/// <summary> /// 初始化英雄出战选人页 /// </summary> /// <param name="hero"></param> public void initBattleHero(GDEHeroData hero) { type = SDConstants.ItemType.Hero; itemId = hero.id; itemHashcode = hero.hashCode; // // ROHeroData dal = SDDataManager.Instance.getHeroDataByID(itemId, hero.starNumUpgradeTimes); //if (frameImg != null) frameImg.gameObject.SetActive(false); upText.gameObject.SetActive(true); upText.text = SDGameManager.T("Lv.") + SDDataManager.Instance.getLevelByExp(hero.exp); downText.text = SDGameManager.T(dal.Info.Name); slider?.gameObject.SetActive(false); // int status = SDDataManager.Instance.getHeroStatus(hero.hashCode); if (status == 0) { isSelected = false; isUnable = false; }//无业 else if (status == 1) { isSelected = true; isUnable = false; }//战斗队伍中 else { isSelected = false; isUnable = true; }//其他状态 //statusImg.gameObject.SetActive(true); //statusImg.sprite = herostat starVision.StarNum = dal.starNum; if (careerImg) { Sprite career = dal.Info.Career.Icon; careerImg.sprite = career; } if (raceImg) { Sprite race = dal.Info.Race.Icon; if (dal.Info.Race.NAME == "无种族") { HeroRace _r = dal.Info.Race; race = _r.Icon; } raceImg.sprite = race; } itemBgImg.sprite = SDDataManager.Instance.heroBgSpriteByRarity(dal.Info.Rarity); frameImg.sprite = SDDataManager.Instance.heroFrameSpriteByRarity(dal.Info.Rarity); }
public void initThisUnitTeam(GDEunitTeamData Team) { if (BTP == null) { BTP = GetComponentInParent <BattleTeamPanel>(); } TeamEmpty.gameObject.SetActive(false); if (Team != null) { this.TeamId = Team.id; List <GDEHeroData> all = SDDataManager.Instance.getHerosFromTeam(TeamId); if (all.Count > 0) { // if (!string.IsNullOrEmpty(Team.goddess)) { GoddessInfo goddess = SDDataManager.Instance.getGoddessInfoById(Team.goddess); TeamGoddess.GetComponentInChildren <Image>().sprite = goddess.FaceIcon; } else { } // if (Team.teamName != "" && Team.teamName != null) { TeamNameText.text = Team.teamName; } else { TeamNameText.text = randomTeamNameBefore() + SDGameManager.T("小队") + Team.id; } // for (int i = 0; i < all.Count; i++) { TeamHeroes[i] = all[i].hashCode; } // if (Team.badge > 0) { } else { } } else { ShowEmpty(); } } else { ShowEmpty(); } }
public void refreshAllPurchaseTypeBtns() { for (int i = 0; i < (int)purchaseType.end; i++) { if (i < BtnsContent.childCount && BtnsContent.GetChild(i).GetComponent <Button>()) { BtnsContent.GetChild(i).GetComponentInChildren <Text>().text = SDGameManager.T(((purchaseType)i).ToString()); } } }
private void FixedUpdate() { if (CDTime > 0 && countDownTime > 0) { countDownTime -= Time.deltaTime; return; } countDownTime = 1.0f; CDTime--; autoCloseText.text = SDGameManager.T("AutoCloseCDTime") + "00:0" + CDTime; }
public void SumonTenTimes_n() { CurrentAltarType = AltarType.n_tenTime; if (SDDataManager.Instance.getConsumableNum(Coupon_n_tenTimes.ID) > 0) { InitDAP(); } else { if (SDDataManager.Instance.getConsumableNum(Coupon_n_oneTime.ID) > 10) { InitDAP(); } else { if (SDDataManager.Instance.PlayerData.damond >= SDConstants.altarDamondCost * 10) { if (SDDataManager.Instance.PlayerData.damond >= SDConstants.altarDamondCost) { PopoutController.CreatePopoutAlert ( SDGameManager.T("提醒") , SDGameManager.T("确认消耗") + SDConstants.altarDamondCost * 10 + SDGameManager.T("钻石") , 25, false, PopoutController.PopoutWIndowAlertType.ConfirmMessage , (PopoutController pop , PopoutController.PopoutWindowAlertActionType type) => { if (type == PopoutController.PopoutWindowAlertActionType.OnConfirm) { InitDAP(); //pop.Dismiss(); } else { //pop.Dismiss(); } StartCoroutine(pop.Dismiss()); } ); } else { Debug.Log("无法获取:道具或钻石不足"); return; } } } } }
