void Start()
 {
     _fireParticles  = this.GetComponent <ParticleSystem>();
     TorchController = gameObject.GetComponentInParent <SCR_TorchController>();
 }
 // Use this for initialization
 void Start()
 {
     TorchController = SCR_Helper.FindParentWithTag(this.gameObject, "TorchController").GetComponent <SCR_TorchController>();
 }