// Start game private void Start() { gameState = GameState.TALKING; player = Instantiate(PFB_Player); boss = Instantiate(PFB_Boss[SCR_Profile.bossSelecting]); security = Instantiate(PFB_Security[SCR_Profile.bossSelecting]); pnlResult.SetActive(false); btnReplay.SetActive(false); btnMainMenu.SetActive(false); imgNotice.SetActive(false); txtTutorial.SetActive(false); imgDanger.gameObject.SetActive(false); SCR_Pool.Flush(); TriggerTutorial(TutorialStep.GRAB); SCR_LightBar.deltaCamera = 0; SCR_UnityAnalytics.StartGame(); internalMoney = SCR_Profile.money; txtMoney.GetComponent <Text>().text = internalMoney.ToString(); txtMoneyAddOriginalPosition = txtMoneyAdd.GetComponent <RectTransform>().anchoredPosition; txtMoneyAddOriginalAnchorMin = txtMoneyAdd.GetComponent <RectTransform>().anchorMin; txtMoneyAddOriginalAnchorMax = txtMoneyAdd.GetComponent <RectTransform>().anchorMax; txtMoneyAddOriginalAlignment = txtMoneyAdd.GetComponent <Text>().alignment; txtMoneyAddOriginalFontSize = txtMoneyAdd.GetComponent <Text>().fontSize; totalReward = 0; objectSpawnTime = Random.Range(OBJECT_SPAWN_TIME_MIN, OBJECT_SPAWN_TIME_MAX); dangerShowed = false; dangerCounter = 0; powerUpSpawnTime = Random.Range(POWER_UP_SPAWN_TIME_MIN, POWER_UP_SPAWN_TIME_MAX); shouldSelect = 0; securityProgress = 0; imgSecurityProgressFG.fillAmount = 0; imgSecurityProgressBG.gameObject.SetActive(false); imgSecurityProgressFG.gameObject.SetActive(false); firstPizza = true; firstDrone = true; }
public void TriggerTutorial(TutorialStep step, bool force = false) { if (SCR_Profile.showTutorial == 1) { if (step == tutorialStep + 1 || force == true) { tutorialStep = step; if (step == TutorialStep.GRAB) { tutorialAlpha = 1; txtTutorial.SetActive(true); txtTutorial.GetComponent <Text>().text = "Tap anywhere to start"; SCR_UnityAnalytics.StartTutorial(); } else if (step == TutorialStep.THROW) { txtTutorial.SetActive(false); } else if (step == TutorialStep.AIM) { txtTutorial.SetActive(true); txtTutorial.GetComponent <Text>().text = "Tap and hold to aim"; } else if (step == TutorialStep.PUNCH) { txtTutorial.SetActive(true); txtTutorial.GetComponent <Text>().text = "Release to start punching"; } else if (step == TutorialStep.FLY_UP) { txtTutorial.GetComponent <Text>().text = "Keep on punching (0/3)"; Time.timeScale = 0.05f; } else if (step == TutorialStep.CONTINUE) { } else if (step == TutorialStep.FINISH) { txtTutorial.GetComponent <Text>().text = "Well done!"; SCR_Profile.showTutorial = 0; SCR_Profile.SaveProfile(); SCR_UnityAnalytics.FinishTutorial(); } } } }
public void Lose() { iTween.Stop(imgSecurityProgressFG.gameObject); imgSecurityProgressFG.GetComponent <SCR_SecurityProgress>().UpdateFlashAmount(0); imgSecurityProgressBG.gameObject.SetActive(false); imgSecurityProgressFG.gameObject.SetActive(false); pnlResult.SetActive(true); btnReplay.SetActive(true); btnMainMenu.SetActive(true); //txtResultTitle.text = boss.GetComponent<SCR_Boss>().resultTitle[SCR_Profile.bossSelecting]; //txtResultTitle.fontSize = boss.GetComponent<SCR_Boss>().resultTitleFontSize[SCR_Profile.bossSelecting]; const int FONT_MIN = 80; const int FONT_MAX = 155; const int LENGTH_MIN = 8; const int LENGTH_MAX = 16; txtResultTitle.text = SCR_Profile.bosses[SCR_Profile.bossSelecting].name; int l = txtResultTitle.text.Length; if (l < LENGTH_MIN) { l = LENGTH_MIN; } if (l > LENGTH_MAX) { l = LENGTH_MAX; } float r = 1 - (float)(l - LENGTH_MIN) / (LENGTH_MAX - LENGTH_MIN); txtResultTitle.fontSize = (int)(FONT_MIN + (FONT_MAX - FONT_MIN) * r); SCR_WaitMusic.FadeIn(); SCR_PunchMusic.FadeOut(); if (maxBossY > SCR_Profile.highScore) { imgHighScore.SetActive(true); } else { imgHighScore.SetActive(false); } SCR_Profile.ReportScore(maxBossY); txtPunchNumber.GetComponent <Text>().text = maxCombo.ToString(); txtHeightNumber.GetComponent <Text>().text = maxBossY.ToString(); txtBestNumber.GetComponent <Text>().text = SCR_Profile.highScore.ToString(); int money = (int)(maxBossY * 0.5); AddMoney(money); txtMoneyNumber.GetComponent <Text>().text = "$" + totalReward.ToString(); imgSecurityProgressBG.color = new Color(1, 1, 1, 0); imgSecurityProgressFG.color = new Color(1, 1, 1, 0); // -- // bool found = false; for (int i = 0; i < SCR_Profile.bosses.Length; i++) { if (SCR_Profile.bosses[i].unlocked == 0 && SCR_Profile.money >= SCR_Profile.bosses[i].cost) { if (SCR_Profile.bosses[i].recommended == 0) { shouldSelect = i; found = true; break; } } } if (found) { imgNotice.SetActive(true); } // -- // SCR_UnityAnalytics.FinishGame(maxBossY); }