public void refreshCurrentNewAddingExp() { currentAddingFigure = 0; GDEHeroData data = SDDataManager.Instance.getHeroByHashcode(heroDetail.Hashcode); //HeroInfo indo = SDDataManager.Instance.getHeroInfoById(data.id); for (int i = 0; i < AllSlots.Length; i++) { bool locked = SDDataManager.Instance.checkHeroExpIfOverflow (data.exp, heroDetail.StarNumVision.StarNum); SingleSlot slot = AllSlots[i]; slot.isLocked = locked; if (!slot.isEmpty && !slot.isLocked) { if (slot.ItemType == SDConstants.ItemType.Hero) { int _exp = SDDataManager.Instance.getHeroExpPrice(heroDetail.Hashcode); currentAddingFigure += _exp; } else if (slot.ItemType == SDConstants.ItemType.Consumable) { int _exp = SDDataManager.Instance.getFigureFromMaterial(slot._id); currentAddingFigure += _exp; } } } //预计等级提升动画 int oldLv = SDDataManager.Instance.getLevelByExp(data.exp); int newLv = SDDataManager.Instance.getLevelByExp(data.exp + currentAddingFigure); expPart_lv_text.text = SDGameManager.T("Lv.") + oldLv + " > " + SDGameManager.T("Lv.") + newLv; expPart_exp_text.text = (data.exp - SDDataManager.Instance.getMinExpReachLevel(oldLv) + currentAddingFigure) + "/" + SDDataManager.Instance.ExpBulkPerLevel(oldLv); expPart_slider_old.localScale = new Vector3 ((data.exp - SDDataManager.Instance.getMinExpReachLevel(oldLv)) * 1f / SDDataManager.Instance.ExpBulkPerLevel(oldLv), 1, 1); int overExp = data.exp + currentAddingFigure - SDDataManager.Instance.getMinExpReachLevel(oldLv); float rate = overExp * 1f / SDDataManager.Instance.ExpBulkPerLevel(oldLv); expPart_slider_new.localScale = new Vector3(rate, 1, 1); //升级确认按钮状态 BtnToConfirmCurrentImprove.interactable = currentAddingFigure > 0 && !SDDataManager.Instance.checkHeroExpIfOverflow (data.exp, heroDetail.StarNumVision.StarNum); //exp专有 TooFlowToAdd = SDDataManager.Instance.checkHeroExpIfOverflow (data.exp + currentAddingFigure, heroDetail.StarNumVision.StarNum); }
/// <summary> /// 构建英雄数据 /// </summary> /// <param name="heroJob"></param> /// <param name="grade">英雄当前等级</param> /// <param name="quality"></param> /// <param name="Level"></param> /// <param name="ra"></param> /// <param name="raRate"></param> /// <param name="speed"></param> /// <param name="cri"></param> /// <param name="criDmg"></param> /// <param name="dmgReduction"></param> /// <param name="dmgReflection"></param> /// <param name="RewardRate"></param> /// <param name="bcRegendPerTurn"></param> /// <param name="id"></param> /// <param name="name"></param> /// <param name="wakeNum"></param> public virtual void initData_Hero(Job heroJob, Race heroRace, int grade , int quality, int Level , RoleAttributeList ra , int criDmg, int dmgReduction, int dmgReflection, int RewardRate , RoleBarChart bcRegendPerTurn, string id, string name, int wakeNum) { LEVEL = Level; Quality = quality; RoleBasicRA = ra.Clone; CRIDmg = criDmg; DmgReduction = dmgReduction; DmgReflection = dmgReflection; this.RewardRate = RewardRate; BarChartRegendPerTurn = bcRegendPerTurn; ID = id; Name = name; AddMultiplier(grade); AddWakeMultiplier(wakeNum); //补充设置(职业影响) switch (heroJob) { case Job.Fighter: initData_supplement_H_Fighter(RoleBasicRA, grade); break; case Job.Ranger: initData_supplement_H_Ranger(RoleBasicRA, grade); break; case Job.Priest: initData_supplement_H_Priest(RoleBasicRA, grade); break; case Job.Caster: initData_supplement_H_Caster(RoleBasicRA, grade); break; } switch (heroRace) { case Race.Human: initData_supplement_H_human(); break; case Race.Elf: initData_supplement_H_elf(); break; case Race.Dragonborn: initData_supplement_H_dragonborn(); break; } AddLEVELNumMultiplier(LEVEL); Name = SDGameManager.T(name); }
