示例#1
0
    private void Update()
    {
        if (characterScript == null)
        {
            characterScript = SCR_Action.instance.character.GetComponent <SCR_Character>();
        }

        float dt = Time.deltaTime;
        float x  = transform.position.x;
        float y  = transform.position.y;

        transform.position = new Vector3(x - characterScript.speedX * dt, y, 0);

        if (transform.position.x < -width - SCR_Action.SCREEN_W)
        {
            SCR_Action.instance.SpawnNextTerrain(true);
            gameObject.SetActive(false);
        }
    }
示例#2
0
 private void Start()
 {
     characterScript = SCR_Action.instance.character.GetComponent <SCR_Character>();
 }
示例#3
0
//	public SCR_LatticePoint

    public void Awake()
    {
        Instance = this;
    }