示例#1
0
    //enemyInfoは[n]がn番目の敵の情報の配列.敵の情報は(縦の長さ,横の長さ,出現位置,速度,時間)
    void EnemyAppear()
    {
        float   enemyX;
        Vector3 enemyAngle = new Vector3(0.0f, 0.0f, 0.0f);

        if (enemyInfo [enemyNum] [3] > 0)
        {
            enemyX = 11.0f;
        }
        else
        {
            enemyX = -11.0f;
            enemyInfo [enemyNum] [3] = -enemyInfo [enemyNum] [3];
            enemyAngle[1]            = 180.0f;
        }

        GameObject enemy = Instantiate(sakeruEnemyObject,
                                       new Vector3(enemyX, 0.0f, enemyInfo[enemyNum][2]),
                                       Quaternion.Euler(enemyAngle)) as GameObject;
        SCEnemyController scec = enemy.GetComponent <SCEnemyController>();

        scec.enemySpeed           = enemyInfo[enemyNum][3];
        scec.transform.localScale = new Vector3(enemyInfo[enemyNum][1], 1.0f, enemyInfo[enemyNum][0]);
        enemyNum++;
        if (enemyNum < enemyPop)
        {
            enemyFrame = (int)enemyInfo[enemyNum][4];
        }
        else
        {
            enemyFrame = 99999999; //これ以上Enemyを生成しない
        }
    }
示例#2
0
    void Update()
    {
        // 残存Player数カウント
        alive = GameObject.FindGameObjectsWithTag("Player").Length;

        // UI表示
        scoreLabel.text      = "Score: " + getScore().ToString() + " / " + getMaxScore().ToString();
        aliveLabel.text      = "Alive: " + alive.ToString();
        generationLabel.text = "第" + GeneManager.viewParam.generation.ToString() + "世代";

        // ゲーム終了処理
        if (alive == 0)
        {
            finishGame();
        }

        //高速再生処理
        //if (Input.GetKey("space"))
        //{
        //    Time.timeScale = 4;
        //}
        //else {
        //    Time.timeScale = 1;
        //}
        Time.timeScale = GeneManager.viewParam.playSpeed;
        if (Input.GetKey("space"))
        {
            Time.timeScale *= 4;
        }

        // space キー押したらタイトルへ戻る
        if (Input.GetKey(KeyCode.Q))
        {
            GeneManager.viewParam.playSpeed = 1;
            SceneManager.LoadScene("GameMain");
        }

        if (Input.GetKey(KeyCode.E))
        {
            float enemyX;
            enemyX = 11.0f;
            Vector3    enemyAngle = new Vector3(0.0f, 0.0f, 0.0f);
            GameObject enemy      = Instantiate(sakeruEnemyObject,
                                                new Vector3(enemyX, 0.0f, 0.0f),
                                                Quaternion.Euler(enemyAngle)) as GameObject;
            SCEnemyController scec = enemy.GetComponent <SCEnemyController>();
            scec.enemySpeed           = 50;
            scec.transform.localScale = new Vector3(1.0f, 1.0f, 7.0f);
        }
    }