private void Crash() { for (int i = 0; i < sprFragment.Length; i++) { GameObject frag = SCR_Pool.GetFreeObject(PFB_Fragment); frag.GetComponent <SCR_Fragment>().Spawn(x, y, sprFragment[i], 100, UFO_SCALE); } gameObject.SetActive(false); SCR_Gameplay.instance.flyingObject = null; smokeParticle.SetActive(false); crashParticle.transform.position = new Vector3(SCR_Gameplay.SCREEN_W * 0.5f + x, y, crashParticle.transform.position.z); foreach (Transform child in crashParticle.transform) { child.gameObject.SetActive(true); } broken = false; brokenCountdown = 0; angle = 0; transform.localEulerAngles = new Vector3(0, 0, angle); SCR_Gameplay.instance.ShakeCamera(0.3f); SCR_Gameplay.instance.FlashWhite(); SCR_Audio.PlayUFOExplosionSound(); }
public void SpawnNextTerrain(bool forceUpdate = false) { GameObject temp = SCR_Pool.GetFreeObject(PFB_Terrain); temp.GetComponent <SCR_Terrain>().Init(lastTerrain.GetComponent <SCR_Terrain>().GetLastHeight(), lastTerrain.GetComponent <SCR_Terrain>().GetLastX(), forceUpdate); lastTerrain = temp; }
void SpawnTile(float interval) { if (collideCount == 0) { checkTime += Time.deltaTime; } if (checkTime >= interval && collideCount == 0) { randomRot = Random.Range(0, 3); randomSafeZone = Random.Range(0, 8); randomRotation.eulerAngles = new Vector3(0, randomRot * 90, 0); random = Random.Range(0, tile.Length); chosenTile = tile[random]; GameObject currentTile = SCR_Pool.GetFreeObject(chosenTile); currentTile.transform.parent = map.transform; currentTile.GetComponent <SpawnScript>().Spawn(transform.position, randomRotation); if (randomSafeZone == 1 && zoneCheck != 1) { GameObject safeZoneObj = SCR_Pool.GetFreeObject(safeZone); safeZoneObj.transform.parent = map.transform; safeZoneObj.GetComponent <SpawnScript>().Spawn(transform.position, transform.rotation); } checkTime = 0; } }
private void OnTriggerEnter(Collider other) { if (other.gameObject.layer == 9 || other.gameObject.layer == 16 || other.gameObject.layer == 10) { //Destroy(gameObject); //bulletExplo.GetComponent<ParticleSystem>().Play(); GameObject bulletExplosion = SCR_Pool.GetFreeObject(bulletExplo); bulletExplosion.GetComponent <SpawnScript>().Spawn(transform.position, transform.rotation); gameObject.SetActive(false); } if (other.gameObject.CompareTag("Targets")) { GameObject bulletExplosion = SCR_Pool.GetFreeObject(bulletExplo); bulletExplosion.GetComponent <SpawnScript>().Spawn(transform.position, transform.rotation); // bulletExplo.GetComponent<ParticleSystem>().Play(); if (chain == true || fork == true || slow == true) { Chain(); Fork(); Slow(); if (other.gameObject.GetComponent <ChainOrNot>() != null) { other.gameObject.GetComponent <ChainOrNot>().chained = true; } } else if (chain == false && fork == false && slow == false) { gameObject.SetActive(false); //Destroy(gameObject); } } }
public void ShowDestruction(float x, float y) { GameObject text = SCR_Pool.GetFreeObject(PFB_Destruction); text.transform.SetParent(cvsMain.transform); text.GetComponent <SCR_SpecialText>().Spawn(x, y + PUNCH_TEXT_OFFSET_Y); }
private void Awake() { SCR_Pool.Flush(); unlockedOrNot = PlayerPrefs.GetInt("Unlocked"); if (unlockedOrNot == 0) { for (int i = 1; i <= cars.Length - 1; i++) { carsUnlockedOrNot[i] = false; } } else if (unlockedOrNot == 1) { for (int i = 0; i <= cars.Length - 1; i++) { carsUnlockedOrNot[i] = true; } } preferredCar = PlayerPrefs.GetInt("PreferredCar"); chosenCar = SCR_Pool.GetFreeObject(cars[preferredCar]); currentCar = chosenCar; chosenCar.GetComponent <SpawnScript>().Spawn(transform.position, transform.rotation); }
