示例#1
0
    // 服务器发送给客户端
    /// <summary>
    /// WfPacket:来自服务器的原始包数据
    /// SC_PreBattle:解析包数据的包体
    /// DeSerialize:反序列化操作
    /// 说明:反序列化结束后,就可以像var playerdatas = pak.datas;使用字段了。
    /// </summary>
    /// <param name="obj"></param>
    private void ResPreBattle(WfPacket obj)
    {
        Debug.Log("ResPreBattle");
        SC_PreBattle pak = new SC_PreBattle();

        //演示提示:反序列化到SC_PreBattle类
        pak.DeSerialize(obj);
        var playerdatas = pak.datas;

        m_IsReceived = true;
    }
示例#2
0
    public static void SendMsg(DP_Msg socket)
    {
        SC_PreBattle sendPak = new SC_PreBattle();

        sendPak.datas = new List <t_PreparePlayerData>();

        for (uint i = 0; i < 3; ++i)
        {
            t_PreparePlayerData data = new t_PreparePlayerData();
            data.m_jobid    = i;
            data.m_playerid = i;
            data.m_name     = "Player" + i;

            sendPak.datas.Add(data);
        }
        WfPacket sendPak2 = new WfPacket((ushort)emPacket_Battle.em_SC_PreBattle);

        sendPak.Serialize(sendPak2);
        ServerNet.SendPacket(socket, sendPak2);
        UnityEngine.Debug.Log("向客户端发送消息,SC_PreBattle");
    }