示例#1
0
 public CannonStub(GameScreen scrn, SCCMLevelElement dat) : base(scrn, GDConstants.ORDER_GAME_CANNON)
 {
     Center     = dat.Cannon_Center;
     Scale      = dat.Cannon_Scale;
     Rotation   = dat.Cannon_Rotation;
     CannonType = dat.Cannon_CannonType;
     CannonFrac = dat.Cannon_CannonFrac;
 }
示例#2
0
 public PortalStub(GameScreen scrn, SCCMLevelElement dat) : base(scrn, GDConstants.ORDER_GAME_PORTAL)
 {
     Center = dat.Portal_Center;
     Normal = dat.Portal_Normal;
     Length = dat.Portal_Length;
     Group  = dat.Portal_Group;
     Side   = dat.Portal_Side;
 }
示例#3
0
 public ObstacleStub(GameScreen scrn, SCCMLevelElement dat) : base(scrn, GDConstants.ORDER_GAME_BLACKHOLE)
 {
     Center       = dat.Obstacle_Center;
     Rotation     = dat.Obstacle_Rotation;
     Width        = dat.Obstacle_Width;
     Height       = dat.Obstacle_Height;
     Power        = dat.Obstacle_PowerFactor;
     ObstacleType = dat.Obstacle_ObstacleType;
 }
示例#4
0
 public WallStub(GameScreen scrn, SCCMLevelElement dat) : base(scrn, GDConstants.ORDER_GAME_WALL)
 {
     Point1   = dat.Wall_Point1;
     Point2   = dat.Wall_Point2;
     WallType = dat.Wall_WallType;
 }