// Start is called before the first frame update void Start() { player_current_health = player_max_health; player_sprite = GetComponent <SpriteRenderer>(); SFX_MAN = FindObjectOfType <SFX_manager>(); Music_man = FindObjectOfType <Music_manager>(); }
// Start is called before the first frame update void Start() { anim = GetComponent <Animator>(); player_sprite = GetComponent <SpriteRenderer>(); player_rigid = GetComponent <Rigidbody2D>(); SFX_MAN = FindObjectOfType <SFX_manager>(); bag = FindObjectOfType <bag_manager>(); player_inventory = FindObjectOfType <Inventory>(); //for moving between levels if (!playerExists) { playerExists = true; DontDestroyOnLoad(transform.gameObject); } else { Destroy(gameObject); } }