示例#1
0
    void OnEnable()
    {
        serObj = new SerializedObject(target);

        updateGIevery = serObj.FindProperty("updateGIevery");

        voxelResolution          = serObj.FindProperty("voxelResolution");
        visualizeSunDepthTexture = serObj.FindProperty("visualizeSunDepthTexture");
        visualizeGI                = serObj.FindProperty("visualizeGI");
        sun                        = serObj.FindProperty("sun");
        giCullingMask              = serObj.FindProperty("giCullingMask");
        shadowSpaceSize            = serObj.FindProperty("shadowSpaceSize");
        temporalBlendWeight        = serObj.FindProperty("temporalBlendWeight");
        visualizeVoxels            = serObj.FindProperty("visualizeVoxels");
        updateGI                   = serObj.FindProperty("updateGI");
        skyColor                   = serObj.FindProperty("skyColor");
        voxelSpaceSize             = serObj.FindProperty("voxelSpaceSize");
        useBilateralFiltering      = serObj.FindProperty("useBilateralFiltering");
        halfResolution             = serObj.FindProperty("halfResolution");
        stochasticSampling         = serObj.FindProperty("stochasticSampling");
        infiniteBounces            = serObj.FindProperty("infiniteBounces");
        followTransform            = serObj.FindProperty("followTransform");
        cones                      = serObj.FindProperty("cones");
        coneTraceSteps             = serObj.FindProperty("coneTraceSteps");
        coneLength                 = serObj.FindProperty("coneLength");
        coneWidth                  = serObj.FindProperty("coneWidth");
        occlusionStrength          = serObj.FindProperty("occlusionStrength");
        nearOcclusionStrength      = serObj.FindProperty("nearOcclusionStrength");
        occlusionPower             = serObj.FindProperty("occlusionPower");
        coneTraceBias              = serObj.FindProperty("coneTraceBias");
        nearLightGain              = serObj.FindProperty("nearLightGain");
        giGain                     = serObj.FindProperty("giGain");
        secondaryBounceGain        = serObj.FindProperty("secondaryBounceGain");
        softSunlight               = serObj.FindProperty("softSunlight");
        doReflections              = serObj.FindProperty("doReflections");
        voxelAA                    = serObj.FindProperty("voxelAA");
        reflectionSteps            = serObj.FindProperty("reflectionSteps");
        skyReflectionIntensity     = serObj.FindProperty("skyReflectionIntensity");
        gaussianMipFilter          = serObj.FindProperty("gaussianMipFilter");
        reflectionOcclusionPower   = serObj.FindProperty("reflectionOcclusionPower");
        farOcclusionStrength       = serObj.FindProperty("farOcclusionStrength");
        farthestOcclusionStrength  = serObj.FindProperty("farthestOcclusionStrength");
        secondaryCones             = serObj.FindProperty("secondaryCones");
        secondaryOcclusionStrength = serObj.FindProperty("secondaryOcclusionStrength");
        skyIntensity               = serObj.FindProperty("skyIntensity");
        sphericalSkylight          = serObj.FindProperty("sphericalSkylight");
        innerOcclusionLayers       = serObj.FindProperty("innerOcclusionLayers");


        instance = target as SEGI;
    }
示例#2
0
        private IEnumerator Start()
        {
            if (IsStudio())
            {
                StudioHooks.Init();
            }
            yield return(new WaitUntil(() =>
            {
                return IsLoaded();
            }));

            Settings               = new GlobalSettings();
            CameraSettings         = new CameraSettings();
            LightingSettings       = new LightingSettings();
            PostProcessingSettings = new PostProcessingSettings(CameraSettings.MainCamera);
            SSSSettings            = new SSSSettings();

            _sssManager = new SSSManager();
            _sssManager.Initialize();

