public static HeroCostume PhotonDataToHeroCostume2(PhotonPlayer player) { HeroCostume costume = new HeroCostume(); SEX sex = IntToSex((int)player.customProperties[PhotonPlayerProperty.sex]); costume = new HeroCostume { sex = sex, costumeId = (int)player.customProperties[PhotonPlayerProperty.costumeId], id = (int)player.customProperties[PhotonPlayerProperty.heroCostumeId], cape = (bool)player.customProperties[PhotonPlayerProperty.cape], hairInfo = (sex != SEX.MALE) ? CostumeHair.hairsF[(int)player.customProperties[PhotonPlayerProperty.hairInfo]] : CostumeHair.hairsM[(int)player.customProperties[PhotonPlayerProperty.hairInfo]], eye_texture_id = (int)player.customProperties[PhotonPlayerProperty.eye_texture_id], beard_texture_id = (int)player.customProperties[PhotonPlayerProperty.beard_texture_id], glass_texture_id = (int)player.customProperties[PhotonPlayerProperty.glass_texture_id], skin_color = (int)player.customProperties[PhotonPlayerProperty.skin_color], hair_color = new Color((float)player.customProperties[PhotonPlayerProperty.hair_color1], (float)player.customProperties[PhotonPlayerProperty.hair_color2], (float)player.customProperties[PhotonPlayerProperty.hair_color3]), division = IntToDivision((int)player.customProperties[PhotonPlayerProperty.division]), stat = new HeroStat() }; costume.stat.SPD = (int)player.customProperties[PhotonPlayerProperty.statSPD]; costume.stat.GAS = (int)player.customProperties[PhotonPlayerProperty.statGAS]; costume.stat.BLA = (int)player.customProperties[PhotonPlayerProperty.statBLA]; costume.stat.ACL = (int)player.customProperties[PhotonPlayerProperty.statACL]; costume.stat.skillId = (string)player.customProperties[PhotonPlayerProperty.statSKILL]; if ((costume.costumeId == 0x19) && (costume.sex == SEX.FEMALE)) { costume.costumeId = 0x1a; } costume.setBodyByCostumeId(-1); costume.setMesh2(); costume.setTexture(); return(costume); }
public static HeroCostume PhotonDataToHeroCostume2(PhotonPlayer player) { HeroCostume costume = new HeroCostume(); SEX sex = IntToSex(player.sex); costume = new HeroCostume { sex = sex, costumeId = player.costumeId, id = player.heroCostumeId, cape = player.cape, hairInfo = (sex != SEX.MALE) ? CostumeHair.hairsF[player.hairInfo] : CostumeHair.hairsM[player.hairInfo], eye_texture_id = player.eye_texture_id, beard_texture_id = player.beard_texture_id, glass_texture_id = player.glass_texture_id, skin_color = player.skin_color, hair_color = new Color(player.hair_color1, player.hair_color2, player.hair_color3), division = IntToDivision(player.division), stat = new HeroStat() }; costume.stat.SPD = player.statSPD; costume.stat.GAS = player.statGAS; costume.stat.BLA = player.statBLA; costume.stat.ACL = player.statACL; costume.stat.skillId = player.statSKILL; if ((costume.costumeId == 0x19) && (costume.sex == SEX.FEMALE)) { costume.costumeId = 0x1a; } costume.setBodyByCostumeId(-1); costume.setMesh2(); costume.setTexture(); return(costume); }
public Hero(String name = "Henry", string nickname = "Henrietta", SEX sex = SEX.MALE) { Name = name; Nickname = nickname; Sex = sex; //Will be using TYPESOFCLOTHING enum in multiple locations int clothingTypeSize = (int)Enum.GetNames(typeof(TYPESOFCLOTHING)).Length; //initlizie wardrobe array with first position being size of TYPESOF CLOTHING ENUM //setting second number as maximum number of clothing pieces in here Wardrobe = new Clothing[clothingTypeSize][]; Wardrobe[(int)TYPESOFCLOTHING.SHIRT] = new Clothing[(int)Enum.GetNames(typeof(SHIRTSENUM)).Length]; Wardrobe[(int)TYPESOFCLOTHING.PANTS] = new