示例#1
0
        private bool UpdateResources()
        {
            // Hopefully we can just fiddle with the existing part resources.
            // This saves having to make the window dirty, which breaks dragging on sliders.
            if (part.Resources.Count != selectedTankType.resources.Count)
            {
                Debug.LogWarning("*TCS* Selected and existing resource counts differ");
                return(false);
            }

            for (int i = 0; i < part.Resources.Count; ++i)
            {
                PartResource partRes = part.Resources[i];
                TankResource tankRes = selectedTankType.resources[i];

                if (partRes.resourceName != tankRes.name)
                {
                    Debug.LogWarning("*TCS* Selected and existing resource names differ");
                    return(false);
                }

                //double maxAmount = (float)Math.Round(tankRes.unitsConst + tankVolume * tankRes.unitsPerKL + mass * tankRes.unitsPerT, 2);
                double maxAmount = CalculateMaxResourceAmount(tankRes);

                // ReSharper disable CompareOfFloatsByEqualityOperator
                if (partRes.maxAmount == maxAmount)
                {
                    continue;
                }

                if (tankRes.forceEmpty)
                {
                    partRes.amount = 0;
                }
                else if (partRes.maxAmount == 0)
                {
                    partRes.amount = maxAmount;
                }
                else
                {
                    SIPrefix pfx = maxAmount.GetSIPrefix();
                    partRes.amount = pfx.Round(partRes.amount * maxAmount / partRes.maxAmount, 4);
                }
                partRes.maxAmount = maxAmount;
                // ReSharper restore CompareOfFloatsByEqualityOperator

                MaxAmountChanged(part, partRes, partRes.maxAmount);
                InitialAmountChanged(part, partRes, partRes.amount);
            }

            return(true);
        }
        private void OnSliderChanged(IUIObject obj)
        {
            // ReSharper disable once CompareOfFloatsByEqualityOperator
            if (oldSliderValue == slider.Value)
            {
                return;
            }
            oldSliderValue = slider.Value;

            SIPrefix prefix = resource.maxAmount.GetSIPrefix();

            resource.amount = prefix.Round(slider.Value * resource.maxAmount, digits: 4);
            PartMessageService.Send <PartResourceInitialAmountChanged>(this, part, resource, resource.amount);
            if (scene == UI_Scene.Editor)
            {
                SetSymCounterpartsAmount(resource.amount);
            }
            resourceAmnt.Text = resource.amount.ToString("F1");
            GameEvents.onEditorShipModified.Fire(EditorLogic.fetch.ship);
        }