private static void win_rezize(object sender, SFML.Window.SizeEventArgs e) { if (gameIsReady) { game_view = new View(new FloatRect(0, 0, e.Width / 2, e.Height / 2)); } }
private float scaleFactor = 1.33f; // width/height private void Window_Resized(object sender, SFML.Window.SizeEventArgs e) { float newScaleFactor = (float)window.Size.X / (float)window.Size.Y; if (newScaleFactor > scaleFactor) { window.Size = new Vector2u(window.Size.X, (uint)(window.Size.X / scaleFactor)); UpdateWindowSize(); } if (newScaleFactor < scaleFactor) { window.Size = new Vector2u((uint)(scaleFactor * window.Size.Y), window.Size.Y); UpdateWindowSize(); } }
private static void Win_Resized(object sender, SFML.Window.SizeEventArgs e) { Window.SetView(new View(new FloatRect(0, 0, e.Width, e.Height))); }
static void w_Resized(object sender, SFML.Window.SizeEventArgs e) { ((SFML.Graphics.RenderWindow)sender).SetView(new SFML.Graphics.View(new SFML.Graphics.FloatRect(0, 0, e.Width, e.Height))); }
internal SizeEventArgs(SSizeEventArgs args) { Size = new Vector2u(args.Width, args.Height); }
private void Camera_Resized(object sender, SFML.Window.SizeEventArgs e) { CameraView.Size = new Vector2f(e.Width, e.Height); }
private void Window_Resized(object sender, SFML.Window.SizeEventArgs e) { text.Position = new Vector2f(e.Width / 2, e.Height / 2); text.Text = "Resized!"; text.Size = 90; }
public void onResize(object sender, SFML.Window.SizeEventArgs e) { window.Size = new SFML.System.Vector2u(e.Width, e.Height); }