            _skyboxManager           = Instance.GetOrAddComponent <SkyboxManager>();
            _skyboxManager.Parent    = this;
            _skyboxManager.AssetPath = ConfigCubeMapPath.Value;
            _skyboxManager.Logger    = Logger;
            DontDestroyOnLoad(_skyboxManager);

            _postProcessingManager        = Instance.GetOrAddComponent <PostProcessingManager>();
            _postProcessingManager.Parent = this;
            _postProcessingManager.LensDirtTexturesPath = ConfigLensDirtPath.Value;
            DontDestroyOnLoad(_postProcessingManager);

            LocalizationManager.Parent          = this;
            LocalizationManager.CurrentLanguage = ConfigLanguage.Value;

            _lightManager  = new LightManager(this);
            _presetManager = new PresetManager(ConfigPresetPath.Value, this);

            yield return(new WaitUntil(() => PCSSLight.LoadAssets()));

            yield return(new WaitUntil(() => SEGI.LoadAssets()));

            _inspector = new Inspector.Inspector(this);
            _isLoaded  = true;
        }
示例#3
0
        internal static void Draw(GlobalSettings renderingSettings, LightManager lightManager, bool showAdvanced)
        {
            GUILayout.BeginVertical(GUIStyles.Skin.box);
            {
                if (showAdvanced)
                {
                    Toggle("Use Alloy Light", lightManager.UseAlloyLight, false, useAlloy => lightManager.UseAlloyLight = useAlloy);
                    Toggle("Lights Use Linear Intensity", renderingSettings.LightsUseLinearIntensity, false, useLinear => renderingSettings.LightsUseLinearIntensity         = useLinear);
                    Toggle("Lights Use Color Temperature", renderingSettings.LightsUseColorTemperature, false, useTemperature => renderingSettings.LightsUseColorTemperature = useTemperature);
                }
                GUILayout.BeginHorizontal();
                {
                    GUILayout.BeginVertical(GUIStyles.Skin.box, GUILayout.Width(200), GUILayout.MaxWidth(250));
                    {
                        LightGroup(lightManager, "Directional Lights", LightSettings.LightType.Directional);
                        if (0 < lightManager.DirectionalLights.Count)
                        {
                            GUILayout.BeginVertical(GUIStyles.Skin.box);
                            dirLightScrollView = GUILayout.BeginScrollView(dirLightScrollView);
                            lightManager.DirectionalLights.ForEach(l => LightOverviewModule(lightManager, l));
                            GUILayout.FlexibleSpace();
                            GUILayout.EndScrollView();
                            GUILayout.EndVertical();
                        }
                        LightGroup(lightManager, "Point Lights", LightSettings.LightType.Point);
                        if (0 < lightManager.PointLights.Count)
                        {
                            GUILayout.BeginVertical(GUIStyles.Skin.box);
                            pointLightScrollView = GUILayout.BeginScrollView(pointLightScrollView);
                            lightManager.PointLights.ForEach(l => LightOverviewModule(lightManager, l));
                            GUILayout.FlexibleSpace();
                            GUILayout.EndScrollView();
                            GUILayout.EndVertical();
                        }
                        LightGroup(lightManager, "Spot Lights", LightSettings.LightType.Spot);
                        if (0 < lightManager.SpotLights.Count)
                        {
                            GUILayout.BeginVertical(GUIStyles.Skin.box);
                            spotLightScrollView = GUILayout.BeginScrollView(spotLightScrollView);
                            lightManager.SpotLights.ForEach(l => LightOverviewModule(lightManager, l));
                            GUILayout.FlexibleSpace();
                            GUILayout.EndScrollView();
                            GUILayout.EndVertical();
                        }
                    }
                    GUILayout.EndVertical();
                    GUILayout.BeginVertical(GUIStyles.Skin.box);
                    {
                        if (null != lightManager.SelectedLight)
                        {
                            if (lightManager.SelectedLight.enabled)
                            {
                                AlloyAreaLight alloyLight = null;
                                if (lightManager.UseAlloyLight)
                                {
                                    alloyLight = lightManager.SelectedLight.light.GetComponent <AlloyAreaLight>();
                                }
                                Label(lightManager.SelectedLight.light.name, "", true);
