// Instance Constructor public Raindrop(double heightInp = 1, double fadeInp = 1) { // Height ratio and fade setting are defined // upon declaration of the raindrop. imagePath = "sb\\rd.png"; heightRatio = heightInp; fadeSetting = fadeInp; x = 0; y = 0; currentAngle = 0; angleOffset = 0; // Make sprite. droplet = SB.Sprite(imagePath, SB.Foreground, SB.TopCentre); // Apply settings if(heightInp != 1 && fadeInp != 1) applyRoll(0, heightRatio, fadeSetting); }
// Instance Constructor public Raindrop(double heightInp = 1, double fadeInp = 1) { // Height ratio and fade setting are defined // upon declaration of the raindrop. imagePath = "sb\\rd.png"; heightRatio = heightInp; fadeSetting = fadeInp; x = 0; y = 0; currentAngle = 0; angleOffset = 0; // Make sprite. droplet = SB.Sprite(imagePath, SB.Foreground, SB.TopCentre); // Apply settings if (heightInp != 1 && fadeInp != 1) { applyRoll(0, heightRatio, fadeSetting); } }