// Start is called before the first frame update void Start() { m_roomButton = this.gameObject.GetComponent <Button>(); p_clinet = GameObject.Find("Popup_RoomList").GetComponent <SC_Client>(); //클릭하면 실행할 이벤트 함수를 등록한다. m_roomButton.onClick.AddListener(delegate { SentToClientRoomID(this.gameObject.name); }); }