                                GUILayout.BeginVertical(GUIStyles.Skin.box);
                                inspectorScrollView = GUILayout.BeginScrollView(inspectorScrollView);
                                {
                                    Label("Colour", "", true);
                                    SliderColor("Colour", lightManager.SelectedLight.color, c => lightManager.SelectedLight.color = c);
                                    if (renderingSettings.LightsUseColorTemperature)
                                    {
                                        Slider("Temperature (K)", lightManager.SelectedLight.light.colorTemperature, 0f, 30000f, "N0", t => lightManager.SelectedLight.light.colorTemperature = t);
                                    }
                                    GUILayout.Space(10);
                                    Label("Shadows", "", true);
                                    Selection("Shadow Type", lightManager.SelectedLight.shadows, type => lightManager.SelectedLight.shadows = type);
                                    Slider("Strength", lightManager.SelectedLight.light.shadowStrength, 0f, 1f, "N2", strength => lightManager.SelectedLight.light.shadowStrength = strength);
                                    if (LightType.Directional == lightManager.SelectedLight.type && renderingSettings.UsePCSS)
                                    {
                                        Slider("Resolution", lightManager.SelectedLight.ShadowCustomResolution, 0, PCSSLight.MaxShadowCustomResolution, resolution => lightManager.SelectedLight.ShadowCustomResolution = resolution);
                                    }
                                    else
                                    {
                                        Selection("Resolution", lightManager.SelectedLight.light.shadowResolution, resolution => lightManager.SelectedLight.light.shadowResolution = resolution, 2);
                                    }
                                    Slider("Bias", lightManager.SelectedLight.light.shadowBias, 0f, 2f, "N3", bias => lightManager.SelectedLight.light.shadowBias = bias);
                                    Slider("Normal Bias", lightManager.SelectedLight.light.shadowNormalBias, 0f, 3f, "N2", nbias => lightManager.SelectedLight.light.shadowNormalBias = nbias);
                                    Slider("Near Plane", lightManager.SelectedLight.light.shadowNearPlane, 0f, 10f, "N2", np => lightManager.SelectedLight.light.shadowNearPlane      = np);
                                    GUILayout.Space(10);
                                    Slider("Intensity", lightManager.SelectedLight.intensity, LightSettings.IntensityMin, LightSettings.IntensityMax, "N2", i => lightManager.SelectedLight.intensity = i);
                                    Slider("Indirect Multiplier", lightManager.SelectedLight.light.bounceIntensity, LightSettings.IntensityMin, LightSettings.IntensityMax, "N0", bi => lightManager.SelectedLight.light.bounceIntensity = bi);
                                    GUILayout.Space(10);
                                    if (lightManager.SelectedLight.type == LightType.Directional)
                                    {
                                        if (null != Graphics.Instance.CameraSettings.MainCamera && null == segi)
                                        {
                                            segi = Graphics.Instance.CameraSettings.MainCamera.GetComponent <SEGI>();
                                        }

                                        if (null != segi && segi.enabled)
                                        {
                                            bool isSEGISun = ReferenceEquals(lightManager.SelectedLight.light, segi.sun);
                                            if (null != segi.sun && !isSEGISun)
                                            {
                                                GUI.enabled = false;
                                            }
                                            Toggle("SEGI Sun source", isSEGISun, false, sun =>
                                            {
                                                if (sun)
                                                {
                                                    segi.sun = lightManager.SelectedLight.light;
                                                }
                                                else
                                                {
                                                    segi.sun = null;
                                                }
                                            });
                                            GUI.enabled = true;
                                        }