void ChangeCar() { if (gameState == 0) { if (currentCar.activeSelf == false) { chosenCar = SCR_Pool.GetFreeObject(cars[carID]); currentCar = chosenCar; chosenCar.GetComponent <SpawnScript>().Spawn(transform.position, transform.rotation); if (carsUnlockedOrNot[carID] == false) { carDes_text.text = "Locked"; GameObject.Find("Change GameState").GetComponent <Image>().color = Color.gray; GameObject.Find("Change GameState").GetComponent <Button>().interactable = false; } else if (carsUnlockedOrNot[carID] == true) { carDes_text.text = ""; GameObject.Find("Change GameState").GetComponent <Image>().color = Color.white; GameObject.Find("Change GameState").GetComponent <Button>().interactable = true; } } } }
void AttackFunc() { attackTime = attackTime + Time.deltaTime; if (currentTarget != null && currentTarget.transform.position.y >= -1) { ableFire = true; float lookStep = 540 * Time.deltaTime; for (int i = 0; i <= gunObj.Length - 1; i++) { lookAtEnemy = Quaternion.LookRotation(currentTarget.GetComponent <EnemyTargetScript>().thisTarget.transform.position - gunObj[i].transform.position); gunObj[i].transform.rotation = Quaternion.RotateTowards(gunObj[i].transform.rotation, lookAtEnemy, lookStep); if (attackTime >= attackSpeed && ableFire == true) { FindObjectOfType <AudioManager>().Play("Shoot"); shootPE.Play(); GameObject bullet = SCR_Pool.GetFreeObject(playerBullet); bullet.GetComponent <PlayerBulletScript>().Spawn(gunHead[i].transform.position, gunObj[i].transform.rotation); if (gunObj.Length >= 2) { GameObject bullet1 = SCR_Pool.GetFreeObject(playerBullet); bullet1.GetComponent <PlayerBulletScript>().Spawn(gunHead[i + 1].transform.position, gunObj[i].transform.rotation); } attackTime = 0; } } } else if (currentTarget == null) { ableFire = false; } }
// Update is called once per frame void FixedUpdate() { if (gameState == 0) { gameState = gameController.GetComponent <SceneController>().gameState; } if (gameState == 1) { if (doAlready == false) { if (Application.platform == RuntimePlatform.WindowsPlayer || Application.platform == RuntimePlatform.WindowsEditor) { phoneOrPC = 0; } else if (Application.platform == RuntimePlatform.Android || Application.platform == RuntimePlatform.IPhonePlayer) { phoneOrPC = 1; } doAlready = true; } if (phoneOrPC == 0) { ConTrolComputer(); } else if (phoneOrPC == 1) { Move(); } TargetFunc(); AttackFunc(); //turretTilt.transform.eulerAngles = tilter.transform.eulerAngles; } //playerHealth = playerHealth + healFactor; if (playerHealth <= orgHealth / 2) { flame.transform.position = transform.position; } else { flame.transform.position = new Vector3(0, -20, 0); } if (playerHealth <= 0) { if (dieAlready == false) { rb.AddForce(5, 20, 5, ForceMode.Impulse); StartCoroutine(cameraShake.Shake(.5f, .5f)); GameObject explosionObj = SCR_Pool.GetFreeObject(explosion); explosionObj.GetComponent <SpawnScript>().Spawn(transform.position, transform.rotation); gameController.GetComponent <SceneController>().gameOver = true; gameOver = true; dieAlready = true; } } }