public override void RefreshImprovePanel() { base.RefreshImprovePanel(); int hashcode = equipDetail.equipHashcode; GDEEquipmentData equip = SDDataManager.Instance.getEquipmentByHashcode(hashcode); if (lvText && expText && expSlider && expSlider_listorder) { int lv = equip.lv; lvText.text = SDGameManager.T("Lv.") + lv; } }
public virtual void initData(int level, RoleAttributeList dataRA , int criDmg, int dmgReduction, int dmgReflection, int RewardRate , RoleBarChart bcRegendPerTurn, string id, string name, int wakeNum) { LEVEL = level; RoleBasicRA = dataRA.Clone; CRIDmg = criDmg; DmgReduction = dmgReduction; DmgReflection = dmgReflection; this.RewardRate = RewardRate; BarChartRegendPerTurn = bcRegendPerTurn; ID = id; Name = SDGameManager.T(name); }
public void initEnemy(GDEItemData item) { itemId = item.id; itemNum = item.num; EnemyInfo E = SDDataManager.Instance.getEnemyInfoById(itemId); itemLevel = E.EnemyRank.Index; if (upText) { upText.gameObject.SetActive(true); upText.text = SDGameManager.T(E.Name); } starVision.StarNum = itemLevel; }
public void initPurchase(GDEItemData Purchase, bool useDamond = false) { itemId = Purchase.id; itemNum = Purchase.num; extraTrigger = useDamond; SDConstants.ItemType item_type = SDDataManager.Instance.getItemTypeById(itemId); type = item_type; int bpg = 0; if (type == SDConstants.ItemType.Consumable) { consumableItem data = SDDataManager.Instance.getConsumableById(itemId); if (upText) { upText.text = SDGameManager.T(data.name); } // itemImg.sprite = data.IconFromAtlas; itemBgImg.sprite = SDDataManager.Instance.baseBgSpriteByRarity(data.LEVEL); frameImg.sprite = SDDataManager.Instance.baseFrameSpriteByRarity(data.LEVEL); // string downT = ""; if (!useDamond) { bpg = data.buyPrice_coin * Purchase.num; downT = SDGameManager.T("金币") + " - " + bpg; } else { bpg = data.buyPrice_diamond * Purchase.num; downT = SDGameManager.T("钻石") + " - " + bpg; } if (downText) { downText.text = downT; } } if (SDDataManager.Instance.PlayerData.damond < bpg) { downText.transform.parent.GetComponent <Button>().interactable = false; } else { downText.transform.parent.GetComponent <Button>().interactable = true; } }
public void initRuneInPage(GDERuneData E) { if (E == null || E.Hashcode <= 0) { isEmpty = true; return; } isEmpty = false; if (upText) { upText.text = SDGameManager.T("Lv.") + E.level; } if (starVision) { starVision.gameObject.SetActive(false); } RuneItem item = SDDataManager.Instance.getRuneItemById(E.id); // frameImg.sprite = SDDataManager.Instance.baseFrameSpriteByRarity(item.Quality); itemBgImg.sprite = SDDataManager.Instance.baseBgSpriteByRarity(item.Quality); // itemHashcode = E.Hashcode; itemId = E.id; GoddessDetailPanel GDP = GetComponentInParent <GoddessDetailPanel>(); if (GDP == null) { return; } string goddessId = GDP.CurrentGoddess.ID; isSelected = false; if (SDDataManager.Instance.checkRuneEquippedByGoddess(itemHashcode, goddessId, out int pos)) { isSelected = true; index = pos; upText.text += "-----" + index; } else if (SDDataManager.Instance.checkRuneStatus(itemHashcode)) { isSelected = true; } }
