示例#1
0
        /* MAP: build: map to Texture2D */
        internal Texture2D getPartialMap()
        {
            SCANdata data = SCANUtil.getData(body);

            if (data == null)
            {
                return(new Texture2D(1, 1));
            }
            Color[] pix;

            /* init cache if necessary */
            if (cache)
            {
                if (body != big_heightmap_body)
                {
                    for (int x = 0; x < mapwidth; x++)
                    {
                        for (int y = 0; y < mapwidth / 2; y++)
                        {
                            big_heightmap[x, y] = 0f;
                        }
                    }
                    big_heightmap_body = body;
                }
            }

            if (map == null)
            {
                map = new Texture2D(mapwidth, mapheight, TextureFormat.ARGB32, false);
                pix = map.GetPixels();
                for (int i = 0; i < pix.Length; ++i)
                {
                    pix[i] = palette.clear;
                }
                map.SetPixels(pix);
            }
            else if (mapstep >= map.height)
            {
                return(map);
            }

            if (palette.redline == null || palette.redline.Length != map.width)
            {
                palette.redline = new Color[map.width];
                for (int i = 0; i < palette.redline.Length; ++i)
                {
                    palette.redline[i] = palette.red;
                }
            }

            if (mapstep < map.height - 1)
            {
                map.SetPixels(0, mapstep + 1, map.width, 1, palette.redline);
            }

            if (mapstep <= 0)
            {
                mapstep = 0;
                mapline = new double[map.width];
            }

            pix = map.GetPixels(0, mapstep, map.width, 1);

            for (int i = 0; i < map.width; i++)
            {
                Color baseColor = palette.grey;
                pix[i] = baseColor;
                int    scheme = SCANcontroller.controller.colours;
                float  projVal = 0f;
                double lat = (mapstep * 1.0f / mapscale) - 90f + lat_offset;
                double lon = (i * 1.0f / mapscale) - 180f + lon_offset;
                double la = lat, lo = lon;
                lat = unprojectLatitude(lo, la);
                lon = unprojectLongitude(lo, la);

                /* Introduce altimetry check here; Use unprojected lat/long coordinates
                 * All cached altimetry data stored in a single 2D array in rectangular format
                 * Pull altimetry data from cache after unprojection
                 */

                if (body.pqsController != null && cache)
                {
                    if (big_heightmap[i, mapstep] == 0f)
                    {
                        if (SCANUtil.isCovered(lo, la, data, SCANtype.Altimetry))
                        {
                            terrainHeightToArray(lo, la, i, mapstep);
                        }
                    }
                }

                if (double.IsNaN(lat) || double.IsNaN(lon) || lat < -90 || lat > 90 || lon < -180 || lon > 180)
                {
                    pix[i] = palette.clear;
                    continue;
                }

                /* Altimetry Map */
                if (mType == mapType.Altimetry)
                {
                    if (body.pqsController == null)
                    {
                        baseColor = palette.lerp(palette.black, palette.white, UnityEngine.Random.value);
                    }
                    else if (SCANUtil.isCovered(lon, lat, data, SCANtype.Altimetry))
                    {
                        projVal   = terrainElevation(lon, lat, data, out scheme);
                        baseColor = palette.heightToColor(projVal, scheme, data);
                    }
                    mapline[i] = projVal;

                    if (SCANcontroller.controller.map_ResourceOverlay && SCANconfigLoader.GlobalResource && resource != null)
                    {
                        pix[i] = SCANuiUtil.resourceToColor(lon, lat, data, baseColor, resource);
                    }
                    else
                    {
                        pix[i] = baseColor;
                    }

                    /* draw height lines - works, but mostly useless...
                     * int step = (int)(val / 1000);
                     * int step_h = step, step_v = step;
                     * if(i > 0) step_h = (int)(bigline[i - 1] / 1000);
                     * if(bigstep > 0) step_v = (int)(bigline[i] / 1000);
                     * if(step != step_h || step != step_v) {
                     * pix[i] = palette.white;
                     * }
                     */
                    //mapline [i] = val;
                }

