示例#1
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 public static unsafe int SDL_RenderCopy(IntPtr renderer, IntPtr texture, SDL_rect.SDL_Rect *srcrect, SDL_rect.SDL_Rect *dstrect) => s_SDL_RenderCopy_IntPtr_IntPtr_SDL_Rect_SDL_Rect_t(renderer, texture, srcrect, dstrect);
示例#2
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 public unsafe static int SDL_RenderCopyEx(IntPtr renderer, IntPtr texture, SDL_rect.SDL_Rect *srcrect, SDL_rect.SDL_Rect *dstrect, double angle, SDL_rect.SDL_Point *center, SDL_RendererFlip flip) => s_SDL_RenderCopyEx_IntPtr_IntPtr_SDL_Rect_SDL_Rect_double_SDL_Point_SDL_RendererFlip_t(renderer, texture, srcrect, dstrect, angle, center, flip);
示例#3
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 public unsafe static int SDL_RenderFillRects(IntPtr renderer, SDL_rect.SDL_Rect *rects, int count) => s_SDL_RenderFillRects_IntPtr_SDL_Rect_int_t(renderer, rects, count);
示例#4
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 public unsafe static int SDL_RenderFillRect(IntPtr renderer, SDL_rect.SDL_Rect *rect) => s_SDL_RenderFillRect_IntPtr_SDL_Rect_t(renderer, rect);
示例#5
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 public unsafe static void SDL_RenderGetClipRect(IntPtr renderer, SDL_rect.SDL_Rect *rect) => s_SDL_RenderGetClipRect_IntPtr_SDL_Rect_t(renderer, rect);
示例#6
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 public unsafe static int SDL_RenderSetViewport(IntPtr renderer, SDL_rect.SDL_Rect *rect) => s_SDL_RenderSetViewport_IntPtr_SDL_Rect_t(renderer, rect);
示例#7
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 public unsafe static int SDL_UpdateYUVTexture(IntPtr texture, SDL_rect.SDL_Rect *rect, ref byte Yplane, int Ypitch, ref byte Uplane, int Upitch, ref byte Vplane, int Vpitch) => s_SDL_UpdateYUVTexture_IntPtr_SDL_Rect_byte_int_byte_int_byte_int_t(texture, rect, ref Yplane, Ypitch, ref Uplane, Upitch, ref Vplane, Vpitch);