示例#1
0
    private void Awake()
    {
        if (Instance == null)
        {
            Instance = this;
            DontDestroyOnLoad(this);
        }
        else
        {
            Destroy(gameObject);
            return;
        }

        for (int i = 0; i < m_InitialPoolSize; i++)
        {
            m_SpawnedAudioSources.Add(SpawnAudioSource());
        }

        for (int i = 0; i < m_SFXList.Count; i++)
        {
            m_SFXToClipsDictionary.Add(m_SFXList[i], m_SFXClipsList[i]);
        }
    }
示例#2
0
 private void Awake()
 {
     Current = this;
     _sfx    = SFXPool.Instance;
     _sfx.Init(5);
 }