                /* Slope Map */
                else if (mType == mapType.Slope)
                {
                    if (body.pqsController == null)
                    {
                        baseColor = palette.lerp(palette.black, palette.white, UnityEngine.Random.value);
                    }
                    else if (SCANUtil.isCovered(lon, lat, data, SCANtype.Altimetry))
                    {
                        projVal = terrainElevation(lon, lat, data, out scheme);
                        if (mapstep == 0)
                        {
                            baseColor = palette.grey;
                        }
                        else
                        {
                            // This doesn't actually calculate the slope per se, but it's faster
                            // than asking for yet more elevation data. Please don't use this
                            // code to operate nuclear power plants or rockets.
                            double v1 = mapline[i];
                            if (i > 0)
                            {
                                v1 = Math.Max(v1, mapline[i - 1]);
                            }
                            if (i < mapline.Length - 1)
                            {
                                v1 = Math.Max(v1, mapline[i + 1]);
                            }
                            float v = Mathf.Clamp((float)Math.Abs(projVal - v1) / 1000f, 0, 2f);
                            if (SCANcontroller.controller.colours == 1)
                            {
                                baseColor = palette.lerp(palette.black, palette.white, v / 2f);
                            }
                            else
                            {
                                if (v < 1)
                                {
                                    baseColor = palette.lerp(SCANcontroller.controller.lowSlopeColorOne, SCANcontroller.controller.highSlopeColorOne, v);
                                }
                                else
                                {
                                    baseColor = palette.lerp(SCANcontroller.controller.lowSlopeColorTwo, SCANcontroller.controller.highSlopeColorTwo, v - 1);
                                }
                            }
                        }
                        mapline[i] = projVal;
                    }
                    if (SCANcontroller.controller.map_ResourceOverlay && SCANconfigLoader.GlobalResource && resource != null)
                    {
                        pix[i] = SCANuiUtil.resourceToColor(lon, lat, data, baseColor, resource);
                    }
                    else
                    {
                        pix[i] = baseColor;
                    }
                }

                /* Biome Map */
                else if (mType == mapType.Biome)
                {
                    if (body.BiomeMap == null)
                    {
                        baseColor = palette.lerp(palette.black, palette.white, UnityEngine.Random.value);
                    }

                    /* // this just basically stretches the actual biome map to fit... it looks horrible
                     * float u = ((lon + 360 + 180 + 90)) % 360;
                     * float v = ((lat + 180 + 90)) % 180;
                     * if(u < 0 || v < 0 || u >= 360 || v >= 180) continue;
                     * u /= 360f; v /= 180f;
                     * pix[i] = body.BiomeMap.Map.GetPixelBilinear(u, v);
                     */
                    else if (SCANUtil.isCovered(lon, lat, data, SCANtype.Biome))
                    {
                        double bio   = SCANUtil.getBiomeIndexFraction(body, lon, lat);
                        Color  biome = palette.grey;
                        if (SCANcontroller.controller.colours == 1)
                        {
                            if ((i > 0 && mapline[i - 1] != bio) || (mapstep > 0 && mapline[i] != bio))
                            {
                                biome = palette.white;
                            }
                            else
                            {
                                biome = palette.lerp(palette.black, palette.white, (float)bio);
                            }
                        }
                        else
                        {
                            Color elevation = palette.grey;
                            if (SCANcontroller.controller.biomeTransparency > 0)
                            {
                                if (body.pqsController == null)
                                {
                                    elevation = palette.grey;
                                }
                                else if (SCANUtil.isCovered(lon, lat, data, SCANtype.Altimetry))
                                {
                                    projVal   = terrainElevation(lon, lat, data, out scheme);
                                    elevation = palette.lerp(palette.black, palette.white, Mathf.Clamp(projVal + 1500f, 0, 9000) / 9000f);
                                }
                            }

                            if ((i > 0 && mapline[i - 1] != bio) || (mapstep > 0 && mapline[i] != bio))
                            {
                                biome = palette.white;
                            }
                            else if (SCANcontroller.controller.useStockBiomes)
                            {
                                Color c = SCANUtil.getBiome(body, lon, lat).mapColor;
                                biome = palette.lerp(c, elevation, SCANcontroller.controller.biomeTransparency / 100f);
                            }
                            else
                            {
                                biome = palette.lerp(palette.lerp(SCANcontroller.controller.lowBiomeColor, SCANcontroller.controller.highBiomeColor, (float)bio), elevation, SCANcontroller.controller.biomeTransparency / 100f);
                            }
                        }

                        baseColor  = biome;
                        mapline[i] = bio;
                    }
                    if (SCANcontroller.controller.map_ResourceOverlay && SCANconfigLoader.GlobalResource && resource != null)
                    {
                        pix[i] = SCANuiUtil.resourceToColor(lon, lat, data, baseColor, resource);
                    }
                    else
                    {
                        pix[i] = baseColor;
                    }
                }
            }
            map.SetPixels(0, mapstep, map.width, 1, pix);
            mapstep++;
            if (mapstep % 10 == 0 || mapstep >= map.height)
            {
                map.Apply();
            }
            return(map);
        }