private void Update() { if (characterScript == null) { characterScript = SCR_Action.instance.character.GetComponent <SCR_Character>(); } float dt = Time.deltaTime; float x = transform.position.x; float y = transform.position.y; transform.position = new Vector3(x - characterScript.speedX * dt, y, 0); if (transform.position.x < -width - SCR_Action.SCREEN_W) { SCR_Action.instance.SpawnNextTerrain(true); gameObject.SetActive(false); } }
private void Start() { characterScript = SCR_Action.instance.character.GetComponent <SCR_Character>(); }
// public SCR_LatticePoint public void Awake() { Instance = this; }