                                        Vector3 rot = lightManager.SelectedLight.rotation;
                                        Slider("Vertical Rotation", rot.x, LightSettings.RotationXMin, LightSettings.RotationXMax, "N1", x => { rot.x = x; });
                                        Slider("Horizontal Rotation", rot.y, LightSettings.RotationYMin, LightSettings.RotationYMax, "N1", y => { rot.y = y; });

                                        if (rot != lightManager.SelectedLight.rotation)
                                        {
                                            lightManager.SelectedLight.rotation = rot;
                                        }
                                    }
                                    else
                                    {
                                        Slider("Light Range", lightManager.SelectedLight.range, 0.1f, 100f, "N1", range => { lightManager.SelectedLight.range = range; });
                                        if (lightManager.SelectedLight.type == LightType.Spot)
                                        {
                                            Slider("Spot Angle", lightManager.SelectedLight.spotAngle, 1f, 179f, "N1", angle => { lightManager.SelectedLight.spotAngle = angle; });
                                        }
                                    }
                                    GUILayout.Space(10);
                                    if (lightManager.UseAlloyLight && alloyLight.HasSpecularHighlight && null != alloyLight)
                                    {
                                        Slider("Specular Highlight", alloyLight.Radius, 0f, 1f, "N2", i => alloyLight.Radius = i);

                                        if (lightManager.SelectedLight.type == LightType.Point)
                                        {
                                            Slider("Length", alloyLight.Length, 0f, 1f, "N2", i => alloyLight.Length = i);
                                        }
                                    }
                                    if (showAdvanced)
                                    {
                                        Selection("Render Mode", lightManager.SelectedLight.light.renderMode, mode => lightManager.SelectedLight.light.renderMode        = mode);
                                        SelectionMask("Culling Mask", lightManager.SelectedLight.light.cullingMask, mask => lightManager.SelectedLight.light.cullingMask = mask);
                                    }
                                }
                                GUILayout.EndScrollView();
                                GUILayout.EndVertical();
                                GUILayout.FlexibleSpace();
                            }
                            else
                            {
                                Label("Selected light is disabled.", "");
                            }
                        }
                        else
                        {
                            Label("Select a light source on the left panel.", "");
                        }
                    }
                    GUILayout.EndVertical();
                }
                GUILayout.EndHorizontal();
            }
            GUILayout.EndVertical();
        }
示例#4
0
 void Start()
 {
     segi = GetComponent <SEGI>();
 }
示例#5
0
        internal static void Draw(LightingSettings lightingSettings, SkyboxManager skyboxManager, bool showAdvanced)
        {
            GUILayout.BeginVertical(GUIStyles.Skin.box);
            {
                Label("Environment Skybox", "", true);
                GUILayout.Space(1);
                //inactivate controls if no cubemap
                if (skyboxManager.TexturePaths.IsNullOrEmpty())
                {
                    Label("No custom cubemaps found", "");
                }
                else
                {
                    cubeMapScrollView = GUILayout.BeginScrollView(cubeMapScrollView, GUILayout.MaxHeight(300));
                    int selectedCubeMapIdx = GUILayout.SelectionGrid(skyboxManager.CurrentTextureIndex, skyboxManager.Previews.ToArray(), Inspector.Width / 150, GUIStyles.Skin.box);
                    if (-1 != selectedCubeMapIdx)
                    {
                        skyboxManager.CurrentTexturePath = skyboxManager.TexturePaths[selectedCubeMapIdx];
                    }

