new UILabel { Frame = new CoreGraphics.CGRect ( skView.Bounds.Size.Width / 2 - CommonLabelWidth / 2, TimerLabelY, CommonLabelWidth, CommonLabelHeight ), Font = CommonFont, TextAlignment = UITextAlignment.Center, TextColor = UIColor.White }; // лэйбл с надписью Счет UILabel scoreTitle = new UILabel { Frame = new CoreGraphics.CGRect ( skView.Bounds.Size.Width / 2 - CommonLabelWidth / 2, ScoreTitleLabelY, CommonLabelWidth, CommonLabelHeight ), TextAlignment = UITextAlignment.Center, Font = CommonFont, Text = "Счёт:", TextColor = UIColor.White }; // лэйбл со счетом scoreLabel = new UILabel { Frame = new CoreGraphics.CGRect ( skView.Bounds.Size.Width / 2 - CommonLabelWidth / 2, ScoreLabelY, CommonLabelWidth, CommonLabelHeight ), TextAlignment = UITextAlignment.Center, Font = CommonFont, Text = "0", TextColor = UIColor.White }; // лэйбл с надписью Пауза pauseLabel = new UILabel { Hidden = true, Frame = new CoreGraphics.CGRect ( skView.Bounds.Size.Width / 2 - CommonLabelWidth / 2, skView.Bounds.Size.Height / 2 - CommonLabelHeight / 2, CommonLabelWidth, CommonLabelHeight ), TextAlignment = UITextAlignment.Center, Font = CommonFont, Text = "ПАУЗА", TextColor = UIColor.White }; // добавляем элементы интерфейса на вью skView.Add(stopButton); skView.Add(pauseButton); skView.Add(highScoreLabel); skView.Add(timerLabel); skView.Add(scoreTitle); skView.Add(scoreLabel); skView.Add(pauseLabel); // Present the scene. skView.PresentScene(scene); // Начало игры BeginGame(); }
public static void ConfigureGameScene() { // Create and configure the scene. GameSceneViewer = SKNode.FromFile <GameScene>("GameScene"); GameSceneViewer.ScaleMode = SKSceneScaleMode.AspectFill; }
public override void ViewDidLoad() { base.ViewDidLoad(); // Configure the view. var skView = (SKView)View; skView.ShowsFPS = true; skView.ShowsNodeCount = true; /* Sprite Kit applies additional optimizations to improve rendering performance */ skView.IgnoresSiblingOrder = true; // Create and configure the scene. var scene = SKNode.FromFile <GameScene> ("GameScene"); scene.ScaleMode = SKSceneScaleMode.AspectFill; CurrentScene = scene; /* * var redbox = new SKSpriteNode (UIColor.Red, new CoreGraphics.CGSize (100, 100)); * var bluebox = new SKSpriteNode (UIColor.Blue, new CoreGraphics.CGSize (50, 50)); * var greenbox = new SKSpriteNode (UIColor.Green, new CoreGraphics.CGSize (25, 25)); * * redbox.AnchorPoint = new CoreGraphics.CGPoint (0, 0); * redbox.Position = new CoreGraphics.CGPoint (0, 0); * redbox.Add (bluebox); * * bluebox.Add (greenbox); * bluebox.Position = CoreGraphics.CGPoint.Empty; * bluebox.AnchorPoint = CoreGraphics.CGPoint.Empty; * * greenbox.Position = CoreGraphics.CGPoint.Empty; * greenbox.AnchorPoint = CoreGraphics.CGPoint.Empty; * * scene.Add (redbox); */ // Present the scene. skView.PresentScene(scene); inventoryButton = new UIButton(UIButtonType.InfoDark); inventoryButton.TranslatesAutoresizingMaskIntoConstraints = false; View.AddSubview(inventoryButton); inventoryButton.TouchUpInside += (sender, e) => { var ivc = new InventoryViewController { Manager = CurrentScene.InvManager }; ivc.ItemActivated += (s, args) => { DismissViewController(false, null); MenuDisplayController.DisplayMenuForItem(args.Item, this, clickHandler); }; PresentViewController(ivc, false, null); }; var viewsDict = new NSDictionary("inventory", inventoryButton); var constraints = NSLayoutConstraint.FromVisualFormat("|-20-[inventory]", NSLayoutFormatOptions.AlignAllTop, null, viewsDict); skView.AddConstraints(constraints); constraints = NSLayoutConstraint.FromVisualFormat("V:|-20-[inventory]", NSLayoutFormatOptions.AlignAllTop, null, viewsDict); skView.AddConstraints(constraints); }