public void initHeroDetailPanel(int hashcode , SDConstants.CharacterType type = SDConstants.CharacterType.Hero) { Type = type; if (Type == SDConstants.CharacterType.Hero) { equipList.BuildEquipListBase(); equipList.HD = this; if (_hero == null) { _hero = equipList.gameObject.AddComponent <SDHero>(); } ID = SDDataManager.Instance.getHeroIdByHashcode(hashcode); GDEHeroData hero = SDDataManager.Instance.GetHeroOwnedByHashcode(hashcode); Hashcode = hashcode; setHero(Hashcode); setHelmet(Hashcode); setBreastplate(Hashcode); // setGardebras(Hashcode);//已过期 setLegging(Hashcode); setJewelry(Hashcode, false); setJewelry(Hashcode, true); setWeapon(Hashcode); InitHeroBasicProperties(); RALPanel.initRAL(this.RoleBasicRA , Type , SDDataManager.Instance.getLevelByExp(hero.exp));//视觉展示属性 setRoleBaseMessiage(); if (LvText) { int exp = hero.exp; int lv = SDDataManager.Instance.getLevelByExp(exp); LvText.text = SDGameManager.T("Lv.") + lv; } readHeroSkills(); // heroHeadImg.initHeroCharacterModel(Hashcode, SDConstants.HERO_MODEL_BIG_RATIO); } }
public void initGameRevive() { Time.timeScale = 1; // UIEffectManager.Instance.hideAnimFadeOut(gameFailPanel); UIEffectManager.Instance.showAnimFadeIn(gameRevivePanel); GameS.initAllDropsAndCoins(); // autoCloseText.gameObject.SetActive(false); if (SDDataManager.Instance.SettingData.isAutoHang || SDDataManager.Instance.SettingData.isAutoBattle) { Invoke("closeBtnTapped", 10f); CDTime = 10; countDownTime = 1f; autoCloseText.gameObject.SetActive(true); autoCloseText.text = SDGameManager.T("AutoCloseCDTimes") + "00:10"; } reviveTimesText.text = ""; }
public void showCurrentItemDetail(string id, int num) { CDP.id = id; consumableItem item = SDDataManager.Instance.getConsumableById(id); currentItemType = item.ItemType; if (currentItemType == SDConstants.ItemType.Consumable) { ResolveBtn.gameObject.SetActive(!item.isProp); } CDP.initDetailPanel(id); // if (item.MaterialType == SDConstants.MaterialType.equip_reap) { CDP.SelectedNumSlider.gameObject.SetActive(true); ResolveBtn.gameObject.SetActive(true); // ResolveBtn.GetComponentInChildren <Text>().text = SDGameManager.T("解锁"); } else if (item.MaterialType == SDConstants.MaterialType.treasure || item.MaterialType == SDConstants.MaterialType.key || item.MaterialType == SDConstants.MaterialType.goddess_piece || item.MaterialType == SDConstants.MaterialType.end) { CDP.SelectedNumSlider.gameObject.SetActive(false); ResolveBtn.gameObject.SetActive(false); } else { CDP.SelectedNumSlider.gameObject.SetActive(true); ResolveBtn.gameObject.SetActive(true); // ResolveBtn.GetComponentInChildren <Text>().text = SDGameManager.T("出售"); } }
public void initOneSkillSlot(OneSkill skill) { if (skill == null) { emptyPanel.gameObject.SetActive(true); return; } if (skill.lv < 0 || string.IsNullOrEmpty(skill.skillId)) { emptyPanel.gameObject.SetActive(true); } else { emptyPanel.gameObject.SetActive(false); lv = skill.lv; slotAboveText.text = SDGameManager.T("Lv.") + lv; Transform skillBtn;; if (skill.UseAppointedPrefab) { skillBtn = skill.SkillPrefab; } else { skillBtn = HDP.skillDetailList.AllSkillList[skill.SkillFunctionID]; } skillItemImg.color = skillBtn.GetComponent <Image>().color; } id = skill.skillId; isOmega = skill.isOmegaSkill; if (isOmega) { skillBgIcon.sprite = SDDataManager.Instance.baseFrameSpriteByRarity(3); } else { skillBgIcon.sprite = SDDataManager.Instance.baseFrameSpriteByRarity(1); } }
