public CannonStub(GameScreen scrn, SCCMLevelElement dat) : base(scrn, GDConstants.ORDER_GAME_CANNON) { Center = dat.Cannon_Center; Scale = dat.Cannon_Scale; Rotation = dat.Cannon_Rotation; CannonType = dat.Cannon_CannonType; CannonFrac = dat.Cannon_CannonFrac; }
public PortalStub(GameScreen scrn, SCCMLevelElement dat) : base(scrn, GDConstants.ORDER_GAME_PORTAL) { Center = dat.Portal_Center; Normal = dat.Portal_Normal; Length = dat.Portal_Length; Group = dat.Portal_Group; Side = dat.Portal_Side; }
public ObstacleStub(GameScreen scrn, SCCMLevelElement dat) : base(scrn, GDConstants.ORDER_GAME_BLACKHOLE) { Center = dat.Obstacle_Center; Rotation = dat.Obstacle_Rotation; Width = dat.Obstacle_Width; Height = dat.Obstacle_Height; Power = dat.Obstacle_PowerFactor; ObstacleType = dat.Obstacle_ObstacleType; }
public WallStub(GameScreen scrn, SCCMLevelElement dat) : base(scrn, GDConstants.ORDER_GAME_WALL) { Point1 = dat.Wall_Point1; Point2 = dat.Wall_Point2; WallType = dat.Wall_WallType; }