public static void LogPowerState() { int secs, pct; SDL_PowerState state = SDL_GetPowerInfo(out secs, out pct); Debug.Log(state + " (" + pct + "%) With " + secs + " Seconds Remaining !"); }
/// <summary> /// Updates the service's cached state values. /// </summary> private unsafe void UpdateCache() { var now = DateTime.UtcNow; if ((now - lastCacheUpdate).TotalSeconds > 1.0) { int sdlPct; this.sdlPowerState = SDL.GetPowerInfo(null, &sdlPct); this.pct = sdlPct; switch (sdlPowerState) { case SDL_PowerState.UNKNOWN: case SDL_PowerState.NO_BATTERY: this.isBatteryPowered = false; this.isPluggedIn = false; break; case SDL_PowerState.ON_BATTERY: this.isBatteryPowered = true; this.isPluggedIn = false; break; case SDL_PowerState.CHARGING: case SDL_PowerState.CHARGED: this.isBatteryPowered = true; this.isPluggedIn = true; break; } this.lastCacheUpdate = now; } }