Clothing[(int)Enum.GetNames(typeof(PANTSENUM)).Length]; Wardrobe[(int)TYPESOFCLOTHING.FACE] = new Clothing[(int)Enum.GetNames(typeof(FACES_ENUM)).Length]; Wardrobe[(int)TYPESOFCLOTHING.HAIR] = new Clothing[(int)Enum.GetNames(typeof(HAIR_ENUM)).Length]; Wardrobe[(int)TYPESOFCLOTHING.GLASSES] = new Clothing[(int)Enum.GetNames(typeof(GLASSES_ENUM)).Length]; Wardrobe[(int)TYPESOFCLOTHING.SHOES] = new Clothing[(int)Enum.GetNames(typeof(SHOES_ENUM)).Length]; Wardrobe[(int)TYPESOFCLOTHING.SOCKS] = new Clothing[(int)Enum.GetNames(typeof(SOCKS_ENUM)).Length]; Body = Properties.Resources.Henry004; //Will access the positions in this array bassed on DistinctClothing Pieces ENUM Outfit = new Clothing[clothingTypeSize]; //This will be the outfit that Henry will be wearying when the game starts //layer order taken care of in dressHero(). Not important here //Should also add to Henry's wardrobe, so that later in the game he can select this again int outfitTypeNum = (int)TYPESOFCLOTHING.SHIRT; int subNum = (int)SHIRTSENUM.WEAVY_BLUE; starterOutfit(outfitTypeNum, subNum); outfitTypeNum = (int)TYPESOFCLOTHING.PANTS; subNum = (int)PANTSENUM.SKIRT_BLUE; starterOutfit(outfitTypeNum, subNum); outfitTypeNum = (int)TYPESOFCLOTHING.FACE; subNum = (int)FACES_ENUM.DERP; starterOutfit(outfitTypeNum, subNum); outfitTypeNum = (int)TYPESOFCLOTHING.HAIR; subNum = (int)HAIR_ENUM.CURLY_PURPLE; starterOutfit(outfitTypeNum, subNum); starterOutfit((int)TYPESOFCLOTHING.SOCKS, (int)SOCKS_ENUM.PINK); starterOutfit((int)TYPESOFCLOTHING.SHOES, (int)SHOES_ENUM.CLOGS_BROWN); DressedHero = dressHero(); }
protected PlayerData(SerializationInfo info, StreamingContext context) : base(info, context) { HomeMapID = (String)info.GetValue("HomeMapID", typeof(string)); Playername = (String)info.GetValue("Playername", typeof(String)); UserID = (String)info.GetValue("Username", typeof(String)); myRace = (Race)info.GetValue("Race", typeof(Race)); mySex = (SEX)info.GetValue("Sex", typeof(SEX)); }
public static string GetCharaPathMsgPack(string charaName, SEX sex) { if (sex == SEX.MALE) { return(Path.GetFullPath(Path.Combine(Application.dataPath, "..\\UserData\\Chara\\male\\" + charaName + ".bonemod"))); } return(Path.GetFullPath(Path.Combine(Application.dataPath, "..\\UserData\\Chara\\female\\" + charaName + ".bonemod"))); }
/// <summary> /// 用户初始化 /// </summary> public User(string name, string signature, SEX sex, string bj, string teacher) { Name = name; Signature = signature; Sex = sex; Class = bj; Teacher = teacher; }
public Person(string name, SEX sex, string identityCode, string phoneNumber, string address, STATUS status = STATUS.AVAILABLE) { Name = name; Sex = sex; IdentityCode = identityCode; PhoneNumber = phoneNumber; Address = address; Status = status; }
public bool IsValidSex(SEX sex) { /*if(sex.GetType() == typeof(SEX)) * { * return true; * } * return false;*/ return(sex is SEX); }
public Customer(string name, string phoneNumber, string address, SEX sex, string username, string password, CUSTOMER_STATUS status = CUSTOMER_STATUS.ACTIVE) { Name = name; PhoneNumber = phoneNumber; Address = address; Sex = sex; Status = status; Username = username; Password = password; }
public Nurse(Nurse _nurse) { name = _nurse.name; sex = _nurse.sex; id = _nurse.id; pw = _nurse.pw; licNum = _nurse.licNum; phNum = _nurse.phNum; groupID = _nurse.groupID; isChief = _nurse.isChief; }
