public static void TargetSkill(Obj_AI_Base target, Spell spell) { if (!spell.IsReady() || target == null) { return; } spell.CastOnUnit(target); }
public static void Farm(Spell spell, List <Obj_AI_Base> minions, int minHit = 3, float overrideWidth = -1f, bool chargeMax = true) { if (!spell.IsReady() || minions.Count == 0) { return; } if (spell.IsSkillshot) { if (spell.Collision) { minHit = 1; } if (spell.Type == SkillshotType.SkillshotCircle) { CircleFarm(spell, minions, minHit, overrideWidth); } else if (spell.Type == SkillshotType.SkillshotLine) { LineFarm(spell, minions, minHit, overrideWidth); } else if (spell.Type == SkillshotType.SkillshotCone) { ConeFarm(spell, minions, minHit, overrideWidth); } } else { var minion = minions.OrderBy(m => spell.IsKillable(m)) .FirstOrDefault( m => spell.IsInRange(m) && spell.GetDamage(m) > m.Health || m.Health - spell.GetDamage(m) > m.MaxHealth * 0.25f); if (minion != null) { spell.CastOnUnit(minion); } } }
public static void Farm(Spell spell, List<Obj_AI_Base> minions, int minHit = 3, float overrideWidth = -1f, bool chargeMax = true) { if (!spell.IsReady() || minions.Count == 0) { return; } if (spell.IsSkillshot) { if (spell.Collision) { minHit = 1; } if (spell.Type == SkillshotType.SkillshotCircle) { CircleFarm(spell, minions, minHit, overrideWidth); } else if (spell.Type == SkillshotType.SkillshotLine) { LineFarm(spell, minions, minHit, overrideWidth); } else if (spell.Type == SkillshotType.SkillshotCone) { ConeFarm(spell, minions, minHit, overrideWidth); } } else { var minion = minions.OrderBy(m => spell.IsKillable(m)) .FirstOrDefault( m => spell.IsInRange(m) && spell.GetDamage(m) > m.Health || m.Health - spell.GetDamage(m) > m.MaxHealth * 0.25f); if (minion != null) { spell.CastOnUnit(minion); } } }
public static void Farm(Spell spell, int minHit = 3, float overrideWidth = -1f, bool chargeMax = true, List<Obj_AI_Base> minions = null) { if (!spell.IsReady()) { return; } var spellWidth = overrideWidth > 0 ? overrideWidth : spell.Width; if (minions == null) { minions = MinionManager.GetMinions( (((chargeMax && spell.IsChargedSpell ? spell.ChargedMaxRange : spell.Range) + spellWidth) * 1.5f), MinionTypes.All, MinionTeam.NotAlly, MinionOrderTypes.MaxHealth); } if (minions.Count == 0) { return; } if (minHit > 1) { var nearest = minions.OrderBy(m => m.Distance(ObjectManager.Player)).FirstOrDefault(); if (nearest != null && nearest.Team == GameObjectTeam.Neutral) { minHit = 1; } } if (spell.IsSkillshot) { if (spell.Type == SkillshotType.SkillshotCircle) { CircleFarm(spell, minions, minHit, overrideWidth); } else if (spell.Type == SkillshotType.SkillshotLine) { LineFarm(spell, minions, minHit, overrideWidth); } else if (spell.Type == SkillshotType.SkillshotCone) { ConeFarm(spell, minions, minHit, overrideWidth); } } else { var minion = minions.OrderBy(m => spell.IsKillable(m)) .FirstOrDefault( m => spell.IsInRange(m) && spell.GetDamage(m) > m.Health || m.Health - spell.GetDamage(m) > m.MaxHealth * 0.25f); if (minion != null) { spell.CastOnUnit(minion); } } }