public Spell(SpellSlot slot, float range = 3.402823E+38f, DamageType damageType = DamageType.Physical) : base(slot, range, damageType == DamageType.Physical ? TargetSelector.DamageType.Physical : (damageType == DamageType.Magical ? TargetSelector.DamageType.Magical : TargetSelector.DamageType.True)) { }
public static Obj_AI_Hero GetTarget(float range, DamageType damageType, bool ignoreShields, Vector3 from) { if (Target != null && TargetSelector.IsValidTarget( Target, ForceFocus ? float.MaxValue : range, damageType, ignoreShields, from)) { return Target; } return null; }
public static Obj_AI_Hero GetTarget(float range, DamageType damageType, bool ignoreShields, Vector3 from) { try { if (Target != null && TargetSelector.IsValidTarget( Target, TargetSelector.ForceFocus ? float.MaxValue : range, damageType, ignoreShields, from)) { return Target; } } catch (Exception ex) { Global.Logger.AddItem(new LogItem(ex)); } return null; }
private TargetSelector.DamageType ConvertDamageType(DamageType type) { switch (type) { case DamageType.Physical: return TargetSelector.DamageType.Physical; case DamageType.Magical: return TargetSelector.DamageType.Magical; case DamageType.True: return TargetSelector.DamageType.True; } return TargetSelector.DamageType.Physical; }