// Use this for initialization void Awake() { DontDestroyOnLoad(this); audioSource = GetComponent <AudioSource>(); firstVolume = audioSource.volume; foreach (SE key in SE.GetValues(typeof(SE))) { se.Add(Resources.Load("Audio/SE/" + key.ToString()) as AudioClip); } foreach (BGM key in BGM.GetValues(typeof(BGM))) { bgm.Add(Resources.Load("Audio/BGM/" + key.ToString()) as AudioClip); } }