/// <summary>
 /// Makes a DefiniteName of a name of an unknown type (either definite name, player name or steamid).
 /// </summary>
 /// <returns>The definite name. Note that if a steamid is given and another player is named by that id, the wrong name may get returned.</returns>
 /// <param name="name">The name that may be a definite name, a player name or a steamid.</param>
 public static string MakeDefiniteName(string name)
 {
     if (name.StartsWith("player;steam=") && name.EndsWith(";"))
     {
         return(name);
     }
     foreach (EntityPlayer curPlayer in SKMain.SkMain.currentGameManager().World.playerEntities.list)
     {
         string curSteamId = SKMain.getClientInfo(curPlayer.EntityName).playerId;
         if (curSteamId == null || curSteamId.Length == 0)
         {
             continue;
         }
         if (curPlayer.EntityName.ToLower().Equals(name.ToLower()) || curSteamId.Equals(name))
         {
             return("player;steam=" + curSteamId + ";");
         }
     }
     return(null);
 }
 /// <summary>
 /// Initializes a new instance of the <see cref="SurvivalKit.Permissions.PlayerCommandSender"/> class able to be used as a <see cref="SurvivalKit.Permissions.CommandSender"/>.
 /// </summary>
 /// <param name="sender">The player this CommandSender instance should represent.</param>
 /// <param name="networkPlayer">The NetworkPlayer used to send messages back.</param>
 public PlayerCommandSender(EntityPlayer sender, UnityEngine.NetworkPlayer networkPlayer)
 {
     this.sender        = sender;
     this.networkPlayer = networkPlayer;
     fullName           = ("player;steam=" + SKMain.getClientInfo(networkPlayer).playerId + ";");
 }