protected override void Process(SIGProcessingContext context) { #if UNITY_EDITOR var inputs = PullInputs(); PushOutputs(SIGPython.Services.ProcessNode(PythonNodeClass, inputs.ToPyDict())); #else context.Error(); throw new PlatformNotSupportedException("SIGPython is only available in the Unity editor"); #endif }
protected override void Process(SIGProcessingContext context) { base.Process(context); if (resolution.x < 1 || resolution.y < 1 || resolution.x % 1f != 0f || resolution.y % 1f != 0f) { AddMessage("Invalid resolution", NodeMessageType.Error); context.Error(); return; } if (!camera.IsEmpty) { var cam = camera.GetComponent <Camera>(); Assert(cam != null, "Camera input does not contain a camera component"); Target.SetCamera(cam); } image = Render(); }