private void Start() { int num; QualitySettings.SetQualityLevel(5, true); this.costumeOption = HeroCostume.costumeOption; this.setup = this.character.GetComponent <HERO_SETUP>(); this.setup.init(); this.setup.myCostume = new HeroCostume(); this.copyCostume(HeroCostume.costume[2], this.setup.myCostume, false); this.setup.myCostume.setMesh2(); this.setup.setCharacterComponent(); SEX[] sexArray1 = new SEX[2]; sexArray1[1] = SEX.FEMALE; this.sexOption = sexArray1; this.eyeOption = new int[0x1c]; for (num = 0; num < 0x1c; num++) { this.eyeOption[num] = num; } this.faceOption = new int[14]; for (num = 0; num < 14; num++) { this.faceOption[num] = num + 0x20; } this.glassOption = new int[10]; for (num = 0; num < 10; num++) { this.glassOption[num] = num + 0x30; } this.hairOption = new int[11]; for (num = 0; num < 11; num++) { this.hairOption[num] = num; } this.skinOption = new int[3]; for (num = 0; num < 3; num++) { this.skinOption[num] = num + 1; } this.capeOption = new int[2]; for (num = 0; num < 2; num++) { this.capeOption[num] = num; } DIVISION[] divisionArray1 = new DIVISION[4]; divisionArray1[1] = DIVISION.TheGarrison; divisionArray1[2] = DIVISION.TheMilitaryPolice; divisionArray1[3] = DIVISION.TheSurveryCorps; this.divisionOption = divisionArray1; this.skillOption = new string[] { "mikasa", "levi", "sasha", "jean", "marco", "armin", "petra" }; this.CostumeDataToMyID(); this.freshLabel(); }
private static int SexToInt(SEX id) { if (id == SEX.FEMALE) { return(0); } if (id == SEX.MALE) { return(1); } return(1); }
public Monster(string _name, SEX _sex, int _level, int _speed, int _attack, int _defense, int _life, int _physical_capacity, int _magic_capacity, int _essence, int _hit, int _dodge, int _exercise) : base(_name, _sex, _level, _level, _attack, _defense, _life, _physical_capacity, _magic_capacity, _essence, _hit, _dodge) { exercise = _exercise; }
public static string Convert(SEX sex) { switch (sex) { case SEX.FEMALE: return("Nữ"); case SEX.MALE: return("Nam"); case SEX.OTHER: return("Khác"); default: return(""); } }
public static string Convert(SEX sex) { switch (sex) { case SEX.FEMALE: return("Female"); case SEX.MALE: return("Male"); case SEX.OTHER: return("Others"); default: return(""); } }
public Dragon(string _name, SEX _sex, int _level, int _speed, int _attack, int _defense, int _life, int _physical_capacity, int _magic_capacity, int _essence, int _dragonType, int _loyalty, int _hit, int _dodge, Role _master) : base(_name, _sex, _level, _speed, _attack, _defense, _life, _physical_capacity, _magic_capacity, _essence, _hit, _dodge) { dragonType = _dragonType; loyalty = _loyalty; master = _master; }
public string Description = ""; //TODO: add support in editor public void AddBodyTextures(SEX mySEx, Texture2D[] myLoadedFiles) { switch (mySEx) { case SEX.FEMALE: FemaleBodies = myLoadedFiles; break; case SEX.MALE: MaleBodies = myLoadedFiles; break; case SEX.NEUTRAL: break; } }
public Role(string _name, SEX _sex, int _level, int _speed, int _attack, int _defense, int _life, int _physical_capacity, int _magic_capacity, int _essence, int _hit, int _dodge) { name = _name; sex = _sex; physical_capacity = _physical_capacity; level = _level; attack = _attack; defense = _defense; life = _life; magic_capacity = _magic_capacity; essence = _essence; hit = _hit; dodge = _dodge; moveSpeed = _speed; skills = new List <Skill>(); }
public IActionResult Register(string name, string phone, string address, int sex, string username, string password) { Dictionary <string, string> temp = new Dictionary <string, string>(); if (this._unitofwork.CustomerRepos.IsUserNameExists(username)) { temp.Add("Message", "Username has existed."); return(new JsonResult(temp)); } else { SEX sexE = (SEX)sex; var account = this._unitofwork.CustomerRepos.Add(new Customer(name, phone, address, sexE, username, password)); HttpContext.Session.SetInt32("id", account.Id); HttpContext.Session.SetString("name", account.Name); return(PartialView("_Account")); } }
