示例#1
0
        public static void SetData(bool isCler, SCENE_NAME sceneName)
        {
            GameResultData gameResultData = new GameResultData(isCler, sceneName);

            resultData.Add(gameResultData);
            LoadScene(SCENE_NAME.RESULT);
        }
示例#2
0
    // Use this for initialization
    void Start()
    {
        // Release!
        nowScene = SCENE_NAME.TITLE_SCENE;
        // Test!
        //nowScene = SCENE_NAME.LOGIN_SCENE;

        gameCore = GameObject.Find("GameCores").gameObject;
    }
示例#3
0
    public void ChangeScene(SCENE_NAME nextScene)
    {
        _currentScene.IsEndScene = true;

        UIManager.I.DestroyPageUI();
        MapObjectManager.I.DestroyAllOjbect();

        _mapScene.TryGetValue(nextScene, out _currentScene);
        _currentScene.Running();
    }
示例#4
0
    IEnumerator ChangeSceneCoroutine(SCENE_NAME InSceneName)
    {
        AsyncOperation asyncLoad = SceneManager.LoadSceneAsync((int)InSceneName, LoadSceneMode.Additive);

        while (!asyncLoad.isDone)
        {
            yield return(null);
        }

        SceneManager.MoveGameObjectToScene(gameCore, SceneManager.GetSceneByBuildIndex((int)InSceneName));

        SceneManager.UnloadSceneAsync((int)nowScene);

        nowScene = InSceneName;
    }
    public static string getSceneName(SCENE_NAME scene_name)
    {
        switch (scene_name)
        {
        case SCENE_NAME.START:
            return("Start");

        case SCENE_NAME.MAIN:
            return("Main");

        case SCENE_NAME.RESULT:
            return("Result");

        default:
            return(null);
        }
    }
示例#6
0
 public void NextScene(SCENE_NAME scene)
 {
     Application.LoadLevel(scene.ToString());
 }
示例#7
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 /// <summary>
 /// シーン名取得
 /// </summary>
 /// <param name="name"></param>
 /// <returns></returns>
 public static string GetSceneName(SCENE_NAME name)
 {
     return(Enum.GetName(typeof(SCENE_NAME), name));
 }
示例#8
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 public void ChangeScene(SCENE_NAME InSceneName)
 {
     StartCoroutine(ChangeSceneCoroutine(InSceneName));
 }
示例#9
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 public static void ChangeScene(SCENE_NAME NextScene)
 {
     SceneManager.LoadScene((int)NextScene, LoadSceneMode.Single);
 }
示例#10
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 /// <summary>
 /// シーンの遷移を統一とバグの温床を極限まで減らすため
 /// </summary>
 /// <param name="scene">enumのシーン</param>
 public static void LoadScene(SCENE_NAME scene)
 {
     SceneManager.LoadScene(_transSceneName[scene]);
 }
示例#11
0
 public void NextScene(SCENE_NAME scene)
 {
     Application.LoadLevel(scene.ToString());
 }