                    GUILayout.EndScrollView();
                }
                DrawDynSkyboxOptions(lightingSettings, skyboxManager, showAdvanced);
                GUILayout.Space(10);
                if (showAdvanced)
                {
                    Label("Skybox Material", lightingSettings?.SkyboxSetting?.name ?? "");
                    Label("Sun Source", lightingSettings?.SunSetting?.name ?? "");
                    GUILayout.Space(10);
                }
                Label("Environment Lighting", "", true);
                GUILayout.Space(1);
                Selection("Source", lightingSettings.AmbientModeSetting, mode =>
                {
                    lightingSettings.AmbientModeSetting = mode;
                    if (mode != LightingSettings.AIAmbientMode.Skybox)
                    {
                        skyboxManager.CurrentTexturePath = SkyboxManager.noCubemap;
                    }
                });
                Slider("Intensity", lightingSettings.AmbientIntensity, LightSettings.IntensityMin, LightSettings.IntensityMax, "N1", intensity => { lightingSettings.AmbientIntensity = intensity; });
                if (null != skyboxManager.Skybox && null != skyboxManager.Skyboxbg)
                {
                    Material skybox = skyboxManager.Skybox;
                    if (skybox.HasProperty("_Exposure"))
                    {
                        Slider("Exposure", skyboxManager.Exposure, ExposureMin, ExposureMax, "N1", exp => { skyboxManager.Exposure = exp; skyboxManager.Update = true; });
                    }
                    if (skybox.HasProperty("_Rotation"))
                    {
                        Slider("Rotation", skyboxManager.Rotation, RotationMin, RotationMax, "N1", rot => { skyboxManager.Rotation = rot; skyboxManager.Update = true; });
                    }
                    GUILayout.Space(10);
                    if (skybox.HasProperty("_Tint"))
                    {
                        SliderColor("Skybox Tint", skyboxManager.Tint, c => { skyboxManager.Tint = c; skyboxManager.Update = true; }, true);
                    }
                }
                GUILayout.Space(10);
                Label("Environment Reflections", "", true);
                GUILayout.Space(1);
                Selection("Resolution", lightingSettings.ReflectionResolution, LightingSettings.ReflectionResolutions, resolution => lightingSettings.ReflectionResolution = resolution);
                Slider("Intensity", lightingSettings.ReflectionIntensity, 0f, 1f, "N1", intensity => { lightingSettings.ReflectionIntensity = intensity; });
                Slider("Bounces", lightingSettings.ReflectionBounces, 1, 5, bounces => { lightingSettings.ReflectionBounces = bounces; });
            }
            GUILayout.EndVertical();
            GUILayout.Space(1);
            GUILayout.BeginVertical(GUIStyles.Skin.box);
            {
                Toggle("Reflection Probes", inspectReflectionProbes, true, inspect => inspectReflectionProbes = inspect);
                if (inspectReflectionProbes)
                {
                    ReflectionProbe[] rps = skyboxManager.GetReflectinProbes();
                    if (0 < rps.Length)
                    {
                        string[] probeNames = rps.Select(probe => probe.name).ToArray();
                        selectedProbe = GUILayout.SelectionGrid(selectedProbe, probeNames, 3, GUIStyles.toolbarbutton);
                        ReflectionProbe rp = rps[selectedProbe];
                        GUILayout.Space(1);
                        GUILayout.BeginVertical(GUIStyles.Skin.box);
                        probeSettingsScrollView = GUILayout.BeginScrollView(probeSettingsScrollView);
                        {
                            Label("Type", rp.mode.ToString());
                            Label("Runtime settings", "");
                            Slider("Importance", rp.importance, 0, 1000, importance => rp.importance    = importance);
                            Slider("Intensity", rp.intensity, 0, 10, "N2", intensity => rp.intensity    = intensity);
                            Toggle("Box Projection", rp.boxProjection, false, box => rp.boxProjection   = box);
                            Text("Blend Distance", rp.blendDistance, "N2", distance => rp.blendDistance = distance);
                            Dimension("Box Size", rp.size, size => rp.size       = size);
                            Dimension("Box Offset", rp.center, size => rp.center = size);
                            GUILayout.Space(10);
                            Label("Cubemap capture settings", "");
                            Selection("Resolution", rp.resolution, LightingSettings.ReflectionResolutions, resolution => rp.resolution = resolution);
                            Toggle("HDR", rp.hdr, false, hdr => rp.hdr = hdr);
                            Text("Shadow Distance", rp.shadowDistance, "N2", distance => rp.shadowDistance = distance);
                            Selection("Clear Flags", rp.clearFlags, flag => rp.clearFlags = flag);
                            if (showAdvanced)
                            {
                                SelectionMask("Culling Mask", rp.cullingMask, mask => rp.cullingMask = mask);
                            }
                            Text("Clipping Planes - Near", rp.nearClipPlane, "N2", plane => rp.nearClipPlane = plane);
                            Text("Clipping Planes - Far", rp.farClipPlane, "N2", plane => rp.farClipPlane    = plane);
                            SliderColor("Background", rp.backgroundColor, colour => { rp.backgroundColor = colour; });
                            Selection("Time Slicing Mode", rp.timeSlicingMode, mode => rp.timeSlicingMode = mode);
                        }
                        GUILayout.EndScrollView();
                        GUILayout.EndVertical();
                    }
                }
            }
            GUILayout.EndVertical();
            GUILayout.BeginVertical(GUIStyles.Skin.box);
            {
                Toggle("SEGI (Experimental)", inspectSEGI, true, inspect => inspectSEGI = inspect);
                if (inspectSEGI)
                {
                    if (null != Graphics.Instance.CameraSettings.MainCamera && null == segi)
                    {
                        segi = Graphics.Instance.CameraSettings.MainCamera.GetOrAddComponent <SEGI>();
                        if (null != segi)
                        {
                            segi.enabled = false;
                        }
                    }

