static bool Prefix(SG_HiringHall_Screen __instance, Pilot p, ref Pilot ___selectedPilot, GameObject ___DescriptionAreaObject, SG_HiringHall_DetailPanel ___DetailPanel, SG_HiringHall_MWSelectedPanel ___MWSelectedPanel) { ___selectedPilot = p; ___DescriptionAreaObject.SetActive(value: true); ___DetailPanel.SetPilot(___selectedPilot); ___MWSelectedPanel.SetPilot(___selectedPilot); __instance.WarningsCheck(); __instance.UpdateMoneySpot(); // Performance tweak; skip immediate refresh __instance.ForceRefreshImmediate(); return(false); }
static void Postfix(SG_HiringHall_DetailPanel __instance, Pilot p, LocalizableText ___DescriptionText) { CrewDetails details = ModState.GetCrewDetails(p.pilotDef); StringBuilder sb = new StringBuilder(); // Check hazard pay if (details.HazardPay > 0) { string hazardPayS = new Text(Mod.LocalizedText.Labels[ModText.LT_Crew_Hazard_Pay], new object[] { SimGameState.GetCBillString(details.HazardPay) }).ToString(); Mod.Log.Debug?.Write($"Hazard pay is: {hazardPayS}"); sb.Append(hazardPayS); sb.Append("\n\n"); } // Convert favored and hated faction if (details.FavoredFactionId > 0) { FactionValue faction = FactionEnumeration.GetFactionByID(details.FavoredFactionId); string favoredFactionS = new Text(Mod.LocalizedText.Labels[ModText.LT_Crew_Dossier_Biography_Faction_Favored], new object[] { faction.FactionDef.CapitalizedName }).ToString(); sb.Append(favoredFactionS); sb.Append("\n\n"); Mod.Log.Debug?.Write($" Favored Faction is: {favoredFactionS}"); //Mod.Log.Debug?.Write($" Favored Faction => name: '{faction.Name}' friendlyName: '{faction.FriendlyName}' " + // $"factionDef.Name: {faction.FactionDef?.Name} factionDef.CapitalizedName: {faction.FactionDef.CapitalizedName} " + // $"factionDef.ShortName: {faction.FactionDef?.ShortName} factionDef.CapitalizedShortName: {faction.FactionDef.CapitalizedShortName} " + // $""); } if (details.HatedFactionId > 0) { FactionValue faction = FactionEnumeration.GetFactionByID(details.HatedFactionId); string hatedFactionS = new Text(Mod.LocalizedText.Labels[ModText.LT_Crew_Dossier_Biography_Faction_Hated], new object[] { faction.FactionDef.CapitalizedName }).ToString(); sb.Append(hatedFactionS); sb.Append("\n\n"); Mod.Log.Debug?.Write($" Hated Faction is: {hatedFactionS}"); } sb.Append(Interpolator.Interpolate(p.pilotDef.Description.GetLocalizedDetails().ToString(true), ModState.SimGameState.Context, true)); ___DescriptionText.SetText(sb.ToString()); }