public void ShowRicochet(float x, float y) { GameObject text = SCR_Pool.GetFreeObject(PFB_Ricochet); text.transform.SetParent(cvsMain.transform); text.GetComponent <SCR_SpecialText>().Spawn(x, y + PUNCH_TEXT_OFFSET_Y); //security.GetComponent<SCR_Security>().PerformPunch(); }
void SpawnPower(float interval) { timer += Time.deltaTime; if (timer >= interval) { Reposition(); GameObject powerBox = SCR_Pool.GetFreeObject(giftBox); powerBox.GetComponent <SpawnScript>().Spawn(transform.position, transform.rotation); //Instantiate(wasp, transform.position, transform.rotation, allEnemy.transform); timer = 0; } }
private void Start() { character = SCR_Pool.GetFreeObject(PFB_Character); character.GetComponent <SCR_Character>().Init(); lastTerrain = SCR_Pool.GetFreeObject(PFB_Terrain); lastTerrain.GetComponent <SCR_Terrain>().Init(START_HEIGHT, -SCR_Action.SCREEN_W * 0.5f); for (int i = 0; i < RESERVE_TERRAIN; i++) { SpawnNextTerrain(false); } }
private void OnTriggerEnter(Collider other) { if (other.gameObject.layer == 16 || other.gameObject.layer == 9) { GameObject bulletExplosion = SCR_Pool.GetFreeObject(bulletExplo); bulletExplosion.GetComponent <SpawnScript>().Spawn(transform.position, transform.rotation); gameObject.SetActive(false); } if (other.gameObject.layer == 20) { GameObject bulletExplosion = SCR_Pool.GetFreeObject(bulletExplo); bulletExplosion.GetComponent <SpawnScript>().Spawn(transform.position, transform.rotation); gameObject.SetActive(false); } }
void Fork() { if (fork == true) { Vector3 ForkGeneralDirection = new Vector3(0, transform.rotation.y, 0); for (int i = 0; i <= 1; i++) { GameObject forkBullet = SCR_Pool.GetFreeObject(forkBulletObj); forkBullet.GetComponent <ForkBulletScript>().Spawn(transform.position, transform.rotation); // Instantiate(forkBullet[i], transform.position, transform.rotation); forkBullet.GetComponent <ForkBulletScript>().forkNum = i; } gameObject.SetActive(false); // Destroy(gameObject); } }
// Update is called once per frame void Update() { if (playerHolder != null) { if (Vector3.Distance(playerHolder.transform.position, transform.position) >= 90f && isGrounded == true) { Physics.IgnoreLayerCollision(10, 16, true); health = 100f; } else if (Vector3.Distance(playerHolder.transform.position, transform.position) < 90f) { if (doAlready == false) { health = 100f; doAlready = true; } Physics.IgnoreLayerCollision(10, 16, false); if (health <= 0 && killAlready == false && playerHolder != null) { randomExploSound = Random.Range(1, 5); FindObjectOfType <AudioManager>().Play("Explosion " + randomExploSound.ToString()); // StartCoroutine(cameraShake.Shake(.15f, .4f)); playerHolder.GetComponent <PlayerController>().currentTarget = null; GameObject explosionObj = SCR_Pool.GetFreeObject(explosion); explosionObj.GetComponent <SpawnScript>().Spawn(transform.position, transform.rotation); gameController.GetComponent <SceneController>().killCount += 1; /* for (int i = 0; i <= transform.childCount - 1; i++) * { * transform.GetChild(i).gameObject.SetActive(false); * } */ killAlready = true; gameObject.SetActive(false); } else if (health > 0) { killAlready = false; } else if (health <= 0 && killAlready == true) { killAlready = false; } } } }
