示例#1
0
        protected override void Draw(GameTime gameTime)
        {
            GraphicsDevice.Clear(Color.White);
            spriteBatch.Begin(SpriteSortMode.BackToFront);

            SESceneManager.GetCurrentScene().Draw(spriteBatch);

            spriteBatch.End();
            base.Draw(gameTime);
        }
示例#2
0
        protected override void Update(GameTime gameTime)
        {
            if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed || Keyboard.GetState().IsKeyDown(Keys.Escape))
            {
                Exit();
            }

            SESceneManager.GetCurrentScene().Update();

            base.Update(gameTime);
        }