public void Update()
    {
        if (Application.isPlaying == true && GUIUtility.hotControl == 0)
        {
            if (SGT_Input.GetKey((KeyCode)rotationRequires, 1) == true)
            {
                var x = SGT_Input.DragY * -rotationSpeed;
                var y = SGT_Input.DragX * rotationSpeed;

                targetRotation *= Quaternion.Euler(x, y, 0.0f);
            }
        }

        var currentRotation = transform.localRotation;

        if (Application.isPlaying == true)
        {
            var dampenFactor = SGT_Helper.DampenFactor(rotationDampening, Time.deltaTime);

            currentRotation = Quaternion.Slerp(currentRotation, targetRotation, dampenFactor);
        }
        else
        {
            currentRotation = targetRotation;
        }

        SGT_Helper.SetLocalRotation(transform, currentRotation);
    }
    public void Update()
    {
        if (Application.isPlaying == true && GUIUtility.hotControl == 0)
        {
            if (Input.GetKey(KeyCode.Mouse0) == true)
            {
                var x = SGT_Input.DragY * -rotationSpeed;
                var y = SGT_Input.DragX * rotationSpeed;

                targetRotation *= Quaternion.Euler(x, y, 0.0f);
            }

            if (rotationRoll == true)
            {
                if (Input.GetKey(KeyCode.Mouse1) == true)
                {
                    var z = SGT_Input.DragRoll;

                    targetRotation *= Quaternion.Euler(0.0f, 0.0f, z);
                }
            }

            targetDistance -= SGT_Input.Zoom * (1.0f + targetDistance - distanceMin) * distanceSpeed;
        }

        targetDistance = Mathf.Clamp(targetDistance, distanceMin, distanceMax);

        var currentDistance = transform.localPosition.magnitude;
        var currentRotation = transform.localRotation;

        if (Application.isPlaying == true)
        {
            var rotationDampenFactor = SGT_Helper.DampenFactor(rotationDampening, Time.deltaTime);
            var distanceDampenFactor = SGT_Helper.DampenFactor(distanceDampening, Time.deltaTime);

            currentRotation = Quaternion.Slerp(currentRotation, targetRotation, rotationDampenFactor);
            currentDistance = Mathf.Lerp(currentDistance, targetDistance, distanceDampenFactor);
        }
        else
        {
            currentRotation = targetRotation;
            currentDistance = targetDistance;
        }

        SGT_Helper.SetLocalRotation(transform, currentRotation);
        SGT_Helper.SetLocalPosition(transform, currentRotation * new Vector3(0.0f, 0.0f, -currentDistance));
    }
示例#3
0
    private void UpdateRingRotations()
    {
        if (generatedRotations != null && generatedRotations.Length > 0)
        {
            ringMesh.Resize(generatedRotations.Length);
            ringMesh.Update();

            for (var i = 0; i < generatedRotations.Length; i++)
            {
                var meshRoot = ringMesh.GetMeshGameObject(i);

                if (meshRoot != null)
                {
                    SGT_Helper.SetLocalRotation(meshRoot.transform, generatedRotations[i]);
                }
            }
        }
        else
        {
            ringMesh.Resize(1);
            ringMesh.Update();
        }
    }