public Nurse(string _info) { string[] str = _info.Split(','); name = str[0]; //1 if (str[1].Equals("Male")) //2 { sex = SEX.Male; } else { sex = SEX.Female; } id = str[2]; //3 pw = str[3]; //4 licNum = str[4]; //5 phNum = str[5]; //6 if (str[6].Equals("1")) //7 { groupID = GROUP.Group1; } else if (str[6].Equals("2")) { groupID = GROUP.Group2; } else if (str[6].Equals("3")) { groupID = GROUP.Group3; } if (str[7].Equals("True")) //8 { isChief = true; } else { isChief = false; } }
public Player(string _name, SEX _sex, int _level, int _speed, int _attack, int _defense, int _life, int _physical_capacity, int _magic_capacity, int _essence, int _hit, int _dodge, int _experience, int _life_resume, int _magic_resume, int _physic_resume, int _essence_resume) : base(_name, _sex, _level, _speed, _attack, _defense, _life, _physical_capacity, _magic_capacity, _essence, _hit, _dodge) { head = new HeadEquipment(); handguard = new HandguardEquipment(); cloth = new ClothEquipment(); shoe = new ShoeEquipment(); weapon = new WeaponEquipment(); items = new List <Item>(); Experience = _experience; Life_Resume = _life_resume; Magic_Resume = _magic_resume; physical_resume = _physic_resume; Essence_Resume = _essence_resume; }
public void SetSex(SEX aSex) { this.mySex = aSex; }
public void PlaySound_Result(ResultType result, SEX sex) { switch (result) { case ResultType.吃: if (sex == SEX.Boy) { AudioManager.Play(Tags.Audio_Name.CPG.Boy_chi); } else { AudioManager.Play(Tags.Audio_Name.CPG.Girl_chi); } break; case ResultType.碰: if (sex == SEX.Boy) { AudioManager.Play(Tags.Audio_Name.CPG.Boy_peng); } else { AudioManager.Play(Tags.Audio_Name.CPG.Girl_peng); } break; case ResultType.暗杠: case ResultType.杠: if (sex == SEX.Boy) { AudioManager.Play(Tags.Audio_Name.CPG.Boy_gang); } else { AudioManager.Play(Tags.Audio_Name.CPG.Girl_gang); } break; case ResultType.糊: if (sex == SEX.Boy) { AudioManager.Play(Tags.Audio_Name.CPG.Boy_hu); } else { AudioManager.Play(Tags.Audio_Name.CPG.Girl_hu); } break; case ResultType.过: break; case ResultType.自摸: if (sex == SEX.Boy) { AudioManager.Play(Tags.Audio_Name.CPG.Boy_zimo); } else { AudioManager.Play(Tags.Audio_Name.CPG.Girl_zimo); } break; break; default: break; } }
private void Start() { int num; QualitySettings.SetQualityLevel(5, true); this.costumeOption = HeroCostume.costumeOption; this.setup = this.character.GetComponent <HERO_SETUP>(); this.setup.init(); this.setup.myCostume = new HeroCostume(); //The following statement currently only decides between an AHSS costume and another default blades costume based on the EquipmentType. //This will presumably be updated when the custom hero functionality is made better. //Previously the costume was hardcoded to always generate (soldier) Annie with blades. if (setup.getEquipmentType() == EquipmentType.Ahss) { this.copyCostume(HeroCostume.costume[0x25], this.setup.myCostume, false); //This generates an AHSS soldier. } else { this.copyCostume(HeroCostume.costume[2], this.setup.myCostume, false); //This generates Annie with blades. } this.setup.myCostume.setMesh2(); this.setup.setCharacterComponent(); SEX[] sexArray1 = new SEX[2]; sexArray1[1] = SEX.FEMALE; this.sexOption = sexArray1; this.eyeOption = new int[0x1c]; for (num = 0; num < 0x1c; num++) { this.eyeOption[num] = num; } this.faceOption = new int[14]; for (num = 0; num < 14; num++) { this.faceOption[num] = num + 0x20; } this.glassOption = new int[10]; for (num = 0; num < 10; num++) { this.glassOption[num] = num + 0x30; } this.hairOption = new int[11]; for (num = 0; num < 11; num++) { this.hairOption[num] = num; } this.skinOption = new int[3]; for (num = 0; num < 3; num++) { this.skinOption[num] = num + 1; } this.capeOption = new int[2]; for (num = 0; num < 2; num++) { this.capeOption[num] = num; } DIVISION[] divisionArray1 = new DIVISION[4]; divisionArray1[1] = DIVISION.TheGarrison; divisionArray1[2] = DIVISION.TheMilitaryPolice; divisionArray1[3] = DIVISION.TheSurveryCorps; this.divisionOption = divisionArray1; this.skillOption = new string[] { "mikasa", "levi", "sasha", "jean", "marco", "armin", "petra" }; this.CostumeDataToMyID(); this.freshLabel(); }
public void Add(string HCN, string lastName, string firstName, string mInitial, DateTime DateOfBirth, SEX sex, string HOH) { var headOfHouse = _context.Patients.Find(HOH); if (headOfHouse != null) { Patient patient = new Patient { HCN = HCN, LastName = lastName, FirstName = firstName, MInitial = mInitial, DateBirth = DateOfBirth, Sex = sex, HeadOfHouse = HOH, AddressLine1 = headOfHouse.AddressLine1, AddressLine2 = headOfHouse.AddressLine2, City = headOfHouse.City, Province = headOfHouse.Province, PostalCode = headOfHouse.PostalCode, PhoneNumber = headOfHouse.PhoneNumber }; Add(patient); } }
private void Start() { int num; QualitySettings.SetQualityLevel(5, true); costumeOption = HeroCostume.costumeOption; setup = character.GetComponent <HERO_SETUP>(); setup.init(); setup.myCostume = new HeroCostume(); copyCostume(HeroCostume.costume[2], setup.myCostume); setup.myCostume.setMesh2(); setup.setCharacterComponent(); var sexArray1 = new SEX[2]; sexArray1[1] = SEX.FEMALE; sexOption = sexArray1; eyeOption = new int[28]; for (num = 0; num < 28; num++) { eyeOption[num] = num; } faceOption = new int[14]; for (num = 0; num < 14; num++) { faceOption[num] = num + 32; } glassOption = new int[10]; for (num = 0; num < 10; num++) { glassOption[num] = num + 48; } hairOption = new int[11]; for (num = 0; num < 11; num++) { hairOption[num] = num; } skinOption = new int[3]; for (num = 0; num < 3; num++) { skinOption[num] = num + 1; } capeOption = new int[2]; for (num = 0; num < 2; num++) { capeOption[num] = num; } var divisionArray1 = new DIVISION[4]; divisionArray1[1] = DIVISION.TheGarrison; divisionArray1[2] = DIVISION.TheMilitaryPolice; divisionArray1[3] = DIVISION.TheSurveryCorps; divisionOption = divisionArray1; skillOption = new[] { "mikasa", "levi", "sasha", "jean", "marco", "armin", "petra" }; CostumeDataToMyID(); freshLabel(); }
public static Dictionary <int, BoneModifier> LoadBoneModifiers(string charaName, SEX sex) { string path; if (sex == SEX.MALE) { path = defaultMaleBMPath; if (charaName != null || charaName != "") { string fullPath = Path.GetFullPath(Path.Combine(Application.dataPath, "..\\UserData\\Chara\\male\\" + charaName + ".png.bmm.txt")); if (File.Exists(fullPath)) { path = fullPath; } } } else { path = defaultBMPath; if (charaName != null || charaName != "") { string fullPath2 = Path.GetFullPath(Path.Combine(Application.dataPath, "..\\UserData\\Chara\\female\\" + charaName + ".png.bmm.txt")); if (File.Exists(fullPath2)) { path = fullPath2; } } } return(_LoadBoneModifiers(path)); }
public Customer(string name, SEX sex, string identityCode, string phoneNumber, string address, STATUS status = STATUS.AVAILABLE) : base(name, sex, identityCode, phoneNumber, address, status) { }
private static string ToSexString(SEX? sex) { if (sex == null) return ""; else if (sex == SEX.Male) return "1"; else return "0"; //return ((int)sex).ToString(); }