// Update is called once per frame void FixedUpdate() { if (playerHolder != null) { transform.position = new Vector3(tank.transform.position.x, tank.transform.position.y + 0.8f, tank.transform.position.z); transform.LookAt(new Vector3(playerHolder.transform.position.x, transform.position.y, playerHolder.transform.position.z)); attackCount = attackCount + Time.deltaTime; if (Vector3.Distance(playerHolder.transform.position, transform.position) < 85) { if (attackCount > attackSpeed) { GameObject enemyBullet = SCR_Pool.GetFreeObject(enemyBulletObj); enemyBullet.GetComponent <EnemyBulletScript>().Spawn(transform.position, transform.rotation); attackCount = 0f; } } } }
private void ShowCombo(float x, float y) { if (comboCount >= 1) { //GameObject text = SCR_Pool.GetFreeObject (PFB_Combo[comboCount-1]); GameObject text = SCR_Pool.GetFreeObject(PFB_ComboText); text.GetComponent <Text>().text = "X" + comboCount; text.transform.SetParent(cvsMain.transform); text.GetComponent <SCR_ComboText>().Spawn(x, y); float startR = 255; float startG = 226; float startB = 0; float endR = 255; float endG = 0; float endB = 0; float startIndex = 2; float endIndex = 10; if (comboCount < startIndex) { text.GetComponent <SCR_ComboText>().SetColor(255, 255, 255); } else if (comboCount >= endIndex) { text.GetComponent <SCR_ComboText>().SetColor(endR, endG, endB); } else { text.GetComponent <SCR_ComboText>().SetColor( startR + (comboCount - startIndex) / (endIndex - startIndex) * (endR - startR), startG + (comboCount - startIndex) / (endIndex - startIndex) * (endG - startG), startB + (comboCount - startIndex) / (endIndex - startIndex) * (endB - startB)); } } if (maxCombo < comboCount) { maxCombo = comboCount; } }
void SpawnTank(float interval) { if (tank != null) { if (interval <= 0) { interval = 0.5f; } if (aPC != null) { timerTank = timerTank + Time.deltaTime; if (timerTank >= interval) { Reposition(); GameObject tankCar = SCR_Pool.GetFreeObject(tank); tankCar.transform.parent = allEnemy.transform; tankCar.GetComponent <SpawnScript>().Spawn(transform.position, transform.rotation); //Instantiate(wasp, transform.position, transform.rotation, allEnemy.transform); timerTank = 0; } } } }
void SpawnPoliceCar(float interval) { if (policeCar != null) { if (interval <= 0) { interval = 0.2f; } if (policeCar != null) { timerPoliceCar = timerPoliceCar + Time.deltaTime; if (timerPoliceCar >= interval) { Reposition(); GameObject normalPoliceCar = SCR_Pool.GetFreeObject(policeCar); normalPoliceCar.transform.parent = allEnemy.transform; normalPoliceCar.GetComponent <SpawnScript>().Spawn(transform.position, transform.rotation); //Instantiate(wasp, transform.position, transform.rotation, allEnemy.transform); timerPoliceCar = 0; } } } }
void SpawnAPC(float interval) { if (aPC != null) { if (interval <= 0) { interval = 0.3f; } if (aPC != null) { timerAPC = timerAPC + Time.deltaTime; if (timerAPC >= interval) { Reposition(); GameObject apcCar = SCR_Pool.GetFreeObject(aPC); apcCar.transform.parent = allEnemy.transform; apcCar.GetComponent <SpawnScript>().Spawn(transform.position, transform.rotation); //Instantiate(wasp, transform.position, transform.rotation, allEnemy.transform); timerAPC = 0; } } } }
public override void Break() { base.Break(); for (int i = 0; i < sprFragment.Length; i++) { GameObject frag = SCR_Pool.GetFreeObject(PFB_Fragment); frag.GetComponent <SCR_Fragment>().Spawn(x, y, sprFragment[i], 200, BALLOON_SCALE); } destroyParticle.transform.position = new Vector3(SCR_Gameplay.SCREEN_W * 0.5f + x, y, destroyParticle.transform.position.z); foreach (Transform child in destroyParticle.transform) { child.gameObject.SetActive(true); } gameObject.SetActive(false); SCR_Gameplay.instance.flyingObject = null; SCR_Gameplay.instance.ShakeCamera(0.3f); SCR_Gameplay.instance.FlashWhite(); SCR_Audio.PlayBalloonExplosionSound(); }
