示例#1
0
    private void Start()
    {
        // Set up game's stuff
        Application.targetFrameRate = 60;
        Screen.orientation          = ScreenOrientation.Portrait;
        //Screen.SetResolution(540, 960, false);

        // Load profile
        SCR_Profile.Init();
        SCR_Profile.LoadProfile();

        bossSelecting = SCR_Profile.bossSelecting;

        RefreshSoundButtonStatus();
        UpdateMoneyNumber();
        UpdateBoss();

        dgbBoss[0].GetComponentInChildren <MeshRenderer>().sharedMaterial.SetFloat("_FlashAmount", 0);

        // Music
        SCR_WaitMusic.FadeIn();
        SCR_PunchMusic.FadeOut();
        SCR_RunSound.Stop();

        // OK, confirm that menu is now the first state
        menuLoaded = true;

        // Skip right into gameplay for tutorial

        /*
         * if (SCR_Profile.showTutorial == 1) {
         *      SceneManager.LoadScene("GSGameplay/SCN_Gameplay");
         * }
         */
    }
 public void OnReplay()
 {
     SCR_RunSound.Stop();
     SCR_Audio.PlayClickSound();
     SceneManager.LoadScene("GSGameplay/SCN_Gameplay");
 }