                    if (null != segi)
                    {
                        Toggle("Enable", segi.enabled, false, enable => segi.enabled = enable);
                        if (segi.enabled)
                        {
                            GUILayout.BeginVertical(GUIStyles.Skin.box);
                            segiScrollView = GUILayout.BeginScrollView(segiScrollView);
                            {
                                Label("Main Configuration", "", true);
                                Selection("Voxel Resolution", segi.voxelResolution, resolution => segi.voxelResolution = resolution);
                                Toggle("Volex AA", segi.voxelAA, false, aa => segi.voxelAA = aa);
                                Slider("Inner Occlusion Layers", segi.innerOcclusionLayers, 0, 2, layers => segi.innerOcclusionLayers = layers);
                                Toggle("Gaussian Mip Filter", segi.gaussianMipFilter, false, filter => segi.gaussianMipFilter         = filter);
                                Text("Voxel Space Size", segi.voxelSpaceSize, "N2", size => segi.voxelSpaceSize    = size);
                                Text("Shadow Space Size", segi.shadowSpaceSize, "N2", size => segi.shadowSpaceSize = size);
                                SelectionMask("GI Culling Mask", segi.giCullingMask, mask => segi.giCullingMask    = mask);
                                Toggle("Update GI", segi.updateGI, false, update => segi.updateGI = update);
                                Toggle("Infinite Bounces", segi.infiniteBounces, false, bounce => segi.infiniteBounces = bounce);
                                Label("VRAM usage", segi.vramUsage.ToString("N2") + " MB");
                                GUILayout.Space(10);
                                Label("Environmental Properties", "", true);
                                string sun = segi.sun ? segi.sun.ToString() : "Please set one directional light as sunlight";
                                Label("Sun", sun);
                                Slider("Soft Sunlight", segi.softSunlight, 0f, 16f, "N2", soft => segi.softSunlight = soft);
                                SliderColor("Sky Colour", segi.skyColor, colour => segi.skyColor = colour);
                                Slider("Sky Intensity", segi.skyIntensity, 0f, 8f, "N2", intensity => segi.skyIntensity         = intensity);
                                Toggle("Spherical Skylight", segi.sphericalSkylight, false, spherical => segi.sphericalSkylight = spherical);
                                GUILayout.Space(10);
                                Label("Tracing Properties", "", true);
                                Slider("Temporal Blend Weight", segi.temporalBlendWeight, 0f, 1f, "N2", weight => segi.temporalBlendWeight = weight);
                                Toggle("Bilateral Filtering", segi.useBilateralFiltering, false, filter => segi.useBilateralFiltering      = filter);
                                Toggle("Half Resolution", segi.halfResolution, false, half => segi.halfResolution = half);
                                Toggle("Stochastic Sampling", segi.stochasticSampling, false, sampling => segi.stochasticSampling = sampling);
                                Slider("Cones", segi.cones, 1, 128, cones => segi.cones = cones);
                                Slider("Cones Trace Steps", segi.coneTraceSteps, 1, 32, cones => segi.coneTraceSteps               = cones);