// Update private void Update() { // Don't do anything if menu state is not the first state if (SCR_Menu.menuLoaded == false) { return; } float dt = Time.deltaTime; if (Input.GetMouseButton(0)) { float touchX = Input.mousePosition.x * TOUCH_SCALE; float touchY = Input.mousePosition.y * TOUCH_SCALE; if (gameState == GameState.TALKING) { gameState = GameState.GRABBING; player.GetComponent <SCR_Player>().GoGrabTheBoss(); } else if (gameState == GameState.PUNCHING) { if (SCR_Profile.showTutorial == 0 || tutorialStep == TutorialStep.AIM || tutorialStep == TutorialStep.PUNCH || tutorialStep == TutorialStep.CONTINUE) { player.GetComponent <SCR_Player>().Aim(touchX, touchY + cameraHeight); } if (SCR_Profile.showTutorial == 1 && tutorialStep == TutorialStep.AIM) { tutorialCounter += dt; if (tutorialCounter > TUTORIAL_HOLD_DURATION) { TriggerTutorial(TutorialStep.PUNCH); } } } } else { if (gameState == GameState.GRABBING) { if (player.GetComponent <SCR_Player>().IsGrabbingTheBoss()) { gameState = GameState.PUNCHING; player.GetComponent <SCR_Player>().ThrowTheBoss(); } } else if (gameState == GameState.PUNCHING) { player.GetComponent <SCR_Player>().PerformPunch(); } tutorialCounter = 0; } /* * if (Input.GetMouseButtonUp(0) && gameState == GameState.BOSS_RUNNING) { * if (boss.GetComponent<SCR_Boss>().IsRunning()) { * SceneManager.LoadScene("GSMenu/SCN_Menu"); * SCR_Audio.PlayClickSound(); * } * } */ if (gameState == GameState.PUNCHING) { cameraTarget = boss.GetComponent <SCR_Boss>().y - SCREEN_H + CAMERA_OFFSET_Y; if (cameraTarget > cameraHeight) { float deltaCamera = (cameraTarget - cameraHeight) * dt * CAMERA_SPEED_MULTIPLIER; SCR_LightBar.deltaCamera = deltaCamera; cameraHeight += deltaCamera; player.GetComponent <SCR_Player>().AddDeltaCameraToPlayer(deltaCamera); security.GetComponent <SCR_Security>().AddDeltaCameraToSecurity(deltaCamera); if (flyingObject != null) { flyingObject.GetComponent <SCR_FlyingObject>().AddDeltaCameraToObject(deltaCamera); } if (powerUp != null) { powerUp.GetComponent <SCR_PowerUp>().AddDeltaCameraToObject(deltaCamera); } } if (!breakFurniture) { if (boss.GetComponent <SCR_Boss>().y > FURNITURE_Y - SCR_Boss.BOSS_SIZE) { SCR_Background.BreakFurniture(boss.GetComponent <SCR_Boss>().x, boss.GetComponent <SCR_Boss>().y, boss.GetComponent <SCR_Boss>().speedY); breakFurniture = true; } } if (flyingObject == null) { if (SCR_Profile.showTutorial == 0) { objectCounter += dt; if (objectCounter >= objectSpawnTime - OBJECT_DANGER_BEFORE && !dangerShowed && cameraHeight > 100000) { ShowDanger(); dangerShowed = true; } if (objectCounter >= objectSpawnTime) { objectCounter = 0; objectSpawnTime = Random.Range(OBJECT_SPAWN_TIME_MIN, OBJECT_SPAWN_TIME_MAX); dangerShowed = false; if (cameraHeight > 400000) { flyingObject = SCR_Pool.GetFreeObject(PFB_FlyingObject[2]); } else if (cameraHeight > 250000) { flyingObject = SCR_Pool.GetFreeObject(PFB_FlyingObject[1]); } else if (cameraHeight > 100000) { flyingObject = SCR_Pool.GetFreeObject(PFB_FlyingObject[0]); } if (flyingObject != null) { float x = Random.Range(-(SCREEN_W - SCR_FlyingObject.OBJECT_SIZE) * 