public void initEquipDetailVision(GDEEquipmentData equip) { equipId = equip.id; equipHashcode = equip.hashcode; equipData = SDDataManager.Instance.GetEquipItemById(equipId); // int lv = equip.lv; nameText.text = (lv > 0?SDGameManager.T("Lv.") + lv + "·":"") + equipData.NAME; equipLv = lv; equipPosImg.sprite = SDDataManager.Instance.equipPosIcon(equipData.EquipPos); equipPosImg.SetNativeSize(); starVision.StarNum = equip.quality; // equipIcon.sprite = equipData.IconFromAtlas; equipBgIcon.sprite = SDDataManager.Instance.baseBgSpriteByRarity(equipData.LEVEL); equipFrameIcon.sprite = SDDataManager.Instance.baseFrameSpriteByRarity(equipData.LEVEL); // EDP.EmptyPanel.gameObject.SetActive(false); }
public void initSkillItem(OneSkill baseskilldata, int heroHashcode = 0) { deploy = SDConstants.deployType.skill; ItemId = baseskilldata.skillId; lv = baseskilldata.lv; DownText.text = SDGameManager.T("Lv.") + lv; if (heroHashcode > 0) { OneSkill S = SDDataManager.Instance.getOwnedSkillById (ItemId, heroHashcode); isOmega = S.isOmegaSkill; if (isOmega) { itemFrameImg.sprite = SDDataManager.Instance .baseFrameSpriteByRarity(3); } else { itemFrameImg.sprite = SDDataManager.Instance .baseFrameSpriteByRarity(1); } } }
public void initHero(GDEHeroData hero) { type = SDConstants.ItemType.Hero; itemId = hero.id; itemHashcode = hero.hashCode; if (fightForceText) { fightForceText.text = "" + (SDDataManager.Instance.getHeroOriginalBattleForceByHashCode(itemHashcode));//读取角色战斗力 } SDConstants.CharacterAnimType animType = (SDConstants.CharacterAnimType) (SDDataManager.Instance.getHeroCareerById(itemId)); ROHeroData roh = SDDataManager.Instance.getHeroDataByID(itemId, hero.starNumUpgradeTimes); if (characterModel != null) { characterModel.initHeroCharacterModel(itemHashcode, SDConstants.HERO_MODEL_RATIO); } itemLevel = SDDataManager.Instance.getLevelByExp(hero.exp); if (upText) { upText.gameObject.SetActive(false); } if (downText) { downText.text = SDGameManager.T("Lv.") + itemLevel; } if (slider) { slider.gameObject.SetActive(false); } if (starVision) { starVision.StarNum = roh.starNum; } if (statusImg) { statusImg.gameObject.SetActive(true); statusImg.sprite = UIEffectManager.Instance.heroStatusSps[hero.status]; } // if (itemImg) { } // if (careerImg) { Sprite career = roh.Info.Career.Icon; careerImg.sprite = career; } if (raceImg) { Sprite race = roh.Info.Race.Icon; if (roh.Info.Race.NAME == "无种族") { HeroRace _r = roh.Info.Race; race = _r.Icon; } raceImg.sprite = race; } if (itemBgImg) { itemBgImg.sprite = SDDataManager.Instance.heroBgSpriteByRarity(roh.Info.Rarity); } if (frameImg) { frameImg.sprite = SDDataManager.Instance.heroFrameSpriteByRarity(roh.Info.Rarity); } }
public void initThisItem() { BtnText.text = SDGameManager.T(Item.Data); Icon.sprite = Item.IconFromAtlas; refreshThisItemDetail(); }
public void InitHeroBasicProperties() { if (_hero) { this.RoleBasicRA = _hero.RoleBasicRA.Clone; this.CRIDmg = _hero.CRIDmg; this.DmgReduction = _hero.DmgReduction; this.DmgReflection = _hero.DmgReflection; this.RewardRate = _hero.RewardRate; this.BarChartRegendPerTurn = _hero.BarChartRegendPerTurn; this.ID = _hero.ID; this.Name = SDGameManager.T(_hero.Name); this.LEVEL = _hero.LEVEL; } if (_helmet) { this.RoleBasicRA += _helmet.RoleBasicRA.Clone; this.CRIDmg += _helmet.CRIDmg; this.DmgReduction += _helmet.DmgReduction; this.DmgReflection += _helmet.DmgReflection; this.RewardRate += _helmet.RewardRate; this.BarChartRegendPerTurn += _helmet.BarChartRegendPerTurn; } if (_breastplate) { this.RoleBasicRA += _breastplate.RoleBasicRA.Clone; this.CRIDmg += _breastplate.CRIDmg; this.DmgReduction += _breastplate.DmgReduction; this.DmgReflection += _breastplate.DmgReflection; this.RewardRate += _breastplate.RewardRate; this.BarChartRegendPerTurn += _breastplate.BarChartRegendPerTurn; } if (_gardebras) { this.RoleBasicRA += _gardebras.RoleBasicRA.Clone; this.CRIDmg += _gardebras.CRIDmg; this.DmgReduction += _gardebras.DmgReduction; this.DmgReflection += _gardebras.DmgReflection; this.RewardRate += _gardebras.RewardRate; this.BarChartRegendPerTurn += _gardebras.BarChartRegendPerTurn; } if (_legging) { this.RoleBasicRA += _legging.RoleBasicRA.Clone; this.CRIDmg += _legging.CRIDmg; this.DmgReduction += _legging.DmgReduction; this.DmgReflection += _legging.DmgReflection; this.RewardRate += _legging.RewardRate; this.BarChartRegendPerTurn += _legging.BarChartRegendPerTurn; } if (_jewelry0) { this.RoleBasicRA += _jewelry0.RoleBasicRA.Clone; this.CRIDmg += _jewelry0.CRIDmg; this.DmgReduction += _jewelry0.DmgReduction; this.DmgReflection += _jewelry0.DmgReflection; this.RewardRate += _jewelry0.RewardRate; this.BarChartRegendPerTurn += _jewelry0.BarChartRegendPerTurn; } if (_jewelry1) { this.RoleBasicRA += _jewelry1.RoleBasicRA.Clone; this.CRIDmg += _jewelry1.CRIDmg; this.DmgReduction += _jewelry1.DmgReduction; this.DmgReflection += _jewelry1.DmgReflection; this.RewardRate += _jewelry1.RewardRate; this.BarChartRegendPerTurn += _jewelry1.BarChartRegendPerTurn; } if (_weapon) { this.RoleBasicRA += _weapon.RoleBasicRA.Clone; this.CRIDmg += _weapon.CRIDmg; this.DmgReduction += _weapon.DmgReduction; this.DmgReflection += _weapon.DmgReflection; this.RewardRate += _weapon.RewardRate; this.BarChartRegendPerTurn += _weapon.BarChartRegendPerTurn; } // initRoleClassData(); }
public void refreshSelectedEquipmentDetail(int hashcode) { if (hashcode > 0) { GDEEquipmentData equip = SDDataManager.Instance.getEquipmentByHashcode(hashcode); if (equip != null) { currentEquipHashcode = equip.hashcode; equipedItemName.text = SDDataManager.Instance.getEquipNameByHashcode(currentEquipHashcode); equipedItemLevel.text = SDGameManager.T("Lv.") + equip.lv; equipedItemBattleForce.text = "" + SDDataManager.Instance.getEquipBattleForceByHashCode(equip.hashcode); // equipIcon.sprite = SDDataManager.Instance.GetEquipIconById(equip.id); EquipItem item = SDDataManager.Instance.GetEquipItemById(equip.id); equipFrameIcon.sprite = SDDataManager.Instance.baseFrameSpriteByRarity(item.LEVEL); equipBgIcon.sprite = SDDataManager.Instance.baseBgSpriteByRarity(item.LEVEL); // equipedItemBtn.gameObject.SetActive(true); if (equip.OwnerHashcode > 0)//判断是否已被装备 { bool flag = false; if (equip.OwnerHashcode == heroDetail.Hashcode)//是当前角色装备 { flag = true; if (SDDataManager.Instance.getEquipPosById(equip.id) == 4) { if (!isSecondJewelryPos && SDDataManager.Instance.getHeroByHashcode(heroDetail.Hashcode) .jewelry0.hashcode != equip.hashcode) { flag = false; } else if (isSecondJewelryPos && SDDataManager.Instance.getHeroByHashcode(heroDetail.Hashcode) .jewelry1.hashcode != equip.hashcode) { flag = false; } } } else { flag = false; } if (flag) { equipItemBtnText.text = SDGameManager.T("解除装备"); } else { equipedItemBtn.gameObject.SetActive(false); equipItemBtnText.text = SDGameManager.T("无法装备"); } } else { equipItemBtnText.text = SDGameManager.T("装备"); } } } }