                                Slider("Cones Length", segi.coneLength, 0.1f, 2f, "N2", cones => segi.coneLength                   = cones);
                                Slider("Cones Width", segi.coneWidth, 0.5f, 6f, "N2", cones => segi.coneWidth                      = cones);
                                Slider("Cones Trace Bias", segi.coneTraceBias, 0f, 4f, "N2", cones => segi.coneTraceBias           = cones);
                                Slider("Occlusion Strength", segi.occlusionStrength, 0f, 4f, "N2", cones => segi.occlusionStrength = cones);
                                Slider("Near Occlusion Strength", segi.nearOcclusionStrength, 0f, 4f, "N2", cones => segi.nearOcclusionStrength             = cones);
                                Slider("Far Occlusion Strength", segi.farOcclusionStrength, 0f, 4f, "N2", cones => segi.farOcclusionStrength                = cones);
                                Slider("Farthest Occlusion Strength", segi.farthestOcclusionStrength, 0f, 4f, "N2", cones => segi.farthestOcclusionStrength = cones);
                                Slider("Occlusion Power", segi.occlusionPower, 0.001f, 4f, "N2", cones => segi.occlusionPower = cones);
                                Slider("Near Light Gain", segi.nearLightGain, 0f, 4f, "N2", cones => segi.nearLightGain       = cones);
                                Slider("GI Gain", segi.giGain, 0f, 4f, "N2", cones => segi.giGain = cones);
                                GUILayout.Space(10);
                                Slider("Secondary Bounce Gain", segi.secondaryBounceGain, 0f, 4f, "N2", cones => segi.secondaryBounceGain = cones);
                                Slider("Secondary Cones", segi.secondaryCones, 3, 16, cones => segi.secondaryCones = cones);
                                Slider("Secondary Occlusion Strength", segi.secondaryOcclusionStrength, 0.1f, 4f, "N2", cones => segi.secondaryOcclusionStrength = cones);
                                GUILayout.Space(10);
                                Label("Reflection Properties", "", true);
                                Toggle("Do Reflections", segi.doReflections, false, reflections => segi.doReflections   = reflections);
                                Slider("Reflection Steps", segi.reflectionSteps, 12, 128, cones => segi.reflectionSteps = cones);
                                Slider("Reflection Occlusion Power", segi.reflectionOcclusionPower, 0.001f, 4f, "N2", cones => segi.reflectionOcclusionPower = cones);
                                Slider("Sky Reflection Intensity", segi.skyReflectionIntensity, 0f, 1f, "N2", intensity => segi.skyReflectionIntensity       = intensity);
                                GUILayout.Space(10);
                                Label("Debug Tools", "", true);
                                Toggle("Visualize Sun Depth Texture", segi.visualizeSunDepthTexture, false, visual => segi.visualizeSunDepthTexture = visual);
                                Toggle("Visualize GI", segi.visualizeGI, false, visual => segi.visualizeGI             = visual);
                                Toggle("Visualize Voxels", segi.visualizeVoxels, false, visual => segi.visualizeVoxels = visual);
                            }
                            GUILayout.EndScrollView();
                            GUILayout.EndVertical();
                        }
                    }
                }
            }
            GUILayout.EndVertical();
        }