0.5f, (SCREEN_W - SCR_FlyingObject.OBJECT_SIZE) * 0.5f); float y = cameraHeight + Random.Range(1.0f, 1.5f) * SCREEN_H; flyingObject.GetComponent <SCR_FlyingObject>().Spawn(x, y); } } } } else { if (flyingObject.GetComponent <SCR_FlyingObject>().broken == false) { if (SCR_Helper.DistanceBetweenTwoPoint(flyingObject.GetComponent <SCR_FlyingObject>().x, flyingObject.GetComponent <SCR_FlyingObject>().y, boss.GetComponent <SCR_Boss>().x, boss.GetComponent <SCR_Boss>().y) < (SCR_FlyingObject.OBJECT_SIZE + SCR_Boss.BOSS_SIZE) * 0.5f) { float bossAngle = SCR_Helper.AngleBetweenTwoPoint(flyingObject.GetComponent <SCR_FlyingObject>().x, flyingObject.GetComponent <SCR_FlyingObject>().y, boss.GetComponent <SCR_Boss>().x, boss.GetComponent <SCR_Boss>().y); boss.GetComponent <SCR_Boss>().CrashIntoObject(bossAngle); flyingObject.GetComponent <SCR_FlyingObject>().Break(); firstDrone = false; } else if (SCR_Helper.DistanceBetweenTwoPoint(flyingObject.GetComponent <SCR_FlyingObject>().x, flyingObject.GetComponent <SCR_FlyingObject>().y, player.GetComponent <SCR_Player>().x, player.GetComponent <SCR_Player>().y) < (SCR_FlyingObject.OBJECT_SIZE + SCR_Player.PLAYER_SIZE) * 0.5f) { flyingObject.GetComponent <SCR_FlyingObject>().Break(); firstDrone = false; } } } if (powerUp == null || !powerUp.activeSelf) { if (SCR_Profile.showTutorial == 0) { powerUpCounter += dt; if (powerUpCounter >= powerUpSpawnTime) { powerUpCounter = 0; powerUpSpawnTime = Random.Range(POWER_UP_SPAWN_TIME_MIN, POWER_UP_SPAWN_TIME_MAX); int choose = Random.Range(0, (int)PowerUpType.COUNT); powerUp = SCR_Pool.GetFreeObject(PFB_PowerUp[choose]); powerUp.GetComponent <SCR_PowerUp>().Spawn(); } } } else { float powerUpX = powerUp.GetComponent <SCR_PowerUp>().x; float powerUpY = powerUp.GetComponent <SCR_PowerUp>().y; float bossX = boss.GetComponent <SCR_Boss>().x; float bossY = boss.GetComponent <SCR_Boss>().y; float playerX = player.GetComponent <SCR_Player>().x; float playerY = player.GetComponent <SCR_Player>().y; float bossEdibleDistance = (SCR_PowerUp.POWER_UP_SIZE + SCR_Boss.BOSS_SIZE) * 0.5f; float playerEdibleDistance = (SCR_PowerUp.POWER_UP_SIZE + SCR_Player.PLAYER_SIZE) * 0.5f; float bossDistanceToPowerUp = SCR_Helper.DistanceBetweenTwoPoint(powerUpX, powerUpY, bossX, bossY); float playerDistanceToPowerUp = SCR_Helper.DistanceBetweenTwoPoint(powerUpX, powerUpY, playerX, playerY); if (firstPizza) { for (int i = 0; i < 5; i++) { bossX += boss.GetComponent <SCR_Boss>().speedX *dt; bossY += boss.GetComponent <SCR_Boss>().speedY *dt; if (SCR_Helper.DistanceBetweenTwoPoint(powerUpX, powerUpY, bossX, bossY) <= bossEdibleDistance) { Time.timeScale = 0.01f; firstPizza = false; break; } playerX += player.GetComponent <SCR_Player>().speedX *dt; playerY += player.GetComponent <SCR_Player>().speedY *dt; if (SCR_Helper.DistanceBetweenTwoPoint(powerUpX, powerUpY, playerX, playerY) <= playerEdibleDistance) { Time.timeScale = 0.01f; firstPizza = false; break; } } } if (bossDistanceToPowerUp < bossEdibleDistance || playerDistanceToPowerUp < playerEdibleDistance) { if (powerUp.GetComponent <SCR_PowerUp>().type == PowerUpType.PIZZA) { boss.GetComponent <SCR_Boss>().Enlarge(); } else if (powerUp.GetComponent <SCR_PowerUp>().type == PowerUpType.BUBBLE) { boss.GetComponent <SCR_Boss>().Bubble(); } else if (powerUp.GetComponent <SCR_PowerUp>().type == PowerUpType.MAGNET) { boss.GetComponent <SCR_Boss>().Magnet(); } powerUp.SetActive(false); powerUp = null; } else if (powerUpY <= cameraHeight - SCR_PowerUp.POWER_UP_SIZE) { powerUp.SetActive(false); powerUp = null; } } } else if (gameState == GameState.BOSS_FALLING) { float deltaCamera = -cameraHeight * dt * CAMERA_SPEED_MULTIPLIER; if (deltaCamera > -1) { deltaCamera = -1; } SCR_LightBar.deltaCamera = deltaCamera; cameraHeight += deltaCamera; player.GetComponent <SCR_Player>().TurnOffCrossHair(); if (cameraHeight < CAMERA_ENDING_Y) { gameState = GameState.BOSS_RUNNING; player.GetComponent <SCR_Player>().ReAdjustY(); boss.GetComponent <SCR_Boss>().ReAdjustY(); } } else if (gameState == GameState.BOSS_RUNNING) { float deltaCamera = -cameraHeight * dt * CAMERA_SPEED_MULTIPLIER; if (deltaCamera > -1) { deltaCamera = -1; } cameraHeight += deltaCamera; if (cameraHeight < 0) { cameraHeight = 0; } } SCR_Background.SetCameraY(cameraHeight); if (cameraShakeTime > 0) { cameraShakeTime -= dt; Camera.main.transform.position = new Vector3(SCREEN_W * 0.5f + Random.Range(-CAMERA_SHAKE_AMOUNT, CAMERA_SHAKE_AMOUNT), SCREEN_H * 0.5f + cameraHeight + Random.Range(-CAMERA_SHAKE_AMOUNT, CAMERA_SHAKE_AMOUNT), Camera.main.transform.position.z); } else { Camera.main.transform.position = new Vector3(SCREEN_W * 0.5f, SCREEN_H * 0.5f + cameraHeight, Camera.main.transform.position.z); } if (comboTime > 0) { comboTime -= dt; if (comboTime <= 0) { comboTime = 0; comboCount = 0; /* * for (int i=1; i<imgCombo.Length; i++) { * imgCombo[i].SetActive (false); * } * imgCombo[0].SetActive (true); */ } } //imgClockContent.GetComponent<Image>().fillAmount = comboTime / COMBO_TIME; if (boss.GetComponent <SCR_Boss>().y * 0.01f - 3 > maxBossY) { maxBossY = (int)(boss.GetComponent <SCR_Boss>().y * 0.01f - 3); txtCurrentHeight.GetComponent <Text>().text = maxBossY.ToString(); } if (SCR_Profile.showTutorial == 1) { if (tutorialStep != TutorialStep.AIM && Time.timeScale < 1) { Time.timeScale += dt * 2.0f; if (Time.timeScale > 1) { Time.timeScale = 1; } } } else { if (Time.timeScale < 1) { Time.timeScale += dt * 3.0f; if (Time.timeScale > 1) { Time.timeScale = 1; } } } if (flashWhiteAlpha > 0) { flashWhiteAlpha -= dt * 2.0f; if (flashWhiteAlpha < 0) { flashWhiteAlpha = 0; } Color color = pnlFlashWhite.GetComponent <Image>().color; color.a = flashWhiteAlpha; pnlFlashWhite.GetComponent <Image>().color = color; } if (SCR_Profile.showTutorial == 0) { if (tutorialAlpha > 0) { tutorialAlpha -= TUTORIAL_FADE_SPEED * dt; if (tutorialAlpha < 0) { tutorialAlpha = 0; } Color color = txtTutorial.GetComponent <Text>().color; color.a = tutorialAlpha; txtTutorial.GetComponent <Text>().color = color; } } if (SCR_Profile.money - internalMoney > 1000) { internalMoney += 57; } else if (SCR_Profile.money - internalMoney > 100) { internalMoney += 13; } else if (SCR_Profile.money - internalMoney > 10) { internalMoney += 7; } else if (SCR_Profile.money - internalMoney > 0) { internalMoney += 1; } if (SCR_Profile.money - internalMoney < -1000) { internalMoney -= 57; } else if (SCR_Profile.money - internalMoney < -100) { internalMoney -= 13; } else if (SCR_Profile.money - internalMoney < -10) { internalMoney -= 7; } else if (SCR_Profile.money - internalMoney < 0) { internalMoney -= 1; } txtMoney.GetComponent <Text>().text = internalMoney.ToString(); }