public void consumeToGetItems(string itemId, bool useDamond, int itemNum = 1) { SDConstants.ItemType type = SDDataManager.Instance.getItemTypeById(itemId); int allConsume = 0; if (type == SDConstants.ItemType.Consumable) { consumableItem data = SDDataManager.Instance.getConsumableItemById(itemId); if (!useDamond) { allConsume = data.buyPrice_coin * itemNum; } else { allConsume = data.buyPrice_diamond * itemNum; } } else if (type == SDConstants.ItemType.Consumable) { consumableItem DATA = SDDataManager.Instance.getConsumableItemById(itemId); if (!useDamond) { allConsume = DATA.buyPrice_coin * itemNum; } else { allConsume = DATA.buyPrice_diamond * itemNum; } } else if (type == SDConstants.ItemType.Equip) { } if (allConsume <= 0) { return; } if (!useDamond) { if (ConsumeCoinToGetItems(allConsume, itemId, out int surplus, itemNum)) { Debug.Log("消耗 金币 " + allConsume + " 获得 商品id " + itemId + " X" + itemNum + "====== 剩余 金币 " + surplus); } } else { PopoutController.CreatePopoutAlert ( "", SDGameManager.T("是否确认购买"), 5, true, PopoutController.PopoutWIndowAlertType.ConfirmMessage, (PopoutController c, PopoutController.PopoutWindowAlertActionType d) => { if (d == PopoutController.PopoutWindowAlertActionType.OnConfirm) { bool a = ConsumeDamondToGetItems (allConsume, itemId, out int surplus, itemNum); if (a) { Debug.Log("消耗 钻石 " + allConsume + " 获得 商品id " + itemId + " X" + itemNum + "====== 剩余 钻石 " + surplus); c._dismissAfterTapBtn = true; } }
public void initgoddessDetailVision(GDEgoddessData goddess) { isEmpty = false; GoddessInfo info = SDDataManager.Instance.getGoddessInfoById(goddess.id); Id = goddess.id; int integrity = SDDataManager.Instance.getIntegrityByVolume(goddess.volume, info.Quality); if (integrity < 1) { isLocked = true; lockedPanelSlider.localScale = new Vector3 (SDDataManager.Instance.getRateAppraochIntegrity(goddess.volume, info.Quality), 1, 1); return; } isLocked = false; lv = SDDataManager.Instance.getLevelByExp(goddess.exp); nameText.text = SDGameManager.T("Lv.") + lv + "·" + info.name; quality = info.Quality; //rarityText.text = SDDataManager.Instance.rarityString(quality); // expSlider.localScale = new Vector3 (SDDataManager.Instance.getExpRateByExp(goddess.exp), 1, 1); volumeSlider.localScale = new Vector3 (SDDataManager.Instance.getRateAppraochIntegrity(goddess.volume, info.Quality), 1, 1); // if (SDDataManager.Instance.getRuneEquippedByPosAndGoddess (0, goddess.id, out GDERuneData data0)) { RuneEquipList[0].initRune(data0); } else { RuneEquipList[0].isEmpty = true; } if (SDDataManager.Instance.getRuneEquippedByPosAndGoddess (1, goddess.id, out GDERuneData data1)) { RuneEquipList[1].initRune(data1); } else { RuneEquipList[1].isEmpty = true; } if (SDDataManager.Instance.getRuneEquippedByPosAndGoddess (2, goddess.id, out GDERuneData data2)) { RuneEquipList[2].initRune(data2); } else { RuneEquipList[2].isEmpty = true; } if (SDDataManager.Instance.getRuneEquippedByPosAndGoddess (3, goddess.id, out GDERuneData data3)) { RuneEquipList[3].initRune(data3); } else { RuneEquipList[3].isEmpty = true; } for (int i = 0; i < RuneEquipList.Length; i++) { simpleSlotSet slot = RuneEquipList[i]; slot.resetOnBtnTapped(); slot.OnBtnTapped += GDP.initRuneEquipAndSetPanel; } }
public void InitData(AttributeData tag, RoleAttributeList ral) { TAG = tag; AttiNameText.text = SDGameManager.T(TAG.ToString().ToLower()); Refresh(ral); }