示例#1
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public static extern System.Int32 SDL_SetSurfaceBlendMode(
	IntPtr/* SDL_Surface*  */ surface, 
	SDL_BlendMode blendMode);
示例#2
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public static extern System.Int32 SDL_SetTextureBlendMode(
	IntPtr/* SDL_Texture*  */ texture, 
	SDL_BlendMode blendMode);
示例#3
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public static extern System.Int32 SDL_SetRenderDrawBlendMode(
	IntPtr/* SDL_Renderer*  */ renderer, 
	SDL_BlendMode blendMode);
示例#4
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 public static extern Int32 GetSurfaceBlendMode(SDL_Surface_Native* surface, SDL_BlendMode* blendMode);
示例#5
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文件: SDL2.cs 项目: pakoito/SDL2-CS
		public static extern int SDL_GetRenderDrawBlendMode(
			IntPtr renderer,
			ref SDL_BlendMode blendMode
		);
示例#6
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文件: SDL2.cs 项目: pakoito/SDL2-CS
		public static extern int SDL_SetSurfaceBlendMode(
			ref SDL_Surface surface,
			SDL_BlendMode blendMode
		);
示例#7
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文件: SDL2.cs 项目: pakoito/SDL2-CS
		public static extern int SDL_SetTextureBlendMode(
			IntPtr texture,
			SDL_BlendMode blendMode
		);
示例#8
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 public static int SDL_GetSurfaceBlendMode(IntPtr surface, ref SDL_BlendMode blendMode) => s_SDL_GetSurfaceBlendMode_SDL_Surface_SDL_BlendMode_t(surface, ref blendMode);