示例#1
0
            //--------------------------------------------------------
            //  内部调用
            //--------------------------------------------------------
            IEnumerator WaitActorLoad()
            {
                while (CreateActorScene.Instance == null || CreateActorScene.Instance.LoadFinish == false || CreateActorScene.Instance.TimelinesIsLoadFinished == false)
                {
                    yield return(null);
                }

                var isAuditAndIos = AuditManager.Instance.AuditAndIOS();

                if (!isAuditAndIos || (isAuditAndIos && !SDKHelper.GetSwitchModel()))
                {
                    var preload_infos = DBPreloadInfo.Instance.PreloadInfos;
                    if (preload_infos.Count > 0)
                    {
                        mPreloadAssetResource.Clear();
                        foreach (var info in preload_infos)
                        {
                            var object_asset = new AssetResource();
                            mPreloadAssetResource.Add(object_asset);
                            MainGame.HeartBehavior.StartCoroutine(SGameEngine.ResourceLoader.Instance.load_asset("Assets/" + info.asset_path, typeof(UnityEngine.Object), object_asset));
                        }

                        float star_wait_time = Time.unscaledTime;

                        // 等待所有资源加载完毕
                        while (true)
                        {
                            // 最多等待20s
                            if (Time.unscaledTime - star_wait_time > 20.0f)
                            {
                                Debug.LogError("WaitActorLoad: wait preload asset for long time");
                                break;
                            }

                            bool all_loaded = true;
                            foreach (var info in mPreloadAssetResource)
                            {
                                if (info.asset_ == null)
                                {
                                    all_loaded = false;
                                    break;
                                }
                            }

                            if (all_loaded)
                            {
                                break;
                            }
                            else
                            {
                                yield return(null);
                            }
                        }
                    }
                }

                if (AuditManager.Instance.AuditAndIOS() && SDKHelper.GetSwitchModel())
                {
                    GameObjectControl control = Game.Instance.GameObjectControl;
                    if (control != null)
                    {
                        if (control.scene != null && control.uiPanel != null)
                        {
                            control.scene.SetActive(!AuditManager.Instance.Open);
                            control.uiPanel.SetActive(AuditManager.Instance.Open);
                        }
                    }
                }

                //int[] actorList = new int[] { 2, 1, 3 };
                if (AuditManager.Instance.AuditAndIOS())
                {
                    List <uint> actorList = SDKHelper.GetRoleList();
                    if (actorList != null && actorList.Count >= 1)
                    {
                        mDefaultSelectIndex = (int)actorList[0];
                    }
                }

                OnClickActorBtn((uint)mDefaultSelectIndex);

                // 等待一帧才隐藏loading界面,避免播放剧情前穿帮
                mHideLoadingBKCoroutine = MainGame.HeartBehavior.StartCoroutine(EndFrameHideLoadingBK());
            }
示例#2
0
            protected override void InitUI()
            {
                base.InitUI();

                mEnterGameButton    = FindChild("EnterGameButton").GetComponent <Button>();
                mExitButton         = FindChild("ExitButton").GetComponent <Button>();
                mGenerateNameButton = FindChild("GenerateNameButton").GetComponent <Button>();
                mNameInputField     = FindChild("NameInputField").GetComponent <InputField>();
                mVocationDesc       = FindChild("VocationDesc").transform;
                mRightButtom        = FindChild("RightButtom");
                mRight      = FindChild("Right");
                mHealthTips = FindChild("HealthTips");
                mHealthTips.SetActive(false);
                mCreateNewRoleButton = FindChild("CreateNewRoleButton").GetComponent <Button>();
                mCreateNewRoleButton.gameObject.SetActive(false);

                // 获取最大可创建角色数量
                var role_ids = GameConstHelper.GetUintList("GAME_AVAILABLE_ROLE_ID");

                mActorNum = role_ids.Count;
                // 获取创角按钮
                mActorButtons.Clear();



                if (AuditManager.Instance.AuditAndIOS())
                {
                    for (int i = 0; i < mActorNum; ++i)
                    {
                        var btn_game_object = FindChild(string.Format("VocationButton{0}", i + 1));
                        if (btn_game_object != null)
                        {
                            btn_game_object.gameObject.SetActive(false);
                        }
                    }
                    //int[] actorList = new int[] { 2, 1 ,3 };
                    List <uint> actorList = SDKHelper.GetRoleList();
                    if (actorList != null)
                    {
                        bool isShowActorBtn = actorList.Count > 1;

                        for (int i = 0; i < actorList.Count; i++)
                        {
                            int career          = (int)actorList[i];
                            var btn_game_object = FindChild(string.Format("VocationButton{0}", career));
                            if (btn_game_object != null)
                            {
                                btn_game_object.gameObject.SetActive(isShowActorBtn);
                                btn_game_object.transform.Find("CheckMask").gameObject.SetActive(false);
                                btn_game_object.transform.Find("Background").gameObject.SetActive(true);
                                mActorButtons.Add((uint)career, btn_game_object.GetComponent <Button>());
                            }
                        }
                    }
                }
                else
                {
                    for (int i = 0; i < mActorNum; ++i)
                    {
                        var btn_game_object = FindChild(string.Format("VocationButton{0}", i + 1));
                        if (btn_game_object != null)
                        {
                            mActorButtons.Add((uint)(i + 1), btn_game_object.GetComponent <Button>());
                        }
                    }
                }
                mEnterGameButton.onClick.AddListener(OnClickEnterGameBtn);
                mExitButton.onClick.AddListener(OnClickExitBtn);
                mGenerateNameButton.onClick.AddListener(OnClickNameBtn);
                foreach (var kv in mActorButtons)
                {
                    var btn = kv.Value;
                    if (btn != null)
                    {
                        btn.onClick.AddListener(() => { OnClickActorBtn(kv.Key); });
                    }
                }
                mCreateNewRoleButton.onClick.AddListener(OnClickCreateNewRoleButton);


                if (AuditManager.Instance.AuditAndIOS() && SDKHelper.GetSwitchModel())
                {
                    for (int i = 0; i < 3; i++)
                    {
                        GameObject go = FindChild("ActorPic" + (i + 1).ToString());
                        if (go != null)
                        {
                            LoadMaJiaImage majia   = go.AddComponent <LoadMaJiaImage>();
                            var            picName = string.Format("ActorPic{0}.png", (i + 1));
                            majia.mPath = ResNameMapping.Instance.GetMappingName(picName);
                            majia.SetFailCallBack(() =>
                            {
                                RawImage image = majia.GetComponent <RawImage>();
                                if (image != null)
                                {
                                    image.color = new Color(0, 0, 0, 0);
                                }
                            });
                            mActorPic.Add(go);
                        }
                    }
                }



                Game.GetInstance().SubscribeNetNotify(NetMsg.MSG_CREATE_ROLE, HandleCreateRole);
                ClientEventMgr.GetInstance().SubscribeClientEvent((int)ClientEvent.CE_RANDNAME_UPDATE, OnRandNameUpdate);
            }