protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.White); spriteBatch.Begin(SpriteSortMode.BackToFront); SESceneManager.GetCurrentScene().Draw(spriteBatch); spriteBatch.End(); base.Draw(gameTime); }
protected override void Update(GameTime gameTime) { if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed || Keyboard.GetState().IsKeyDown(Keys.Escape)) { Exit(); } SESceneManager.GetCurrentScene().Update(); base.Update(gameTime); }