示例#1
0
        // just an unoptimized example of SHA1 hashing
        public static string GetHash(string firstBuildHash)
        {
            var stringBytes = StringUtils.StringToBytes(firstBuildHash);
            var sha1        = new SHA1Wrapper();
            var hash        = sha1.ComputeHash(stringBytes);

            sha1.Clear();
            return(StringUtils.HashBytesToHexString(hash));
        }
        private List <BuildHashes> GetHashedBuilds(BuildReport report)
        {
            var sha1 = new SHA1Wrapper();
            List <BuildHashes> result = null;

#if UNITY_ANDROID
            result = GetAndroidBuildHashes(report, GetFileFilters(), sha1);
#elif UNITY_STANDALONE_WIN
            result = GetStandaloneWindowsBuildHashes(report, GetFileFilters(), sha1);
#endif
            sha1.Clear();
            return(result);
        }
        /// <summary>
        /// Calls selection dialog and calculates hashes for the selected build.
        /// </summary>
        /// <returns>Valid BuildHashes instance or null in case of error / user cancellation.</returns>
        public static BuildHashes CalculateExternalBuildHashes()
        {
            var buildPath = EditorUtility.OpenFilePanel("Select Standalone Windows build exe or Android build apk / aab", "", "exe,apk,aab");

            if (string.IsNullOrEmpty(buildPath))
            {
                Debug.Log(ACTkConstants.LogPrefix + "Hashing cancelled by user.");
                return(null);
            }

            var extension = Path.GetExtension(buildPath);

            if (string.IsNullOrEmpty(extension))
            {
                return(null);
            }

            extension = extension.ToLower(CultureInfo.InvariantCulture);

            BuildHashes result = null;
            var         sha1   = new SHA1Wrapper();

            try
            {
                var il2Cpp = PlayerSettings.GetScriptingBackend(EditorUserBuildSettings.selectedBuildTargetGroup) ==
                             ScriptingImplementation.IL2CPP;

                if (extension == ".apk" || extension == ".aab")
                {
                    result = GetAndroidArchiveHashes(buildPath, CodeHashGenerator.GetFileFiltersAndroid(il2Cpp), sha1);
                }
                else
                {
                    var buildFolder = Path.GetDirectoryName(buildPath);
                    var filters     = CodeHashGenerator.GetFileFiltersStandaloneWindows(il2Cpp);
                    result = StandaloneWindowsWorker.GetBuildHashes(buildFolder, filters, sha1);
                }
            }
            catch (Exception e)
            {
                Debug.LogError(ACTkConstants.LogPrefix + "Error while trying to hash build: " + e);
            }
            finally
            {
                sha1.Clear();
                EditorUtility.ClearProgressBar();
            }

            return(result);
        }